I have an issue. acording your preview video when i switch to .50cal there lost the switching sound but the shooting sound and the reloading sound still work, your powerful rifle mod have the same problem too. btw can i download the critical sound which your video appear? In addition, I play xbox 76
Just wondering, did you have any troubles when replacing the fully automatic sounds?
I'm trying to make my own sound pack, semi-auto sounds replace just fine but any time I try to replace fully auto .wav's they are just silent in game.
Your mod works - automatic replaces correctly, but if I try to just replace your fully-auto .wav's with my own sound file that matches the RPM and length of the audio file - after repacking into a .ba2, they read as silent in game.
In fact - even if I just extract and re-pack your mod without changing anything, all of the automatic sounds stop working. Which is consistent with making my own pack, once it's in a ba2 none of the fully auto seems to read correctly.
Did you run into any issues with this during development, and if so did you find a solution? Thanks!
>>even if I just extract and re-pack your mod without changing anything, all of the automatic sounds stop working
At first In using Archive2, You should check the setting with {Archive} → {Settings} → {File Settings} → {Compression:} → [None]. Surely. And not recommend to change any other settings. Of course, you must also confirm that sound folder address was packed correctly. GL.
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acording your preview video when i switch to .50cal there lost the switching sound but the shooting sound and the reloading sound still work, your powerful rifle mod have the same problem too.
btw can i download the critical sound which your video appear?
In addition, I play xbox 76
Just wondering, did you have any troubles when replacing the fully automatic sounds?
I'm trying to make my own sound pack, semi-auto sounds replace just fine but any time I try to replace fully auto .wav's they are just silent in
game.
Your mod works - automatic replaces correctly, but if I try to just replace your fully-auto .wav's with my own sound file that
matches the RPM and length of the audio file - after repacking into a
.ba2, they read as silent in game.
In fact - even if I just extract and re-pack your mod without changing anything, all of the
automatic sounds stop working. Which is consistent with making my own
pack, once it's in a ba2 none of the fully auto seems to read correctly.
Did you run into any issues with this during development, and if so did you find a solution? Thanks!
automatic sounds stop working
At first In using Archive2, You should check the setting with {Archive} → {Settings} → {File Settings} → {Compression:} → [None]. Surely.
And not recommend to change any other settings.
Of course, you must also confirm that sound folder address was packed correctly.
GL.
Works for semi-auto replacements, but not full auto sounds. Also doesn't work when I try to add in a different XP & LVL up noise.
Thank you anyways for replying!