If you run into any issues, check out the FAQ and known issues section on the mod page. If you still got questions afterwards, feel free leave a comment with as much information as possible and I will take a look at it.
Last but not least, a huge thank you to everyone providing feedback, testing or endorsing my mods :)
So reflec does work properly? Lets say any enemy casts any magick like Dark whichs casts on multiple allies. Reflec will now throw the spell back to the origin? Bc in TZA you still get hit by an enemy spell.
I have absolutely no idea what your question is. An action can only be reflected once, nothing about this was changed. This mod simply ensures that if you cast an action with an area of effect range, succeeding hits will not go to waste if the target dies after the first one.
The mod I never thought of, but I like the idea very much. Thanks!
I wonder now, is it possible to make the reflected magick hit for only a portion of the original damage? Monsters with reflect, should you carelessly cast something on, punish way too much and the self-reflect AoE spell on the party is often times too potent against the bosses. Making the reflected spells hit for something like 50-70% (or be resisted by 30-50%) might make the status more fair for both sides.
5 comments
Last but not least, a huge thank you to everyone providing feedback, testing or endorsing my mods :)
I wonder now, is it possible to make the reflected magick hit for only a portion of the original damage? Monsters with reflect, should you carelessly cast something on, punish way too much and the self-reflect AoE spell on the party is often times too potent against the bosses. Making the reflected spells hit for something like 50-70% (or be resisted by 30-50%) might make the status more fair for both sides.