Differences from the Fallout Emotions 1 version: - the first version was based on a Papyrus script that was attached to each NPC. A new version of the DLL in C++. - the death event in Papyrus comes too late, so the previous mod killed the player itself when lowering the standard of living below the set value. The new mod does not change the game balance. - NPC animations in the old fashion were changed via AAF or NAF. The AAF-NAF war led to the fact that the old mod could not work in NextGen. The new mod controls animation directly, without intermediaries. If you use the old mod without any problems, there is no point in changing it, there were additional advantages in the old one.: death from the first shot, tearing off the head, breaking the neck, postmortem sounds.
I have a suggestion where you can expand this, not sure if such a thing is possible but hear me out. I wonder if the emotions can be tied specifically into certain factions. For example.. say that one makes a new faction called the "Joker Gang", it would be cool having a few sets of wide-eyed smiley faces applied only to these npcs when they die without affecting the rest of the normal npcs.
I think for most of my playthrough with this mod so far, it's quite fitting. I have a lot of horror mods with enemy and war expansions added and it just adds that more of a eerie, creepy vibes when your just walking through dark areas and there are dead bodies with faces that shows an unexplained story. I find myself quoting Dr. Cooper from 1982's The Thing, "My god, the hell happened?" Thank you for this mod. It certainly has gotten my endorse.
i think it's all but stated by the looks of the other mods he's using for NPCs i said it before.. i think the gaming community spends too much energy on lude content. before 15.. i kinda got it. after 15.. nope. but then again, my standards are still selective on other fronts. who are we to judge. just don't let it become anything crazy i guess lol
i think we just have MORE modders in general so you're seeing people's true nature more often but as long as normal mods are still being made i dont see the fetish nonsense as an issue at all
Cant seem to get it to work, really cool concept though i applaud you even if you do not have the time or want to help me. for making this. Ive always found it sad how lackluster the gore was, this would help push ita long way towards more ptsd inducing
Just CTD on starting a game. https://pastebin.com/83cMXPbG
Crash logger literally points to your plugin and upon removal everything works ok again.
also should clarify CTD happens on all saves, and new game start. only with your mod installed. albeit i suspect it is probably a different mod conflicting- and not directly anything wrong with your mod persay.
It doesn't directly reference the DLL anymore but it does reference some interesting stuff straight off the bat which I think might be related but take a look and see what you think. For the record, it is more stable than 0.82
It's hard to say anything here. There are no links to Fallout Emotions. With so many mods, I would put the X-CELL. After installing it, my game became much more stable. Please provide the file...\Documents\My Games\Fallout4\F4SE\Fallout Emotions 2-0-83.log
95 comments
- the first version was based on a Papyrus script that was attached to each NPC. A new version of the DLL in C++.
- the death event in Papyrus comes too late, so the previous mod killed the player itself when lowering the standard of living below the set value. The new mod does not change the game balance.
- NPC animations in the old fashion were changed via AAF or NAF. The AAF-NAF war led to the fact that the old mod could not work in NextGen. The new mod controls animation directly, without intermediaries.
If you use the old mod without any problems, there is no point in changing it, there were additional advantages in the old one.: death from the first shot, tearing off the head, breaking the neck, postmortem sounds.
Thanks
i said it before.. i think the gaming community spends too much energy on lude content. before 15.. i kinda got it. after 15.. nope. but then again, my standards are still selective on other fronts. who are we to judge. just don't let it become anything crazy i guess lol
really cool concept though i applaud you even if you do not have the time or want to help me. for making this.
Ive always found it sad how lackluster the gore was, this would help push ita long way towards more ptsd inducing
Just CTD on starting a game.
https://pastebin.com/83cMXPbG
Crash logger literally points to your plugin and upon removal everything works ok again.
If you don't run 0.91, then use 0.84.
heres the logs requested
https://filebin.net/2clekeryi77vwjfb
also should clarify CTD happens on all saves, and new game start. only with your mod installed. albeit i suspect it is probably a different mod conflicting- and not directly anything wrong with your mod persay.
thank you for the mod!
It doesn't directly reference the DLL anymore but it does reference some interesting stuff straight off the bat which I think might be related but take a look and see what you think. For the record, it is more stable than 0.82
Fallout 4 v1.10.163Buffout 4 v1.28.6Unhandled exception "EXCEPTION_ACCESS_ - Pastebin.com
Please provide the file...\Documents\My Games\Fallout4\F4SE\Fallout Emotions 2-0-83.log
[C] [01:02:49.630] falloutEmotions2 runtime Fallout 4 ver.1.10.163.0
[I] [01:02:49.630] NG=false F4=true VR=false vers=1.10.163.0
[I] [01:02:49.630] file Data/F4SE/Plugins/version-1-10-163-0.bin found
[I] [01:02:49.630] messaging interface register ok, ver NextGen=0
[I] [01:02:49.630] falloutEmotions2 load successful
[I] [01:03:02.336] messaging interface GameDataReady
[I] [01:03:02.336] onDeath build
[I] [01:03:02.336] onDeath source
[I] [01:03:02.336] onDeath register
[I] [01:03:02.336] Path find=Data/F4SE/Plugins/F4EE/FalloutEmotions2
[I] [01:03:02.336] Find file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml
[I] [01:03:02.337] found the mfgSet=setzerro
[I] [01:03:02.337] found the mfgSet=set20
[I] [01:03:02.337] found the mfgSet=set1
[I] [01:03:02.337] found the mfgSet=set2
[I] [01:03:02.337] found the mfgSet=set3
[I] [01:03:02.337] found the mfgSet=set4
[I] [01:03:02.337] found the mfgSet=set5
[I] [01:03:02.337] found the mfgSet=set6
[I] [01:03:02.337] found the mfgSet=set7
[I] [01:03:02.337] found the mfgSet=set8
[I] [01:03:02.337] found the mfgSet=set9
[I] [01:03:02.337] found the mfgSet=set10
[I] [01:03:02.337] found the mfgSet=set11
[I] [01:03:02.337] found the mfgSet=set21
[I] [01:03:02.337] found the mfgSet=set22
[I] [01:03:02.337] found the mfgSet=set23
[I] [01:03:02.337] found the mfgSet=set24
[I] [01:03:02.337] found the mfgSet=set25
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=setzerro, morphs=50
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set20, morphs=50
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set1, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set2, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set3, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set4, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set5, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set6, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set7, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set8, morphs=23
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set9, morphs=20
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set10, morphs=21
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set11, morphs=28
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set21, morphs=27
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set22, morphs=13
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set23, morphs=18
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set24, morphs=16
[I] [01:03:02.337] file=Data/F4SE/Plugins/F4EE/FalloutEmotions2\FalloutEmotions2.xml, ID=set25, morphs=12
[I] [01:03:02.337] Fallout Emotions 2 uploaded. All Sets=18