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else_where

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9 comments

  1. ggMatze
    ggMatze
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    do all glow the same or can i tell if the red one is there?
    1. elsexwhere
      elsexwhere
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      All the outfits share the same mesh and material, so it applies to all of them. Haven’t figured out how to make a texture work for an esp type mod as only materials can really be set to render for this purpose and a flattened texture. 
    2. ggMatze
      ggMatze
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      i guess you could create copys of the meshes and renaming them, then give each an own color and change the
      links to those files in the nif?
  2. loopit123
    loopit123
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    Certified banger of a mod

    when i was fiddling with the idea, i'd done the same as you making them all visible, but i was also dabbling in using their native .bgsm to help differentiate. 
    1. elsexwhere
      elsexwhere
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      BAE and nifscope were easy... getting the other tools or FO76edit to work with my steam install have been a challenge. Originally started playing with the esp's to eventually work out a way to make esp for the rare traveling vendors. Havent worked that one out yet, but simple esp's like this at least dont need a software suite to pull off.
    2. Rigell
      Rigell
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      Which travelling vendors do you mean besides Grahm? I think Grahm esp is easy to pull off because of Chally, you can make her gear omni-visible.
    3. elsexwhere
      elsexwhere
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      Was thinking more about the rare apparel merchant. Only noticed recently that they don’t always wear the same outfit though, so using that to determine which vendor it is wouldn’t work.
  3. MadCalf888
    MadCalf888
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    Isn't it only the ones on the third floor that spawn the different colors? My understanding is that all the rest are versions of the white one.
  4. straatschoffie
    straatschoffie
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    A was planning to ask someone to make a mod like this so we can see from distance if there are any rare dresses. Look like you can read our minds :-)

    Thank you for now for this amazing mod, i will try it soon and report back my findings.