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SnappingTurtle42

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SnappingTurtle42

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210 comments

  1. Civanon
    Civanon
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    Do I understand this right, that I can't use this weapons with the Vanilla-Ammo-Types in the game?
    1. SnappingTurtle42
      SnappingTurtle42
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      I think that there is a holotape that allows the vanilla ammo to spawn
    2. Civanon
      Civanon
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      huh? I should find the vanilla ammo in the world not spawn it. 
    3. SnappingTurtle42
      SnappingTurtle42
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      the holotape makes it appear in the world
    4. Civanon
      Civanon
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      Dude....nevermind. So this mod isn't for me I guess.
    5. SnappingTurtle42
      SnappingTurtle42
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      I will make a light version that does not require munitions.
  2. ToStartAgain
    ToStartAgain
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    How did you make theses patches?
    1. SnappingTurtle42
      SnappingTurtle42
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      Fo4Edit
      https://www.nexusmods.com/fallout4/mods/2737
    2. ToStartAgain
      ToStartAgain
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      I'm not even a novice in Fo4Edit, can you recommend some tutorials to help me make theses patches? I don't know what search terms to use other then Fo4Edit tutorials.
    3. SnappingTurtle42
      SnappingTurtle42
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      https://youtu.be/MlAXx8a0CqI

      https://youtu.be/xrN153F0b8g
    4. SnappingTurtle42
      SnappingTurtle42
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      this is more advanced
      https://www.youtube.com/watch?v=SqCK2SdUAlE
    5. ToStartAgain
      ToStartAgain
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      Thanks for the help
  3. mikeboydus
    mikeboydus
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    I am running FOLON with several weapons mods already and they are showing up in some level lists and vendors. FOLON uses several vanilla level lists. 
    I tried to make sure most of the weapons make sense for the setting based primarily on actual use by the British military, police, or by paramilitary groups like the IRA. A few felt like they could naturally fit in the setting. 

    PJAR - Makeshift Pistol https://www.nexusmods.com/fallout4/mods/45131
    Fits well as an early crude improvised pistol, needs a patch https://www.nexusmods.com/fallout4/mods/59043

    T6M's Lurker Pistol V2 https://www.nexusmods.com/fallout4/mods/58546
    Fits well as an early improvised pistol

    Smith and Wesson Model 1917 Revolver https://www.nexusmods.com/fallout4/mods/39325
    Used IRL by the British army in WW1, Royal navy and Home Guard in WW2

    Cavalry Pistol (Colt M1911 - New Vegas .45 Auto Pistol) https://www.nexusmods.com/fallout4/mods/84556
    Used IRL by the Royal navy in WW1, Royal Air Force, British paratroopers, SAS, and SOE in WW2

    Sawn-Off Shotguns https://www.nexusmods.com/fallout4/mods/50773
    Fits well as an early improvised shotgun

    Remington Model 870 Shotgun https://www.nexusmods.com/fallout4/mods/71711
    Used IRL by various organizations, military and law enforcement in the UK and Ireland 

    Militia Carbine (Spitfire Carbine) https://www.nexusmods.com/fallout4/mods/83884
    Fits well as an improvised SMG modeled after the Tommy Gun

    Modern Apocalypse - Thing's MP5 (REDUX) https://www.nexusmods.com/fallout4/mods/79260
    Used IRL by various organizations, military and law enforcement in the UK and Ireland. 

    SKS Redux https://www.nexusmods.com/fallout4/mods/69386
    Used IRL by the IRA and other paramilitary organizations 

    Modern Apocalypse - Thing's G3 https://www.nexusmods.com/fallout4/mods/72392
    Used IRL throughout Europe, including the SAS in the UK and the IRA

    European Assault Rifle - FN FNC - Another Another Millenia https://www.nexusmods.com/fallout4/mods/70995
    Used in IRL by the IRA

    AK47 - Type 56 - M70 https://www.nexusmods.com/fallout4/mods/72338
    Used in IRL by the IRA and other paramilitary organizations

    The Automatic Rifle (Colt Monitor BAR) https://www.nexusmods.com/fallout4/mods/79893
    The BAR was used in IRL by the Home Guard and the IRA

    Mosin Nagant - Sniper Rifle https://www.nexusmods.com/fallout4/mods/23258
    Used in IRL by the IRA and other paramilitary organizations

    BH Kar98k - Bolt Action Rifle https://www.nexusmods.com/fallout4/mods/73799
    Used in IRL by the IRA and other paramilitary organizations

    Double Barrel Rifle (and Shotgun) https://www.nexusmods.com/fallout4/mods/54220
    Fits in as a big game safari gun 
    1. Asymmerrtric
      Asymmerrtric
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      You should make a collection, that would be handy.
    2. SnappingTurtle42
      SnappingTurtle42
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      I will use some of these, Though I will probably use dak's 870 as the one you suggested conflicts with the thompson m19, and dak's doesn't have a wooden stock so it can be differentiated from the trench gun i plan to add.
    3. nornund
      nornund
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      Sjogren Inertia perhaps? What do you think? Makes more sense for it to be in London than the Commonwealth I think.
    4. ToStartAgain
      ToStartAgain
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      How did you get thos weapon mods to work? Where they just plug and play or did you have to patch them?
  4. normie5numbers
    normie5numbers
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    Just curious, if we dont want all the weapons from this in our game but we do want some, is there a way to toggle which ones spawn?
  5. FallOutMike
    FallOutMike
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    You seem to have left some masters on that shouldn't be or not updated the requirements
  6. natalo77
    natalo77
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    Does this add the weapons to vendors?
    1. SnappingTurtle42
      SnappingTurtle42
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      I think so.
  7. SnappingTurtle42
    SnappingTurtle42
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    An update is coming.

    After that, I might make the first DLC for this mod.
  8. ArticArc
    ArticArc
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    Cant this be kept in one file rather than keeping it separate?
    1. SnappingTurtle42
      SnappingTurtle42
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      It was impossible to give the file a master after making it, So I had to make multiple ones.
  9. RacoWar23
    RacoWar23
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    I would download this mod but the requirements list is far too long
    1. SnappingTurtle42
      SnappingTurtle42
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      Sorry to hear that, I might make a light version at some point
  10. Vrork
    Vrork
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    Is this mod working with 1.02?
    1. SnappingTurtle42
      SnappingTurtle42
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      I haven't used the newer versions yet
      But as long as they didn't edit the leveled lists, It should probably work
      EDIT: I have now updated this mod for 1.02