Think you could look into an issue for me? Since installing this mod, any pieces of X-03 that spawn in with the Enclave paint job (and maybe all paint jobs) will display the "LOOKUP FAILED" text when looked at in the inventory.
I'm using the loose files version plus the Munitions patch, by the way.
I think its time the Tesla Cannon gets some new attachments to keep up with Dak's mods that he keeps on pumping out like a lunatic. Heres "some" ideas for ya Shiagur.
ASSEMBLIES: - Tesla-Nucleon Assembly Fires a massive arc with a massive blast radius and range, but with reduced mag size to 4 and shoulder-breaking recoil. Changes glow to vibrant green - Tesla-Recycler Assembly Fires a continous tesla beam, that has severerely reduced AoE range. Slightly reduced damage, but adds some fire damage and makes the weapon fully automatic. Good luck managing the recoil. Changes glow to bright cyan - Gauss Cannon Conversion A prototype receiver, which fires tiny metal rounds which explode on impact, propelled by electromagnets. Converts all energy damage to ballistic and gives extreme armor penetration, but the recoil is so big, it requires power armor to be at least somewhat manageable.
BARRELS: - Diffusion Array Makes the tesla cannon fire a spread of 3 shots with a moderate spread. Decreased accuracy, increased recoil - Accumulator Module Allows the tesla cannon to charge it's shot, like a gauss rifle. The longer the charge, the higher the damage and AoE Range, but also increases recoil proportionally to the charge. - Heat-Seeking Coils A prototype barrel, developed by the Institute. Shots home in on targets, but decreases range.
SCOPES: - Regular Scopes Just the standard stuff, ranging from 4x, 6x and 10x magnification, comes in standard and night vision variants, but no recon - Targeting Interface While somewhat heavy, this interface, a modernised version of the targetting scope from the javelin anti-tank missile launcher, highlights hostile targets at 4x zoom magnification (Does NOT provide recon tracking)
AMMO CONVERSIONS: - Fusion Core The core's energy output allows for increased magazine size and rate of fire, but decreased damage. Best suited for the Beaton assembly. Converts ammo to fusion cores. - Cryo Cell The liquid nitrogen housed within the cryo cell augments the tesla arcs fired by the tesla cannon to convert some of it's energy damage into cryo damage, but with decreased range. Best suited for the default assembly. Converts ammo to cryo cells - Beryllium Agitator By installing an adapter into the tesla cannon, one can slot in the same model of agitator that was used by Mass Fusion. Adds immense amounts of radiation damage and range, but due to it's weight, severaly decreases reload speed. Converts ammo to gamma cells, giving the player a reason to use them. - Multi-Cell Adapter This adapter allows the user to mount 4 additional fusion cells, massively increasing reload speed and slightly reducing recoil due to it's weight. - Zero-Point Reactor Core A prototype power source. Developed by General Atomics as a side project, this device can be mounted into the fusion cell slot of the cannon to provide unlimited ammunition, by allowing it's ammo to slowly regenerate, much like a Recharger Rifle.
Attachments marked in red are unique, cannot be crafted. Youre welcome lad. Love this mod so much and its an instant endorse from me.
Thank you. I appreciate the thought that has gone into this. Maybe in the future I'll work some more on the Tesla cannon, but right now I'd like to focus on my original mods, which have been collecting dust, instead.
This is the weapon you get with the official NG update of the game, right? My game is downgraded from the NG version and already I did complete the quest that gives you the Tesla Cannon but I have this bug when I modify the weapon in a weapon workbench I can´t no longer save the game or at least using quick save. Does anyone else suffers from this and what could be a work around?
Doesn't the unofficial fallout 4 patch fix this radiation thing?
EDIT
Looking at this update in xedit I can see that some conflict with unofficial patch is occuring about a perk. Something about immune to cannibalism that was changed or removed by unofficial patch was added back by this update.
this mod is great, i love it, i replaced the fusion cell with a fusion core as another mesh and added an omod that changes the ammo to the fusion core... to use all the extra cores i have... works great, maybe you want to implement something like that... endorsed!!
105 comments
I'm using the loose files version plus the Munitions patch, by the way.
ASSEMBLIES:
- Tesla-Nucleon Assembly
Fires a massive arc with a massive blast radius and range, but with reduced mag size to 4 and shoulder-breaking recoil. Changes glow to vibrant green
- Tesla-Recycler Assembly
Fires a continous tesla beam, that has severerely reduced AoE range. Slightly reduced damage, but adds some fire damage and makes the weapon fully automatic. Good luck managing the recoil. Changes glow to bright cyan
- Gauss Cannon Conversion
A prototype receiver, which fires tiny metal rounds which explode on impact, propelled by electromagnets. Converts all energy damage to ballistic and gives extreme armor penetration, but the recoil is so big, it requires power armor to be at least somewhat manageable.
BARRELS:
- Diffusion Array
Makes the tesla cannon fire a spread of 3 shots with a moderate spread. Decreased accuracy, increased recoil
- Accumulator Module
Allows the tesla cannon to charge it's shot, like a gauss rifle. The longer the charge, the higher the damage and AoE Range, but also increases recoil proportionally to the charge.
- Heat-Seeking Coils
A prototype barrel, developed by the Institute. Shots home in on targets, but decreases range.
SCOPES:
- Regular Scopes
Just the standard stuff, ranging from 4x, 6x and 10x magnification, comes in standard and night vision variants, but no recon
- Targeting Interface
While somewhat heavy, this interface, a modernised version of the targetting scope from the javelin anti-tank missile launcher, highlights hostile targets at 4x zoom magnification (Does NOT provide recon tracking)
AMMO CONVERSIONS:
- Fusion Core
The core's energy output allows for increased magazine size and rate of fire, but decreased damage. Best suited for the Beaton assembly. Converts ammo to fusion cores.
- Cryo Cell
The liquid nitrogen housed within the cryo cell augments the tesla arcs fired by the tesla cannon to convert some of it's energy damage into cryo damage, but with decreased range. Best suited for the default assembly. Converts ammo to cryo cells
- Beryllium Agitator
By installing an adapter into the tesla cannon, one can slot in the same model of agitator that was used by Mass Fusion. Adds immense amounts of radiation damage and range, but due to it's weight, severaly decreases reload speed. Converts ammo to gamma cells, giving the player a reason to use them.
- Multi-Cell Adapter
This adapter allows the user to mount 4 additional fusion cells, massively increasing reload speed and slightly reducing recoil due to it's weight.
- Zero-Point Reactor Core
A prototype power source. Developed by General Atomics as a side project, this device can be mounted into the fusion cell slot of the cannon to provide unlimited ammunition, by allowing it's ammo to slowly regenerate, much like a Recharger Rifle.
Attachments marked in red are unique, cannot be crafted. Youre welcome lad. Love this mod so much and its an instant endorse from me.
Sorry, don't know how to shrink it.
EDIT
Looking at this update in xedit I can see that some conflict with unofficial patch is occuring about a perk. Something about immune to cannibalism that was changed or removed by unofficial patch was added back by this update.