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  1. Thedudeman1985
    Thedudeman1985
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    Do we still need this mod if we have the most recent patch?  1.2?
    1. DoubleYouC
      DoubleYouC
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      I don't believe so.
    2. asdlol2010
      asdlol2010
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      If you are going to disable this mode don't forget to disable X-Cell too because if u don't most heads will stretch. And from my experience so far after disabling this mod and X-Cell i have only ran into the Rusty face once
    3. DoubleYouC
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      If there are still stretched heads vs this mod, then probably best to still use this mod. I have been waiting for a team member to properly finalize some problematic hairstyles before submitting the final results. 
    4. asdlol2010
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      The Stretches only happens if i disable this mod and keep X-Cell on but if i disable both then everything is fine. (For now i have only encountered 1 rusty face bug with the newest patch).
    5. DoubleYouC
      DoubleYouC
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      OK, then we haven't integrated this yet. 
    6. lautasantenni
      lautasantenni
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      I did some testing and you still need this mod.

      If the x-cell.ini facegen= is set to true, it fixes some brown/rust face bugs, but it causes face stretching, especially on the thamesfolk.

      If it's set to false, it causes some brown/rust face bugs, but it fixes most of the stretching issues.

      It seems to be that some NPC get rust/brown face when it's set false, and some get in when it's set true. Then again this mod fixes most stretching issues, it might be best to leave it false.
  2. lestat1234
    lestat1234
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    So do we use the main file AND the optional up date ( overwrite)? MO2 had no clue what the main file was and I had to download it manually too.
  3. ekungurov
    ekungurov
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    I think Thamesfolk guys got brows with it. They don't have brows in vanilla. 
  4. libretro
    libretro
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    Hi there,

    we are experiencing a very similar issue happen in Bloodborne right now on a PS4 emulator. Bloodborne like most FromSoftware games also uses FaceGen.

    Can you perhaps tell us in technical detail how exactly you fixed this issue for Fallout? Like what was the process like? What files did you have to edit, with what, and how, etc. The community might be able to come up with a workaround fix right now for this issue then.

    To read more about this issue, see this here -
    https://github.com/shadps4-emu/shadPS4/issues/1232
    1. RowanSkie
      RowanSkie
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      Hi! I'm not the creator, but I tried creating FaceGen for my installed mods. Fallout 4 has been very lucky with the Creation Kit. The author has a mod within the Fallout 4 section of Nexus Mods that uses our game's SDK to regenerate these faces.
  5. dyeultralite45
    dyeultralite45
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    I don't know what I am doing wrong, but I did a clean install of Fallout 4 gog version and at the patch for Fallout London to work, but I cannot get Xcell to work.  It crashes each time it loads and can never make it to the main menu.  I disabled all the options that are required for the buffout memory management options as posted in the description, but I cannot get this mod to work and it is literally the first mod I tried to install on a clean install of Fallout 4 goty gog edition.  Here is the crashlog if someone could help me pinpoint why this is crashing when I am downloading for the purpose of crashing less I would greatly appreciate it and it has to be something simple that I am unaware of.
    1. dyeultralite45
      dyeultralite45
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      https://pastebin.com/td7UUNTj
    2. DoubleYouC
      DoubleYouC
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      Looks like you didn't install Fallout London correctly.
    3. dyeultralite45
      dyeultralite45
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      I am reinstalling it right now and generating the settings and then will do the mod and post what it says.  What needs to be done after I install in order for the mod to load correctly.  I have gog version of goty.
  6. yarrmateys
    yarrmateys
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    could you generate cbbe-enabled facegen addon, to fix the head rear part of the female heads? those are especially visible on bald and bald-ish heads, such as the pistols.
  7. asdlol2010
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    Will this fix the Rusty face bug too?
    1. DoubleYouC
      DoubleYouC
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      It will fix Rusty Faces on any NPC it touches.
    2. Gambit77
      Gambit77
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      Are these face textures compatible with vanilla, or ultra high resolution texture pack DLC, or both?
    3. DoubleYouC
      DoubleYouC
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      It shouldn't matter. Use VEFS Fix Face Textures option if you are unsure you have matching face textures or not.
    4. asdlol2010
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      oh thats good to know. So should i then disable the rusty face fix i have in my load order?
      https://www.nexusmods.com/fallout4/mods/31028
    5. DoubleYouC
      DoubleYouC
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      I would. 
    6. asdlol2010
      asdlol2010
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      I loaded your mod and the hotfix. I played until we find Archie in that crashed plane.. and he has the rusty bug face.
    7. DoubleYouC
      DoubleYouC
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      Make sure you enable Facegen in X-cell. It has become popular for FOLON users to disable it.
    8. Gambit77
      Gambit77
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      Yeah, it's disabled in X-Cell Over Buffout 4 FOLON Crash Fix so if you installed that like I did you need to change the X-cell.ini that comes with that or delete it as it's not neccessary.
    9. asdlol2010
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      Yea it was disabled. And i have enabled it now. Now i am confused .. Is this what he is supposed to look like ?
    10. DoubleYouC
      DoubleYouC
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      Yes, that's his correct appearance.
    11. asdlol2010
      asdlol2010
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      well then.. suits him i think.. Thanks so far so good i have encountered zero issues
    12. Doomlurker42
      Doomlurker42
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      If i could upload the link for the picture in this comment i would but thats certainly not correct.

