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LtCommander - Hitman47101 - OldManDan - Diacute

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Diakyuto

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About this mod

LtCommander‘s fantastic re-imagining of the Classic Fallout Sniper Rifle makes a grand return. Complete with reworked implementation, bug fixes, animation updates and few more stuff I probably forgot. Now with 3rd Person Human and Power Armor animations! Supports Gun Mover and Super Mutant Equality!

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Translations
  • Russian
  • Mandarin


A project I’ve been hacking away for a good couple months now. After numerous shelvings and hours of work, I present to you, the DKS Sniper Rifle! No introduction for this one. Just pretend it was part of the base game.


The mod retains almost all the content from the original. (Almost because I elected to leave out a barrel from the gun.)

What you’ll get out of this gun are:

  • Standard Semi Auto Receivers
  • 5 Barrels
  • 4 Stocks
  • 3 Mags + Quick Variants
  • 7 Muzzles
  • Iron sight and Glow Sight Options
  • 2 Reflex Sights (+Reticle Variants)
  • 2 Combat Sights
  • Laser Sight
  • 8 Scopes
  • Gek Tec Combat Scope
  • Swappable receiver modules. You can upgrade the DKS to use the striped receiver for better stats!
  • Laser Module
  • Various Material Swaps
  • Munitions Rechambers

Under the Hood:
  • Mesh and Material edits
  • Added Wood to heavy barrel
  • Added the animation updates by OldManDan/Vladornot. 
  • Packed into BA2 and ESL Flagged
  • New Tactical Reload Anim I made for Animation Update
  • New Firing Sounds
  • New Optional Reload Sounds
  • Major Rebalancing
  • Munitions Support
  • Moved Around Uniques to different locations.
  • “Reused Uniques” have been replaced with original ones except for a couple which are re-contextualized

The weapon will appear on Rust Devils, Raiders, Gunner Snipers. Raider Operators, Brotherhood Soldiers, Minutemen, Vendors, and Legendries at starting at level 22 


Uniques


Circle Of Steel: Located in Prydwen in a metal crate where you can customize your gun.

Rifle of Independence: A modified DKS that gives it select fire functionality that was lost during the loss of The Castle. Located in the Castle’s Armory.

Chuck’s Momento: Warden’s workhorse during the war given by his pal Chuck. Tragically lost during him packing his bags for Vegas. Left inside a suitcase under a broken home.

Spoiler:  
Show


My Good Ol' Rifle: A reliable sniper rifle :). Sold by K-LEO

Anims:


QnA
Q: “This isn’t realistic in the slightest”
A: UNLUCKY!

Q: Does the See Through Scopes Patch Work?
A: Maybe the original meshes but you'll have to create a new one for the newly swapped out scopes I made. 

Q: Do I need the Original mod?
A: Nope. Standalone. However leave the original a download and Endorsement!

Q: “bethesda le bad, modder le good” comment
A: Reddit is down the hall and to the left.

Q: Can I translate this mod?
A: Sure!

Q: Can I patch this for another ammo mod or my favorite overhaul?
A: Sure!

Q: Anim Perms?
A: Give a portion of any donation points given to the respective animators, if you don't earn any, that's fine. Go for it!


Original Credits
I would just like to thank DeEz, Cookie, Omolong, and allthe guys from the Facepunch forums for giving me some CK side support when I needed it, and Wasteland Melody for an excellent Chinese Assault Rifle mod and clear roadmap/template on this project. I’d also like to thank the community tool makers that continue to develop third party tools for this engine, there’s no way this would have happened with just the official toolset.

DKS Sniper Rifle Credits

  • OldManDan/Vladornot: Animation Fixes
  • Navaro: Sounds
  • CodeBlackCrash: Munitions and Inspiration
  • Alexerator: Elite Suppressor
  • Dak: Gubbins
  • Antistar: Tape
  • Spadey: Bayonet and GekTec Recon Sight
  • Bwones: Provided EOTech
  • ParallaxGameStudio: Aimpoint T2 Sight
  • kouoaeha: Adaptive Reflex Sight
    +Texture Edits by Antistar
  • Jkruse05: Night Vision Scope and Reticles
  • Sean_S: Laser Module Mesh
  • GRY and Gitsub: Screenshots
  • BrainstormEpilog: CC Skin Template
Let me know if I missed you.

Have fun!