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Commonwealth Weaponry

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DegenerateDak

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126 comments

  1. Pig
    Pig
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    Locked
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    If you truly enjoy this mod, consider giving it an endorsement. This helps us know what kind of mods you enjoy, as well as pushes the mods you enjoy so others can see them!


    Consider supporting us:
    Pig's Patreon Dak's Patreon
  2. Dinerty
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    Thanks for the update this is a great mod!, when I sorted my load order with loot, it gives me this error:

    "This plugin contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your games saves."

    Is this due to the new esl record limit?.

    Thanks!
    1. ValsGer
      ValsGer
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      same here
    2. Pig
      Pig
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      Try new version
    3. Dinerty
      Dinerty
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      The error has now gone, thank you for taking the time to sort this out. Have a great day kind sir and thank you.
  3. busyman1011
    busyman1011
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    I am surprised by the extremely high accuracy of NPCS when using throwing knives and axes. Equip your companion with a melee weapon and a throwing knife, and you'll get a super ninja.

  4. brianlee113098
    brianlee113098
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    would it be possible to get the axe and knife as a melee weapon
  5. ChroKorgoth
    ChroKorgoth
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    Will enemies use these new explosives?
    1. Pig
      Pig
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      yep
    2. ChroKorgoth
      ChroKorgoth
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      After slaughtering a bunch of pretty much all the enemy types that use grenades (raiders/super mutants/gunners) i have yet to see them use a single grenade from the mod, they only seems to use the vanilla stuff (molotovs/frags/plasma) I was really expecting to see raiders use the makeshift/nail grenades and gunners using military dynamite or even smoke grenades (since it can also debuff the player) every now and then but that doesnt seem to be the case, maybe something is wrong in the leveled list quest? Other than that I have found them in explosive crates and vendors, if this could be looked into it would be appreciated, it would be a shame to have such amazing explosives and only the player can use them.
    3. Pig
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      Enemies have a pretty low chance to spawn with grenades in general but theoretically they should have them occasionally
    4. ChroKorgoth
      ChroKorgoth
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      Alright so I did some further testing, this time forcing the relevant enemy spawns with console (200 per group)  and the new explosives didnt show up at all, A LOT of molotovs/frags/plasma tho, either RNGesus  is playing with me or them raiders didnt receive that sweet shipment of new badass explosives :p
  6. Sirgayass
    Sirgayass
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    Dak and his team NEED to make a Luty, based homemade gun for based fallout 4 modders

    edit: (i am 100% prepared to commission yall just to make a Luty mod i beg)
    1. Pig
      Pig
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      We dont take requests or commissions
    2. Sirgayass
      Sirgayass
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      sad ;-; oh well the mods are goated either way
  7. seinz00
    seinz00
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    i wish someone could make sorter tags for this
  8. jspee1965
    jspee1965
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    You are doing the Lord's work Dak... 
  9. Wolfar15
    Wolfar15
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    Great mod. I noticed that the time bomb and both the throwing knives and axes have strange behavior when it comes to the throwing arc indicator, and I'm not sure how actually useful the smoke grenade is, but otherwise, the mod is fine.
    1. Pig
      Pig
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      those weapons have different gravity so their throwing arcs would be different, smoke grenades reduce perception of anyone caught in the blast so theoretically it should work.
  10. xTheRage
    xTheRage
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    Is there a video demo or something? couldn't find one on YT.
    1. DegenerateDak
      DegenerateDak
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      there will be
    2. xTheRage
      xTheRage
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      Nice, thanks.
  11. Rowdyone216
    Rowdyone216
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    My playthroughs are starting to look personally sponsored by Dak and the CW team like Exon sponsors the US military. 

    Serving up some freedom, courtesy Colt, I mean DARPA, I mean Raytheon, I mean...