      X-cell has a known problem with thameshaven people having human parts there not supposed to have. this is that.


      and because google is driving me bonkers with small tiled images or images that i cant get anywhere with that isint some braindead article, heres some braindead article with a picture of what hes supposed to look like

      https://screenrant.com/fallout-london-how-to-save-ferryman-charybdis-quest/

      top pic is how he should look
    13. DoubleYouC
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      No, it is correct. This is how he looks without X-Cell installed. If it is incorrect, then the devs incorrectly modified his face records. A number of the Thamesfolk specifically have human skin set in the NPC records. If this is not intentional, the devs should not have added those edits. 

      If it is indeed unintentional, it is simple to fix, but I haven't read the lore to know if there are not different stages of evolution of the Thamesfolk. 

      If you scroll down in the linked article, you will see that he has the same face under "How To Rescue The Ferryman". 
    14. Ribboz
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      That is not the correct look for the Ferryman. Turning on facegen in X-Cell completely breaks all Thamesfolk for me. It puts human skin on their face. And the Ferryman doesn't look like this without X-Cell. Maybe your game was bugged with Thamesfolk? Surprisingly they had zero glitches with me. But the rusty face on humans is sadly common.

      Also thank you for your work here. It is very appreciated!
    15. DoubleYouC
      DoubleYouC
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      It is possible that they were relying on game bugs to correct the mistake. There were several missing textures defined for the Thamesfolk race.
    16. Ribboz
      Ribboz
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      That would be pretty funny. Relying on a bug to correct something. :D
    17. Doomlurker42
      Doomlurker42
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      probably the case honestly. and this issue is a known issue with x-cell and folon.

      because hes not supposed to look like that, could you fix them so they look normal?
    18. DoubleYouC
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      If I disable X-cell, he looks the same to me. I expect it's the errors in the Race record causing it. The facegen included with FOLON makes them entirely human, as you can see in my screenshot, instead of partially human. I'll manually create the textures, because I don't really understand the Race record well enough to fix the issue. I do agree it looks like a mistake.
    19. Doomlurker42
      Doomlurker42
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      Alright thank you
    20. Gambit77
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      @Doomlurker That is absolutely what the ferryman looks like without X-Cell, you're just wrong. He has always looked that way for me and I just started using X-Cell, played for a month before that.
    21. detra
      detra
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      No, the Ferryman should have the same consistent skintone as all other Thamesfolk. That's how he always looked to me once I disabled the facegen feature in X-Cell.
    22. Tremox
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      The Ferryman has also always had a normal Thamesfolk face for me.
    23. Doomlurker42
      Doomlurker42
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      Gambit you fail to realise theres videos online and pictures on google of the ferryman that can be referanced...

