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manson_ew2 MsZelia

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MsZelia

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743 comments

  1. RegLoiD
    RegLoiD
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    • 3 kudos
    After the recent update 'currencyLimitConfig' feature is forced even if I set it to 'false'. 

    I thought it was an issue with my config, so I used default one - the issue still persists. 
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Is it?
    2. RegLoiD
      RegLoiD
      • member
      • 3 kudos
      Yep
    3. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Oh, was it supposed to hide max currency as well? I'll look into it tomorrow
    4. RegLoiD
      RegLoiD
      • member
      • 3 kudos
      Yes. Previously it hid everything, including max caps and scrip.
  2. UnterFremden
    UnterFremden
    • member
    • 1 kudos
    Hello, thank you very much for the mod!!! Tell me, do you have plans to add a function of dropping items from the inventory to the ground? (it would be very useful in raids, it takes a lot of time to throw the same thing out because of overweight)
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
  3. Dungeoness
    Dungeoness
    • member
    • 0 kudos
    Love this mod, but is there a way for it to to exclude particular items from being scrapped in the "scrap all junk" command, like the way the game prevents you from auto scrapping deathclaw hands and floater sacs?
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      You can use scrap config for that I guess, you would need to add JUNK to "types" and add excluded items to "itemNames".
      Read all for setting up scrap config in mod description.
  4. VashNestler
    VashNestler
    • member
    • 0 kudos
    How can I show all the text in red as in the first image?
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      In config file, section "legendaryModsConfig", parameter "learnableTextColorStyle", change it to "LINE".
    2. VashNestler
      VashNestler
      • member
      • 0 kudos
      Thanks you
  5. wazhgshj
    wazhgshj
    • member
    • 0 kudos
    FK the SFE, we need unbind it, otherwise this is garbage
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      SFE is updated, and it's only required for item extraction (writing data to file). Everything else in mod works without it.
    2. RizzlyBear028
      RizzlyBear028
      • supporter
      • 0 kudos
      Would be wiser to read the mod destription before talking crap dude..
  6. brinqteam
    brinqteam
    • member
    • 1 kudos
    Zelia, can you update this and the pipboy mod for the new PTS? Much love.
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      I don't have PTS files, and it's 40+GB to download latest update.
    2. brinqteam
      brinqteam
      • member
      • 1 kudos
      Could you walk me through the steps of recompiling, if you have the time?
    3. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      You'd have to compare mod's securetrade and add all the changes to securetrade from pts.
    4. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Added in optional files
    5. RizzlyBear028
      RizzlyBear028
      • supporter
      • 0 kudos
      Thx so much
  7. 780315
    780315
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    • 0 kudos
    How do i get auto loot, to loot by types ? AMMO and JUNK for example ?
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      KNOWN BUG: even though "types" is supported in this feature, items loaded in nearby corpses sometimes don't have any type assigned to them, so it will not loot all items of specified types

      For junk you can circumvent it by tagging all the junk types you want for search, and setting "transferTaggedForSearch" to true.
      But for ammo, you'll have to list all ammo types by names, like "round", "spike", "cell", "core", "cartridge", "fuel", etc.
    2. 780315
      780315
      • member
      • 0 kudos
      yes, i did circumvent the junk by tagging all of it, and i'll be adding ammo.
      thanks for reply, also very good mod :)
  8. WGrimley
    WGrimley
    • supporter
    • 0 kudos
    Extremely useful mod. I can't play without it now.
    Thank you! ❤️

    Is it possible to optionally reorder the tabs in "Category Tabs Customization" to move "New" to the end to enable the relevant parts of this mod and your stash mod to work when opening the Pipboy without switching tabs?
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      I'll see about it.
  9. MissyCooper1212
    MissyCooper1212
    • member
    • 0 kudos
    First, thank you for the amazing mod!  Now my question - is there any way to have different lootConfig profiles for different characters?  I'd really like to have it so each of my characters only loots ammo for the specific weapons they regularly use, and I'd like my ghoul to loot chems but not bother with food whereas my two humans should do the opposite...  Thank you!
    1. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Not currently. It's on my to-do list but I've been busy with other mods for a while now.
    2. MissyCooper1212
      MissyCooper1212
      • member
      • 0 kudos
      Okay I've just learned a whole bunch about how Fallout mods are developed and I have a whole new appreciation for what you guys do!  So again, thank you!  This is fairly simple but seems to do what I want, so I thought I'd share it:

            public function lootItems() : void
            {
               if(this.isValidLootConfig())
               {
                  Logger.get().debugMode = _config.lootConfig.debug;
                  Logger.get().info("Valid loot config");
                  var config:Object = _config.lootConfig;
                  if(config.configs)
                  {
                     var indexConfig:int = 0;
                     var subConfig:Object = null;
                     while(indexConfig < config.configs.length)
                     {
                        subConfig = config.configs[indexConfig];
                        if(isTheSameCharacterName(subConfig))
                        {
                           config.itemNames = config.itemNames.concat(subConfig.itemNames);
                        }
                        indexConfig++;
                     }
                  }
                  this.transfer(this._stashInventory,true,config);
               }
               else
               {
                  Logger.get().error("Invalid loot config");
               }
            }

      Configuration format example:

        "lootConfig":  
        {
          "name": "AutoLoot",
          "enabled": true,
          "debug": false,
          "showButton": true,
          "hotkey": 70,
          "maxItems": 100,
          "delay": 25,
          "transferLegendaries": true,
          "transferTaggedForSearch": true,
          "matchMode": "CONTAINS",
          "itemNames": ["cap", "bobby pin", "fusion core" ],
            "configs": [
              {
                "checkCharacterName": true,
                "characterName": "GhoulishGhoulGal",
                "itemNames": [
                  "the fix", "super chem mk1", "survival syringe",
                  "fury", "psychobuff", "bufftats", "overdrive",
                  "psycho"
                ]
              }
            ]
        },

    3. MissyCooper1212
      MissyCooper1212
      • member
      • 0 kudos
      removed
    4. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Something like that, I'll see to it when I find time.
    5. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Included it in update, v2.4.0
  10. ZOMGH4X
    ZOMGH4X
    • member
    • 13 kudos
    Would it be possible to differentiate legendary mods not learned by current character from legendary mods not learned by other characters while using showUnknownModsAmongAllChars? I would like to differentiate these by using different text colors.
    1. ZOMGH4X
      ZOMGH4X
      • member
      • 13 kudos
      Now that I think about it, showing which legendary mods are learned by current character and which legendary mods are learned by other characters by using different text colors and/or adding the name of the character(s) next to the text would also be very helpful.
    2. MsZelia
      MsZelia
      • supporter
      • 108 kudos
      Possibly