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LtCommander - Hitman47101 - OldManDan - Diacute

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Diakyuto

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101 comments

  1. JeriV1
    JeriV1
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    Sticky
    This is awesome! Out of curiosity what are the Fallout 2 reload sounds? Are those the ones shown in the demo vid?
    1. Diakyuto
      Diakyuto
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      • 343 kudos
    2. JeriV1
      JeriV1
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      Ohhhh, neat ok cool, ty!
  2. DiegoXVR
    DiegoXVR
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    The weapon is not spawning in stores or enemies and my character is level 37
    1. Malviyn
      Malviyn
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      it works for me, maybe you got a file conflict?
    2. DiegoXVR
      DiegoXVR
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      are you playing a fresh  game?
  3. Deckedsilver
    Deckedsilver
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    The mod is working for me so far, however I notice that I can line up the scope on a still target from a distance and miss. I don't have this issue with the hunting rifle.

    I had this issue on the original DKS + unofficial update mod. I read a comment on the unofficial patch for the original mod in the comments: "It seems this is caused by the aim model being changed from the hunting rifle to the assault rifle, thus changing the maximum and minimum spread." 
    1. Diakyuto
      Diakyuto
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      I’m not sure what’s going on because this is still using the hunting rifle aim model. 
    2. blackboy2
      blackboy2
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      Are you experiencing this issue when the rifle's chambered in .308? If so, I've heard that there's some sort of issue with the bullet that makes it wildly inaccurate when used in guns other than the vanilla Hunting Rifle. Maybe try downloading the fix that Utherien has in the optional files of his G3 gun mod?
    3. Diakyuto
      Diakyuto
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      That could be it tbh. Munitions has that fix baked into the mod and what I see here, they’re using the vanilla version.
    4. ChroKorgoth
      ChroKorgoth
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      Would it be possible to incorporate that fix into the vanilla version of this mod?
    5. Diakyuto
      Diakyuto
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      Just grab the fix from Utherien or use Community Fixes Merged. That’s just feature creep for no reason.

      https://www.nexusmods.com/fallout4/mods/74945

      https://www.nexusmods.com/fallout4/mods/42624
  4. Diakyuto
    Diakyuto
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    125 endorsements within a week… Man, honestly, thank you guys for the support on this one. I’m glad you guys enjoyed it. 
  5. InCali
    InCali
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    New to the modding scene, but the Reload sounds file is causing a CTD on startup for me
    1. Diakyuto
      Diakyuto
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      Sounds like an issue with your load order.
    2. InCali
      InCali
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      How would I check this?
    3. synced2142
      synced2142
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      FO4Edit is your friend.
  6. dantekral
    dantekral
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    Did you include power armor footstep fix ? or needs to be patched

    Power Armor First Person Running Fix - DKS-501 Sniper Rifle (and others - see description)
    1. Diakyuto
      Diakyuto
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      no. Instead I included ClassicSniper Animation Fixes
  7. Devlin9211
    Devlin9211
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    Can you make esl version?
    Im trying to maintain order in my load order (lel)
    1. Diakyuto
      Diakyuto
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      It's ESL Flagged
    2. Devlin9211
      Devlin9211
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      Best)
      Thank you)
  8. samuraijack75
    samuraijack75
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    Hello Diakyuto thanks for this wonderful update to a wonderful weapon and for you other mods over the years. Can I get permission to port this over to Xbox.
    1. Diakyuto
      Diakyuto
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      Yeah go for it. The permissions are in the green.
  9. steviestevens90
    steviestevens90
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    Would it be possible to keep the heavy silencer, the recoil stock and possibly the mags to retain the desert camo on chucks memento?
    1. Diakyuto
      Diakyuto
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      Huh I thought it would work seamlessly. I'll have to try something.
    2. Diakyuto
      Diakyuto
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      Alright fixed it, It was the material swap was pointing to the wrong folder. Should be good to go.
    3. steviestevens90
      steviestevens90
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      Thanks so much!
    4. steviestevens90
      steviestevens90
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      I'm still getting no camo on the recoil compensating stock and heavy suppressor. Is this an issue on my end?
    5. Diakyuto
      Diakyuto
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      The heavy suppressor is a vanilla attachment. However the Stock should not be untextured and I'm gunna pull my teef out. Gimme a moment. Probably messed something up again
    6. Diakyuto
      Diakyuto
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      It should ACTUALLY be fixed now. The material file for the polymer parts pointed towards the circle of steel textures. The Heavy Suppressor is borrowed from the Vanilla Hunting Rifle btw
    7. steviestevens90
      steviestevens90
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      Thanks for taking time to keep it updated. It's such a great mod, I've had the old one in my load order for the better part of a decade and it's cool it's getting some love. You are kicking ass.
  10. CptGars
    CptGars
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    Nice work, the DKS-501 is one of my favourite designs and it was disapointing to not see it in Fallout 4. Also really appreciate that you don't reuse the unique guns from previous games but rather take the time to rebrand & redsign them. Much more immersive that way.
  11. k1ngl0n3r
    k1ngl0n3r
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    Has anyone tested the old DKS-501 See Through Scopes patch? I'm assuming the add scopes (not replace) option is selected for maximum compatibility.

    I'll yolo add it to my playthrough once I've got the safer parts of my modlist sorted out, but I wondering if someone's already tried it to save me some pain!