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  1. RedPandaAlert
    RedPandaAlert
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    Update 1.3 (13/06/24)

    • Updated for 
      Skyline Valley

    Thanks for all the feedback, let me know if something is still missing!
  2. Knuxie
    Knuxie
    • supporter
    • 0 kudos
    >the platform removed other mod creators' work for ideological reasons

    Time is a flat circle, lol. People are still saying this after 25 years, huh? EXACT same thing was being said about Pie4Foo because he was removing neo nazi s#*! from 10-David, a SWAT 3 mod site. 
  3. Fougerebzh
    Fougerebzh
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    The same without lightning effect could be better, please ;)
  4. Oyuncu88
    Oyuncu88
    • member
    • 1 kudos
    Really like the mod but I feel the brightness is a tad too much. Also is it normal the detecting range is huge and thru walls?
    1. Vaz2008
      Vaz2008
      • member
      • 19 kudos
      yes, that's normal
  5. hetzjagd
    hetzjagd
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    • 0 kudos
    Please update for the new flaming paperbag loot bag
  6. hiimzech
    hiimzech
    • member
    • 5 kudos
    this isn't just a glowing mod. its ESP.
    1. RedPandaAlert
      RedPandaAlert
      • supporter
      • 6 kudos
      Yes, as stated in the description.
  7. sindradottir
    sindradottir
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    Thank you so much! I also prefer the bright blue/teal shade of Glow mods so rock on! 

    Do you know of one that provides a ba2 for harvestable plants, or have any interest in making one? I have one HELL of a time finding carrots and some of the other more plain crops because I'm just so damn blind to them hahaha

    Thanks again either way!
    1. RedPandaAlert
      RedPandaAlert
      • supporter
      • 6 kudos
      The sheer amount of work required makes this currently not viable for me to maintain, and well I wouldn't use such a variant (with ESP) either way. But I still use this mod here, which I think has most plants covered. It's a 'real' glowmap glow, so not really what we use here. So it's a lot more noticeable at night or in darker spots, and not really on bright days. But the mod should fit what you need :)

      Thanks for enjoying my mod!
    2. BrasilHunter
      BrasilHunter
      • supporter
      • 2 kudos
      mate one simple but effective idea; why dont you just sow carrots in your camp? you would have had nearly unlimited supply cuz it regenerates all couple of minutes? just saying ;-)
  8. Imei
    Imei
    • supporter
    • 0 kudos
    I thought the loot bags were all duffle bags in Blue, not paperbags, 6 pack of bottles etc.
    It would be better if they were all the duffle loot bags in blue or even red to stand out better.

    Good mod though, keep up the good work 
  9. Gyakuto
    Gyakuto
    • member
    • 1 kudos
    Can you also do loot piles from decayed monsters?
    Human npc's drop bags also and this mods works amazing.
    If you could also do this with the loot "puddles" enemies leave behind then this mod would be 10/10.
    1. RedPandaAlert
      RedPandaAlert
      • supporter
      • 6 kudos
      Hey,

      so this is possible without a doubt to do it for loot piles, but currently not planned.

      I can point you towards a great mod from another author: ACAB76 - All Corpses Are BeautifuL

  10. Gorgho
    Gorgho
    • member
    • 0 kudos
    It is more like question installed via Vortex checked "ini file" seems alright even data has file. And doesn't work. I am using Xbox version of the game. Any tips? 
  11. regnare
    regnare
    • member
    • 0 kudos
    I've noticed the some bags are not lootable when this mod is enabled. The Vault-Tec duffel bag, for example will show up blue, but I can not interact with it. I know there are items in the bag, because I dropped some items to test it, the bag appeared, but I could not loot it.
    1. RedPandaAlert
      RedPandaAlert
      • supporter
      • 6 kudos
      Fixed with the latest 1.1 Version. Thank you for reporting.
    2. regnare
      regnare
      • member
      • 0 kudos
      I've updated to 1.1 but I'm still having the issue. I can see the bag, but when I mouse over, there is no option to see the contents.

    3. RedPandaAlert
      RedPandaAlert
      • supporter
      • 6 kudos
      Hey, I've checked this and you are absolutely correct. The Bag had wrong pointers for some reason, the next update in a few minutes will fix this. Please let me know when you checked it out, I don't have the bag myself, so my assumptions are based on the file alone. Thank you again for reporting this!