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Last updated
Original upload
Created by
Steve64bUploaded by
Steve64bVirus scan
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Activity logs
This page was last updated on 06 December 2023, 12:05PM
- Changelogs
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Version 20200523
- From this version on, the editormod also patches the PATCH.DAT file to allow additional mods, search for "PATCHDAT" objects to see which objects use the new modding capabilities.
- Cleaned up the Music Themes selection
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Version 20200229-Clipboard
- Exposed clipboard data to allow for faster/precise object placement generation using external tools
- Added grouped variants of default AI as AIAsObject.
- Added Zombie DLC voice overs as music tracks.
- Added more GFXONLY objects
- Re-added some backdrops/clouds as objects. Maybe they work better this time around.
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Version 20191208
- Added command "Search object" to find objects by name in your map.
- Made "Found MOD object" entries in enhanced Validation Tool clickable.
- Fixed POSTFX from HUDFX objects now trigger when the player is within 512m of its location, instead of 6-12m.
- MINEMOD particle objects now use the same name as the other particles, but display the "Breakable" property icon to distinguish them more.
- Made "Select object Duplicates" and "Fix Stitching" more descriptive.
- Removed some new Music Track entries, hopefully that fixed some sounds from disappearing in the editor mode. If not, the sounds work fine once the map is published!
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Version 20191130
- Added Wind Geyser 50M, landmine objects for particle and HUD effects, grouped community objects
- Added more music tracks and sound effects
- new functions: Ungroup Object, Select Object Duplicates, Fix stitching (Z-fighting, flickering textures)
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Version 20190607
- Changed deployment method to prevent triggering Easy Anticheat in the game's Arcade mode. Please Verify Game Files before installing the mod.
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Version 20190606
- Removed some backdrops that caused objects to disappear from maps. Hopefully got them all.
- Added some more thumbnails thanks to Fallen_Ninja!
- Fixed object selecting with scripting.
- Renamed the added Environmental Preset names. Unfortunately I can't control the actual texts easily, but at least in English they should now display below the default values.
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Version 20190423
- NEW ASSETS: Added rotating variants of generic cylinders. Note that rotation may not always be sync across multiple objects.
- NEW ASSETS: Added interactive (readable) notes.
- TWEAK: Disabled nonfunctional "Wave Trigger" object. Still shows up in the object browser, need to know how to remove it from there without affecting performance.
- TWEAK: Added Animal+Civilian+Ally numbers in Validation tool
- TWEAK: Budget values no longer show by default to improve performance
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Version 20190320
- First public release. For detailed changelog, see the readme file.
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- Author's activity
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January 2024
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30 Jan 2024, 12:01PM | Action by: Steve64b
Mod video added
'Customizable Vegetation color'
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30 Jan 2024, 11:52AM | Action by: Steve64b
Mod video added
'Example use: (un)spawning Dynamic objects'
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30 Jan 2024, 11:41AM | Action by: Steve64b
Mod video added
'Example Use: Did That Bush Just Move?'
December 2023
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06 Dec 2023, 11:02AM | Action by: Steve64b
Mod image added
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06 Dec 2023, 10:55AM | Action by: Steve64b
Mod image added
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06 Dec 2023, 10:42AM | Action by: Steve64b
Mod image added
July 2023
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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04 Jul 2023, 8:58AM | Action by: Steve64b
Mod image added
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- Mod page activity
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May 2024
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04 May 2024, 7:49AM | Action by: Kawaii0Top
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
April 2024
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30 Apr 2024, 7:08AM | Action by: FFFFFZeppe
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
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29 Apr 2024, 2:48PM | Action by: tghfkhi
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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28 Apr 2024, 4:09PM | Action by: tk123135
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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28 Apr 2024, 3:15PM | Action by: aduncan1993
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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27 Apr 2024, 11:08AM | Action by: babak3214
Untracked
'Far Cry 5 Arcade Editormod by Steve64b'
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27 Apr 2024, 11:08AM | Action by: babak3214
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
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25 Apr 2024, 2:26AM | Action by: adroberts91
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
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21 Apr 2024, 10:46AM | Action by: ThaEthanator
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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20 Apr 2024, 9:40AM | Action by: maciek40
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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20 Apr 2024, 5:43AM | Action by: SirMortimerS
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
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01 Apr 2024, 1:03PM | Action by: weegeeweed
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
March 2024
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29 Mar 2024, 4:11PM | Action by: Vladlen2022
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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10 Mar 2024, 1:23PM | Action by: tedtg
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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09 Mar 2024, 9:48PM | Action by: Chrissemano
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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09 Mar 2024, 12:43PM | Action by: XL3dingue
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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05 Mar 2024, 3:15AM | Action by: SirDJCat
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
February 2024
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27 Feb 2024, 12:27PM | Action by: GibbyGigi
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
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19 Feb 2024, 5:04AM | Action by: guitarplayerdave445
Endorsed
'Far Cry 5 Arcade Editormod by Steve64b'
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15 Feb 2024, 6:21PM | Action by: SirDJCat
Tracked
'Far Cry 5 Arcade Editormod by Steve64b'
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