File information

Last updated

Original upload

Created by

AHeroicLlama

Uploaded by

AHeroicLlama

Virus scan

Some files not scanned

31 comments

  1. scientist711
    scientist711
    • supporter
    • 1 kudos
    Can I import my custom map into the game?
    1. scientist711
      scientist711
      • supporter
      • 1 kudos
      Yes. I figured it out. It's quite a task and it isn't in 8k but its good enough for me. Thanks for the mod its awesome.
    2. digitalkinsey
      digitalkinsey
      • supporter
      • 0 kudos
      There is a map from Ultimist (Ultimist's High Detailed Map PLUS) that i'd like to use as a base, but i don't know how to repack them back.
      How to do that?
    3. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      This is possible on PC by following this guide: https://github.com/AHeroicLlama/Mappalachia/blob/master/User_Guides/Game_map_mod.md
  2. MSH3L3BDALLAH
    MSH3L3BDALLAH
    • member
    • 2 kudos
    Hello everyone. I made a quick tutorial on how you can replace fo76 map with your own custom mappalachia map:
    1. BorderXer
      BorderXer
      • premium
      • 40 kudos
      In response to post #106428628.
      Spoiler:  
      Show

      MSH3L3BDALLAH wrote: Hello everyone. I made a quick tutorial on how you can replace fo76 map with your own custom mappalachia map:

      Thank you very much for this.
      [  I Liked ] your YouTube.
      Cheers MSH3L3BDALLAH  
      Reflectively , BorderXer
    2. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Thank you again for this. I have also now created a written guide to achieve this:
      https://github.com/AHeroicLlama/Mappalachia/blob/master/User_Guides/Game_map_mod.md
  3. CyPha13
    CyPha13
    • member
    • 0 kudos
    Seems like a really handy tool, what should i search and tick to display Traders and Vendors
    -edit: think i got it aha
    -edit again: no turns out i only got the ones marked Vendor because some just use normal names, like the 3 at NukaWorld.

    Otherwise stoked by this, i've noticed the program offers jpeg and png, will it save working dds's as well and if not, could it in the future? 
    1. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Glad you worked it out. As you have found, Mappalachia runs off the raw data for entities as coded by BGS, which can sometimes become a burden when names are inconsistent.

      DDS export is not implemented due to complexity, the image is supplied in a common format and any further work is left to the user.
  4. MadBomberMatt
    MadBomberMatt
    • member
    • 6 kudos
    Tested this tool and honestly, I love it :) I want to import this into the game itself, but that'll be for another day.

    Either way, enjoy the endorsement! :)
    1. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Thank you - I've had requests on a tutorial for turning Mappalachia maps into game map texture replacement mods for PC, and I intend to work on that next.
    2. CyPha13
      CyPha13
      • member
      • 0 kudos
      Was there ever any progress on that front @AHeroicLlama? 
      I asked about dds' but after more digging obviously we'd need more to make the file work unless we were just doing what something like the community calendar does and just replaces the original, i think most of us would want to make our own books, simple enough to throw another dds into the uni or 4ksample folder and add new lines to the uni config, but apparently not without a ba2 to go with it..?
    3. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      @CyPha13 yes there was. I wrote the guide here: https://github.com/AHeroicLlama/Mappalachia/blob/master/User_Guides/Game_map_mod.md

      I don't really know about uni map - this guide is to generate a standalone mod to replace the map image. I will warn though, that it appears the in-game map marker placement is marginally offset, so placing a map marker onto the Mappalachia plot is slightly off, but very close. I'm currently trying to work on a way to calibrate for that, but still keep the plots truly accurate.
  5. linux18
    linux18
    • premium
    • 34 kudos
    Just dropping in to say this tool is amazing and a requirement for any serious fallout76 player.
  6. 15201535034
    15201535034
    • member
    • 0 kudos
    Excuse me, do you have a patch in Chinese?
    1. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Sorry, Mappalachia is only available in US English.

