Tries to make a quest where you have to search for keycards and solve puzzles slightly less tedious, but also provides a zero effort version.
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This mod tries to make the Lost Tommies quest less annoying by drawing more attention to the keycards, the third of which has also been moved out of the water, where it can be very difficult to find. Additionally, I rewrote the instructions about the locked door that's involved in the very first puzzle, to (hopefully) make it more obvious what players are supposed to do. And in case players end up stuck in the final room, because they haven't managed to climb out before the battle starts, I placed another, static, ladder in the room, which can be used like a ramp to escape the pit.
Also, since I read about a case that made it impossible to even enter the Relay Station, I placed a second keycard near the gate that doesn't require looting any enemies.
But if having to look for keycards and solve puzzles sounds too tedious, there's also another version of the mod that places every required keycard next to the entrance and opens all the puzzle doors by default.