This mod will never be ported to console, unless silverlock team manage to port F4SE somehow. This mod is an F4SE plugin and won't work without it. That's why it is not possible to put this mod to bethesda.net.
If you have beta-version of game and love to use this mod, but it is not available for beta yet - you have two options: 1. Roll back to non-beta game version and play until mod will be available for beta 2. Play on beta, but without mod. In either case - please, DON'T write your complains about mod not-working in beta and continiously ask 'WHEN???!!!". Mod will eventually be updated OR there will be a notice if I decide to stop support this mod.
Thanks to all, who support me by donating. It really motivates. Sadly, PayPal is not available for me anymore. If you know how to send cryptocurrency or how to addd funds to my steam account - you're welcome!
For those who can't make mod running or mod stopped running for some reason or some functions of mod doesn't seem to work: 1. Find out your game version (main menu->settings->lower-right corner) 2. Check, that installed F4SE AND mod match your game version. 3. If step 2 is ok, then post f4se.log anf place_plugin.log from Documents\My Games\Fallout4\F4SE dir. To be sure the logs are latest, remove them before starting game, they should be recreated. Put your logs between [spoiler][/spoiler] tags if you have any mods installed, otherwise your post will be too big and unpleasant looking. For those, who have CTD: 1. check if CTD still happens if Fallout4 run without f4se. If it does - it's not a problem of this plugin. 2. If you still think, that this plugin is cause of CTD, then, please, post in bugs section, be more informative: what did you do, when CTD happen, in what place it happened. Also post your mods load order and send me you last save before CTD. Thank you.
I will not answer to such posts, if there was no required info provided. They will be deleted.
Very good and helpful comment by VIitS: One thing I did a while ago is set the permissions for my steamapps\common, Documents\my games\Fallout4, and AppData\Local\Fallout4 folders (as well as all subfolders/files) to Full Control for Users(xxxxx\Users).
It means I have never had to run xEdit/CK/f4se/Fallout 4 in administrator mode, and never have to worry about old log files blocking new ones from being created.
Most of the Num-pad hotkeys arnt working at all, only NUM-9 and NUM-3 do anything. Same thing with the "end"/"home" keys they do nothing. All of the F1-F11 keys work. I really loved this mod but I wish it was fully working.
Hello, I recently updated to the most current version and found that I can no longer remove debris (dirt piles, papers, random boards). Is this because of the next gen update? I use the extra object selection, and although I can now apparently delete water and triggers, i can't clean up those pesky dirt piles.
Is it safe to use "INS - toggle extra objects selection." in general? At least for version 1.18.0.1163? So far i have only used it to delete the invisible mirelurks at the castle but now that i found out about it, i can clean up a lot of settlement junk with it.
Make sure NumLock is ON! If "Nudge" feature isn't working, toggle your NumLock key.
My "nudge" feature stopped working. I checked my version, my plugins, etc. to make sure they were all up-to-date and enabled. It turned out I must have hit my NumLock by mistake and it turned off the numbers on the keypad. Unfortunately my NumLock doesn't have an indicator as to whether it is on or off. I thought I would post her for the easy solution in case anyone else had this problem!
Right after trying everything i can think of to figure this out, im posting here.
Now i installed both ways via mo2 and then gave up and did it manually. Im using the .ini in the newest file which matchs both my game and fs4e. all options work. EXCEPT for the numpad movements. and undo. I have tried both 1 and 2 for toggable. and even made sure the codes for the keys are correct.
Anyone have any advice. Otherwise im wondering if something like horizon or architect is interfering?
I'm using Place Everywhere to try and cover the broken walls in Sanctuary with wooden walls, but it still won't let me. Does anyone know of a mod that could help?
I keep seeing this is still working, and I have been using it for years, but I can't seem to get it to work now that I've done a completely brand-new install. I have done all things - made sure the files are in the right place and renamed the example to place.ini Any other suggestions would be appreciated. I am sure there is something stupid on my end.
I installed the NG version and then downgraded. Its the only mod I am having trouble getting to work (have already reinstalled over a hundred). So weird.
UPDATE Got it working! It was something very stupid. I had used MO2 to install the latest version, and then when that didn't work i followed the instructions more carefully, and downloaded the correct files manually and placed them in the right folders, manually. However, I never deleted the original install, which was in the MO2 folder and still overwriting all my other attempts! YEESH So yeah, its working. LOL Cheers
I tried just reinstalling everything (reading and following ALL directions), making sure all the version numbers matched up - still doesn't work. All my other mods that use F4SE are working. I just don't get whats going on. I LOVE this mod and can barely play without it at this point. Its acting like it isn't even installed. So weird.
So what I always have to do is make sure steam is already running before I open F4SE.exe. If I don't do that, the f4se somehow doesn't initialize right and it won't work. Not sure if this is similar to your problem, but I just figured I could share my experience regardless.
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This mod is an F4SE plugin and won't work without it. That's why it is not possible to put this mod to bethesda.net.
1. Roll back to non-beta game version and play until mod will be available for beta
2. Play on beta, but without mod.
In either case - please, DON'T write your complains about mod not-working in beta and continiously ask 'WHEN???!!!".
Mod will eventually be updated OR there will be a notice if I decide to stop support this mod.
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1. Find out your game version (main menu->settings->lower-right corner)
2. Check, that installed F4SE AND mod match your game version.
3. If step 2 is ok, then post f4se.log anf place_plugin.log from Documents\My Games\Fallout4\F4SE dir. To be sure the logs are latest, remove them before starting game, they should be recreated. Put your logs between [spoiler][/spoiler] tags if you have any mods installed, otherwise your post will be too big and unpleasant looking.
For those, who have CTD:
1. check if CTD still happens if Fallout4 run without f4se. If it does - it's not a problem of this plugin.
2. If you still think, that this plugin is cause of CTD, then, please, post in bugs section, be more informative: what did you do, when CTD happen, in what place it happened. Also post your mods load order and send me you last save before CTD.
Thank you.
I will not answer to such posts, if there was no required info provided. They will be deleted.
One thing I did a while ago is set the permissions for my steamapps\common, Documents\my games\Fallout4, and AppData\Local\Fallout4 folders (as well as all subfolders/files) to Full Control for Users(xxxxx\Users).
It means I have never had to run xEdit/CK/f4se/Fallout 4 in administrator mode, and never have to worry about old log files blocking new ones from being created.
My "nudge" feature stopped working. I checked my version, my plugins, etc. to make sure they were all up-to-date and enabled. It turned out I must have hit my NumLock by mistake and it turned off the numbers on the keypad. Unfortunately my NumLock doesn't have an indicator as to whether it is on or off. I thought I would post her for the easy solution in case anyone else had this problem!
Now i installed both ways via mo2 and then gave up and did it manually. Im using the .ini in the newest file which matchs both my game and fs4e.
all options work. EXCEPT for the numpad movements. and undo.
I have tried both 1 and 2 for toggable. and even made sure the codes for the keys are correct.
Anyone have any advice. Otherwise im wondering if something like horizon or architect is interfering?
Any other suggestions would be appreciated. I am sure there is something stupid on my end.
I installed the NG version and then downgraded. Its the only mod I am having trouble getting to work (have already reinstalled over a hundred). So weird.
UPDATE Got it working! It was something very stupid. I had used MO2 to install the latest version, and then when that didn't work i followed the instructions more carefully, and downloaded the correct files manually and placed them in the right folders, manually.
However, I never deleted the original install, which was in the MO2 folder and still overwriting all my other attempts! YEESH
So yeah, its working. LOL Cheers