      Part of the problem with translation is that Mappalachia relies on datamined info which is of course in Bethesda's native language, US English. To translate Mappalachia we'd also need to translate thousands of phrases which are not automatically translateable because they aren't genuine English but are rooted in English. For example "AMBWeatherRainFakeInteriorPortalmarker" obviously has no direct translation - I'd need to pay somebody to translate approximately 36,000 strings. Any new content released each patch would also need additional translation.

      I'd love to support my international users more, and had Mappalachia not been primarily powered by datamined strings, it's something I'd seriously consider. Unfortunately due to its nature, this is unlikely to ever happen. Sorry.

      Thanks for your question though.
    2. KaiXinE8
      KaiXinE8
      • member
      • 0 kudos
      I think it's just a matter of localizing the UI part, and I'd love to help.
      Even if the functional part is not localized, you will know how to use it after a few tries.
  7. BorderXer
    BorderXer
    • premium
    • 40 kudos
    Hi AHeroicLlama  ( his GitHub page ).
    EDIT:  Jul 13 – Thanks for your latest updates. ( for any who wanna go to GitHub page of version logs )

    Cheers AHeroicLlama
    Reflectively , BorderXer
  8. karmakomando
    karmakomando
    • premium
    • 0 kudos
    If i wanted to search for and plot all the fast travel points how would i go about doing that?
    1. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Excellent question, actually that's one of the few things which Mappalachia can't do directly - the fast travel locations appear to be slightly more deeply ingrained in the data as they're disguised as something referred to as XMarkers, but as far as I can tell they use metadata on the XMarkers, rather than for example a "Watoga train station fast travel spot" being a unique entity.
      For this reason, your short answer is no unfortunately. That doesn't mean it's impossible to find, but it would require a decent amount of work to the initial database extraction process done behind the scenes.
      You can search for and plot XMarkers, but as the only meta data Mappalachia normally pulls on items is their 'category' (AKA signature), information on lock levels, and their location tag, this information isn't present in the final database, and all XMarkers appear the same.

      If I see more demand for this feature it's something I can look to add in future releases.
    2. karmakomando
      karmakomando
      • premium
      • 0 kudos
      Thanks for the detailed response, having this feature would be very cool but it sounds pretty intense to figure out :)  good luck and thanks for the great program!
    3. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Hiya, with version 1.5.1.0 and above, this feature is now available.
  9. giantpunda
    giantpunda
    • member
    • 0 kudos
    Mind letting us know what was changed with this update? Here preferably?

    I went to the github and found nothing regarding patch notes for this release.
    1. lynxx
      lynxx
      • premium
      • 2 kudos
      Every release on Github comes with a changelog: https://github.com/AHeroicLlama/Mappalachia/releases (to get there from the Mappalachia Github page, just click on "Releases" on the right)
    2. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      What lynxx said. The release on GitHub has all the patch notes - (Depending on your opinion - unfortunately or not), GitHub will always be the primary source for everything Mappalachia.

      To expand, Unfortunately I find NexusMods offers a pretty poor release experience - There is no (that I can see) appropriate place for such patch notes. And for every release I have to email them to get it manually approved because their automated system thinks it's malicious. I can't host the source code nor documentation properly here and finally, Mappalachia's automated update checker connects and redirects to the GitHub repo anyway.

      In summary I would generally recommend that Mappalachia users download from GitHub wherever possible as for me it is the place where Mappalachia lives. I'm primarily on NexusMods as an avenue for new users to discover Mappalachia.

      With that said, I appreciate everyone who continues to download and endorse via NexusMods as I'm always happy to find more 76'ers to make use of the tool.
  10. ananais
    ananais
    • member
    • 8 kudos
    Have always grabbed from Github, but made a point of downloading via nexus to endorse the best FO76 tool out there ^_^
    1. AHeroicLlama
      AHeroicLlama
      • member
      • 2 kudos
      Very kind of you!

      Yes GitHub will remain as the primary home for Mappalachia, and it's where updates will be sourced from - but being on Nexus Mods allows it to reach more people so why not!