So i put on the Animation Exploit Patch with one i'm running and it seems to break the reload as i can't reload with the patch on. i just go into a 1 second T-pose and come back and can't reload the guns. i took the patch off to see if that fixes the reload. and it does
As stated in the description of the patch the file does NOT provided a instant reload system as that would be against Nexus and Bethesda's TOS.
Instead it provides the correct animation file to allow my mod to function IF you are already running one of those exploit mods.
Because my mod swaps the animation set of the heavy plasma guns with the Gatling Laser any animation replacement mods such as those that break the TOS would not work. This patch provides the correct animation files but not the frame work to make those mods work.
To correctly apply the patch, try the following load order: sResourceArchive2List= KitbashHPlasSuite.ba2, noreload.ba2, KitbashHPlasSuite[AnimationExploitPatch].ba2, [Other Mods Go Here]
Sadly if I tried sizing it up for PA then it looks rather large on the normal human player. While it is possible it would require a model rework for the handle at least due to the large PA grip.
Thanks again for the mod man. I also really enjoy your another mod "Gauss Minigun Re-Imagined". which is the prefect interpretation and work fantastic with PA.
I don't know much about model making so I wonder would it be easier if just size up the barrel without any reworking the handle?
Thats interesting, didnt notice it in testing so good catch. I think the bug is minor enough to not require a update unless I get my hands on animation tools for 76.
Awesome models, especially gatling plasma. Better visuals and way less screen blocking on both scopes improved my accuracy with both weapons, so as a first-person manual aim player i don't know how i lived without it before. Bethesda could really learn from your scope designs!
Thank you, I honestly am glad the holo scope worked out as well as it did. Might do some scope replacement mods in the future after I wrap up my latest project.
Its honestly wild to me how large some of the gun models are in first person. My most popular mods are the ones that shrink the models.
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Instead it provides the correct animation file to allow my mod to function IF you are already running one of those exploit mods.
Because my mod swaps the animation set of the heavy plasma guns with the Gatling Laser any animation replacement mods such as those that break the TOS would not work. This patch provides the correct animation files but not the frame work to make those mods work.
To correctly apply the patch, try the following load order:
sResourceArchive2List= KitbashHPlasSuite.ba2, noreload.ba2, KitbashHPlasSuite[AnimationExploitPatch].ba2, [Other Mods Go Here]
Cant recall off the top of my head. Neck deep in another project atm
Does look a bit funny in PA will the small grip and propotion. Any tutorial or plan of to size up the model for PA use?
While it is possible it would require a model rework for the handle at least due to the large PA grip.
I don't know much about model making so I wonder would it be easier if just size up the barrel without any reworking the handle?
Might do some scope replacement mods in the future after I wrap up my latest project.
Its honestly wild to me how large some of the gun models are in first person. My most popular mods are the ones that shrink the models.
My mod has the animation files included, all the reload mod needs to add is the call replacement function