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BenRierimanu

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BenRierimanu

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  1. BenRierimanu
    BenRierimanu
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    Sticky
    Known issues:

    Thameshaven Market:
    Pool room has minimal lighting, need to review it later. Restored the Pool room lighting with 0.2. Mod itself was created late in the evening the previous night while half asleep.

    The mod's name:
    It sucks, but it's the best I could come up with at short notice that fits the London naming scheme.

    Will this be a full PRP patch?
    Negative, I gave the instructions for one of the devs to build precombines, PRP style, it's built in, this project is hopefully fixing the outlier interiors where possible.

    A hotfix was pushed out for London as of 08/09/24, no changes to the market according to the version control dates, so my patch should be fine to use after updating.
  2. Hopalongtom
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    Will this help with the slowdown problems I've been getting at Westminster, it's pretty unplayable during some quests in that area. 
    1. Robert0909
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      It only touches Thameshaven so I dont think so.
  3. KapitanZweig
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    Idk if you saw this mod, but my potato is way potato-ier than you, spuddy. I'm on a GTX950M (yes, mobile). I average 50-60FPS in Thameshaven using this mod and it's not pitchblack. Maybe team up with this guy?
    https://www.nexusmods.com/fallout4london/mods/253?tab=files
    1. BenRierimanu
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      Honestly, I think their mod is the better choice over mine.
  4. runelee2
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    Thanks for the mod! Even on my RTX 2060 my temps spike 10 to 15 degrees going into Thameshaven market. Definitely need to visit Westminster and Trafalgar Square would also be great, but these are both exterior cells and I don't know how much can actually be done.
    1. SpencerMorris036
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      i agree mate, even on my 4060 i get as low as 29 fps going into trafalgar square  its really annoying to see the drop , almost makes me not want to play this amazing mod due to the lack of optimization, 
  5. JaCkBoston
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    I do believe that you showed the ropes to FOLon team, but looking at the amount of draw-calls in multiple areas, both interior and exterior, makes me believe they either didn't implement it correctly or fully. 

    I just made it to the Thameshaven after 8 or so hours and good golly is it a slog! The market and residential quarters show over 20k draw-calls in the profiler for me looking towards "the action".

    What even takes up so much of the pipeline in that residential quarters cell? Before the elevator, looking around, number of calls is never above 15k for me. Once I go down, if I turn 180 degrees I get thrown into 30 FPS territory with draw calls above 20 thousand and up to 25k if I turn on the torch.

    I also routinely encountered places with numbers in the high teens of thousands while exploring the over world. Unfortunately, I can't remember any particular names, still not familiar with the map.

    I will try your fix as that whole place (Thameshaven) is an absolute mess when it comes to performance.
    1. SabizosBlacksun
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      the new downtown Boston XD
    2. BenRierimanu
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      It's not entirely the dev team's fault here, I've been in touch with one of them, and apparently they weren't aware that room bounds worked on Fallout 4!

      So, hopefully in a future patch, things will be better, and I'm going to see what I can do when I get time, but it will hopefully get better in the future.
    3. willrun4fun
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      They brought this up in their live dev stream last night.  These areas were done early in the project and they didn't completely understand all the engines limitations yet.
      I don't know if it can be patched now this late though.  Would take redoing cells and dividing them up.
    4. JaCkBoston
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      I personally decided to go with the "nuclear" (LoL) option for now. I downloaded a zEdit script to batch edit all placed lights in the game to non-shadow casting and then edited only the torch to cast shadows. That way yes, interiors look flatter but the performance is so much better I honestly don't want to revert it.

      Theoretically, this script could be changed, expanded and improved to make batch changes to interiors only by replacing lights with their non shadow casting versions.

      It's still a compromise and a major one compared to going in manually and optimizing each interior. Still, maybe it could somewhat speed up things if used along with concept art to reference the mood and intended look.
  6. SabizosBlacksun
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    lol why did you make an optimization mod literally for my computer, are these specs super common?
  7. Zivers
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    I was really looking forward to your participation in Fallout London, I'm glad I waited
    1. BenRierimanu
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      If I'm being honest, I'm not happy as to the degree of what I've had to do to get it more playable. The level designers did some masterful work here, and I feel like I'm kicking dust over all their hard work, but I suppose sometimes less is more.
    2. Zivers
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      Thank you again for your hard work and for not leaving us without patches
    3. JaCkBoston
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      Levels are amazingly done. But IMO, it's useless to have a very detailed and pretty layout if it's unplayable due to engine limitations. Is lighting bearing the lion's share of the problem here?

      I see that you patched out a few spot lights in the market, I guess because they were shadow casting and intersecting between other lights causing a massive loss in performance?

      I'm not sure how Fallout 4 handles it (too much time spent on Skyrim, haven't digged in F4 for a looooooong time), but is there a way to either dynamically limit the amount of shadow casting lights or just outright replace problematic light sources with non-shadowcasting light sources?

      I think by default F4 has no limit for shadow casting sources thanks to the new deferred rendering implemented in CE, right?

      P.S. thanks for your work on making these games a lot more playable!
  8. eggon
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    I haven't finished the game but I can say other than Thameshaven, the large field near the Swan and Mitre, Camden, parts of Westminster are pretty serious offenders.
  9. willrun4fun
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    Now that I've noticed who the author of this mod is I will keep an eye on it.

    The market is really bad.  ENB profiler shows 14000+ draw calls down in that place.  Just kills the engine.  My 5800x3d and 4090 still drop down into the 70s there.

    Will have to try this later.
  10. a1racer
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    nice can't waits for this to cover a few more of the rougher areas of the map interiors and stuff. I'm on a 4080 super and 13900k so I'm not that stressed but everything helps when you are pushing 4k and high fps. 
  11. inemosz
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    Good idea of a mod.

    I always thought that Thameshaven is too bright for what it is anyway. It's a dump and shouldn't be that well-lit.