      One search completely proves im right

      Type in google "ferryman fallout london" in google IMAGES and post a pic or a link to one (you know like i did above..) if you dont believe me.
      Edit: Hell i just looked and only one pic was like the bug and i had to scroll alittle bit for it (not much though) so this bug might be common but undocumented because nobody knows its a bug. WHICH BY THE WAY SHOWS DOUBLEYOUC'S THEORY HAS POTENTIAL ON THE TEAM RELYING ON A GLITCH TO APPLY A FACE MASK! (a whole new level of bethesda engine jank unexplored by bethesda...yet, at least)



      If he looks like what you describe you probably ran the wrong launcher somehow or messed up your install or this is just a unresolved/unnoticed rare bug with the game (among other possible variables ranging from hardware to the fact that this games only on its first update)

      As for this bug... if google images first handfull of results looks like something more correct then what you got, then what you got is probably incorrect
    24. DoubleYouC
      DoubleYouC
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      There is no sense continuing this discussion. I have confirmed with the FOLON team what the intended appearance was and am working to get the fix included officially. They are supposed to not have any human parts. 
  8. mtykyaa
    mtykyaa
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    After installing this mod, I can no longer change my companions' faces using the LooksMenu.
    I can change it by setting facegen to false in x-cell.ini.
    How can I fix this?
    1. yarrmateys
      yarrmateys
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      you need to add the companion base formid number to the exclusion part in x-cell's ini (you can get that through xedit, or from fallout 4's fandom wiki), or using xedit enable "is chargen face preset" flag in each companion's record.
    2. mtykyaa
      mtykyaa
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      You can now change your companions' faces using the looks menu.
      Thank you!
  9. zettabeam62
    zettabeam62
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    Does this work for the invisible head problem?
    1. yarrmateys
      yarrmateys
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      this is precisely for that (but this one's only for fallout london, since its default facegen meshes are broken). invisible heads happen when npc has no generated facegen mesh. x-cell forcibly disables the editable heads and loads the facegen mesh to improve performance, so if it's missing you get headless npcs.
  10. Delta616
    Delta616
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    Doesn't this do the same thing but isn't 2 gigs?
    1. DoubleYouC
      DoubleYouC
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      No. This is to provide fixed meshes so all heads are properly fixed. I'm starting a playthrough, and will fix these as I find them.
    2. detra
      detra
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      My mod is just a workaround to avoid the stretching shown in the borked screenshot, whereas this one fixes the underlying issue.
    3. Delta616
      Delta616
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      Awesome thank you both! Swapping out Detra's workaround for this in my collection.  
    4. DoubleYouC
      DoubleYouC
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      If running a Collection, I suggest you wait until I get all issues fixed. 
    5. Zenball
      Zenball
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      What is the benefit of using this over having rusty face fix and the unofficial fixes thamesfolk exclusion list for x-cell mentioned ? Is it more performant? I've been using those and had no issues.
    6. Tremox
      Tremox
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      From my understanding, this mod here needs more storage space in exchange for less VRAM use/face generation stutter fix when you play the game.
    7. DoubleYouC
      DoubleYouC
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      Probably crashes less too. I know people have complained about crashes. I haven't crashed yet, knock on wood. 
    8. yarrmateys
      yarrmateys
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      rusty face fix doesn't always fix the faces, this does, since the bug only happens on non-facegen meshes when game loads a wrong tint. facegen meshes don't use the tint feature, they already have a pre-tinted face texture. it also improves performance, especially on fo4ng (but it also works on original), there's less to no loading stutters which happen when you enter an area with the non-facegen mesh using npcs.it's like the precombine system but for npcs. the only downside to it is you can't use slm to edit their faces, since they don't have the cpu-heavy editable face mesh loaded anymore.