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Commanderbass

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Commanderbass

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24 comments

  1. carmanguy25
    carmanguy25
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    So i put on the Animation Exploit Patch with one i'm running and it seems to break the reload as i can't reload with the patch on. i just go into a 1 second T-pose and come back and can't reload the guns. i took the patch off to see if that fixes the reload. and it does
    1. Commanderbass
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      As stated in the description of the patch the file does NOT provided a instant reload system as that would be against Nexus and Bethesda's TOS.

      Instead it provides the correct animation file to allow my mod to function IF you are already running one of those exploit mods.

      Because my mod swaps the animation set of the heavy plasma guns with the Gatling Laser any animation replacement mods such as those that break the TOS would not work. This patch provides the correct animation files but not the frame work to make those mods work.

      To correctly apply the patch, try the following load order:
      sResourceArchive2List= KitbashHPlasSuite.ba2, noreload.ba2, KitbashHPlasSuite[AnimationExploitPatch].ba2, [Other Mods Go Here]
  2. Kaigness
    Kaigness
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    hiya. can you make same mod for gatling laser? i mean, replacing it with fo2 version or smth? or replace it with winchester p94 model?
  3. scxnlines
    scxnlines
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    Any chance for a longer/beefier plas caster barrel? I miss the feel of the old one but i absolutely love the gat plas in this
  4. itzzpops
    itzzpops
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    does the animation removal risk getting a ban? I am just curious and want to make sure I wont put my hard work at risk
    1. Commanderbass
      Commanderbass
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      No bans so far, and again my mod dosnt include the no reload code. Just animations for if you run said mod.
    2. itzzpops
      itzzpops
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      10/4 i was mainly asking for the spin up mod. I don't want to use the reload one, but the spin up is good to use?
    3. Commanderbass
      Commanderbass
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      Should be?
      Cant recall off the top of my head. Neck deep in another project atm
  5. Anachorite
    Anachorite
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    WOW
  6. Richard0624
    Richard0624
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    Brilliant model, and Thank YOU! I dislike the original Galting Plasma look, especially the way the muzzle works. 

    Does look a bit funny in PA will the small grip and propotion. Any tutorial or plan of to size up the model for PA use?

    1. Commanderbass
      Commanderbass
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      Sadly if I tried sizing it up for PA then it looks rather large on the normal human player.
      While it is possible it would require a model rework for the handle at least due to the large PA grip.
    2. Richard0624
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      Thanks again for the mod man. I also really enjoy your another mod "Gauss Minigun Re-Imagined".  which is the prefect interpretation and work fantastic with PA. 

      I don't know much about model making so I wonder would it be easier if just size up the barrel without any reworking the handle? 

  7. Fishcw
    Fishcw
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    There is a bug in first-person mode where the reload port will move when the weapon is lowered
    1. Commanderbass
      Commanderbass
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      Thats interesting, didnt notice it in testing so good catch. I think the bug is minor enough to not require a update unless I get my hands on animation tools for 76.
  8. Cooper3256
    Cooper3256
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    Thanks, now I can use gatling plasma with pleasure
  9. Illegiblesmile
    Illegiblesmile
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    i got concept art of a plasma flamer if you wanna do that
  10. Malarus
    Malarus
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    Awesome models, especially gatling plasma. Better visuals and way less screen blocking on both scopes improved my accuracy with both weapons, so as a first-person manual aim player i don't know how i lived without it before. Bethesda could really learn from your scope designs!
    1. Commanderbass
      Commanderbass
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      Thank you, I honestly am glad the holo scope worked out as well as it did.
      Might do some scope replacement mods in the future after I wrap up my latest project.

      Its honestly wild to me how large some of the gun models are in first person. My most popular mods are the ones that shrink the models.
  11. Kennefish
    Kennefish
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    -original question withdrawn- which animation exploit mod does this work with?
    1. Commanderbass
      Commanderbass
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      Should work with any that are still making the rounds on discord or posted to nexus only to be removed within a day.

      My mod has the animation files included, all the reload mod needs to add is the call replacement function