Getting an error on vortex: Invalid XML: The 'type' attribute is invalid - The value 'SelectAny ' is invalid according to its datatype 'String' - The Enumeration constraint failed. (Line 300, Pos 26)
To anyone with this bug, until the author uploads a fix, the solution is easy. There is a trailing space on the Aikowo entry in the ModuleConfig.xml in the fomod folder. open it in notepad or VSCode and simply delete the trailing space after the type="SelectAny" in the Aikowo group. Should be on line 300.
Tl;dr: Extract files from zip->Open ModuleConfig.xml in editor of choice->Ctrl+f->SelectAny->Find Aikowo's entry->remove trailing space (the space at the end) of type="SelectAny "->save->zip the folder again->profit
Can confirm this works, just a syntax error with spaces. Make sure you delete all of them, there is a "tab" space after one of the selectany options which you will miss if you are inexperienced like me.
Thank you for the great mod.Would you consider adding this mod?BO6 - Colt 723 (XM4) Vanguard - STG44→https://www.nexusmods.com/fallout4/mods/88786?tab=description
It's a pack of new 1h swords (and one Revolutionary Sword replacer). They're all highly modifiable, realistically-proportioned, and mostly based on historical examples. The page is here ---> https://www.nexusmods.com/fallout4/mods/90798
While I know how to manually inject, that doesn't work with multiple mods (so I didn't try it at all with mine). I did, later on, try to use a script injector, but based on user comments, it didn't really work out for me. If you want to use my mod, the older/first version is completely non-injected by any means.
You are kind of my only hope at this point. Just saying.
Heres my suggestions; DegenerateDaks many weapon mods Capital Wasteland weapons F4NV weapon mods
I have an injection blocker as I dislike I can't disabled it myself. But with Robco Patcher, it's much easier to decide whatever or not I want weapons in my game.
26 comments
If you'd like to suggest a weapon mod to be added to the distribution, please comment below if:
- The weapon mod doesn't already include its own distribution (scripted or via RobCo Patcher);
- The weapon uses hard-injection into leveled lists — in that case, I’ll try to get permission to remove it and convert it to RobCo.
Enjoy!- Kriss Vector
-The All American - M1A1 Thompson - M1911 - M1 Garand - BAR
- Predator Knife
- Claymore
- Escape from Boston - OMEN Watchman
nice mod btw.
i want to look at this file in f04edit but i cant find it. how does this mod implent the leveled list?
or is this my own fault?
Invalid XML: The 'type' attribute is invalid - The value 'SelectAny ' is invalid according to its datatype 'String' - The Enumeration constraint failed. (Line 300, Pos 26)
Tl;dr:
Extract files from zip->Open ModuleConfig.xml in editor of choice->Ctrl+f->SelectAny->Find Aikowo's entry->remove trailing space (the space at the end) of type="SelectAny "->save->zip the folder again->profit
Be cool to see them implemented.
It's a pack of new 1h swords (and one Revolutionary Sword replacer). They're all highly modifiable, realistically-proportioned, and mostly based on historical examples. The page is here ---> https://www.nexusmods.com/fallout4/mods/90798
While I know how to manually inject, that doesn't work with multiple mods (so I didn't try it at all with mine). I did, later on, try to use a script injector, but based on user comments, it didn't really work out for me. If you want to use my mod, the older/first version is completely non-injected by any means.
You are kind of my only hope at this point. Just saying.
DegenerateDaks many weapon mods
Capital Wasteland weapons
F4NV weapon mods
I have an injection blocker as I dislike I can't disabled it myself.
But with Robco Patcher, it's much easier to decide whatever or not I want weapons in my game.