The dev stated, all mods will not work in 0.9.7, since they now included new launch option which is the Mono version of the game, this indeed opening new way to mod the game, but it will need a lot of work to update them
The forageable resources can be moved. But, they replenish in the same amount. Ex, moving 45 greens, but it replenish for 35, same with the all other greens.
Did a quick test with reeds and greens. The amounts moved, they were pickable, and they replenished the following year to be picked again. Seems to work 100% here.
Works great with FF 0.9.6e and Melon 0.6.6b. Thanks, such a helpful mod ! However, if during a game i decide to load a new save, the mod stops working so i have to exit the game and start again. If there is any plan to improve this mod, I'd love to be able to set fields kind of like a farm and to relocate the ressource selected directly to the field of my choice, rather than having to move back and forth the edge of the map.
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However, if during a game i decide to load a new save, the mod stops working so i have to exit the game and start again.
If there is any plan to improve this mod, I'd love to be able to set fields kind of like a farm and to relocate the ressource selected directly to the field of my choice, rather than having to move back and forth the edge of the map.