The Zodiac Age Equipment Editor has matured enough that I'll be doing my own changes and that renders this mod obsolete for me. I am uncertain if the author wishes to rename it to 'invisible equipment skins' or something.
Speaking of people who are wrong...you decided to necro a comment made in April of 2018 or about 10+ months ago. The modding community has advanced significantly since that time period and my point still stands; this mod has been rendered nearly obsolete in the intervening months.
Thank you so much I always hated that the best weapons were invisible I'll chalk it up to square being Lazy honestly it has no benefit. Also the Change to Kumbha it doesnt affect other weapons does it?
Might be useful to have a Changelog and an 'old version' file available just in case people still want to use it. The Zodiac Equipment Editor seems to still be incomplete but I look forward to using it when it is ready. It is unclear just what is different in the latest version. Is the Katana only being changed from 1h to 2h? are the invisible item skins being undone?
Wonderful work! If there's a way someone could make an 'editing' utility for the battle_pack.bin then it would be much better than trying to hex-edit stuff :) Perhaps see if ffgriever could provide some assistance if they have some time to poke around at it :)
That would be the end goal I want too, but I have yet the time or know how to write up a utility. The "No starting licenses" mod had a list of where the starting stats/gear for the characters were but last I check s/he removed it as an inclusion in the download file. It would be nice to just have a utility that deal with the battle_pack.bin file similar to the Zodiac Planner though it is a lot bigger in size than the license board .bin files so could take some time.
UPDATE: Literally as I finished posting this, I noticed a new mod posted that allows for a GUI to edit equipment. https://www.nexusmods.com/finalfantasy12/mods/40
----------------ORIGINAL POST BELOW--------------------- I appreciate the response. Once a proper utility has been made, I'll be sure to give these a go!
I know your mod conflicts/replaces the other weapon-model mod: https://www.nexusmods.com/finalfantasy12/mods/19
As long as there are no goofy 1h greatsword replacements going on, I think I will like your version much better ;)
I'd love to see a version that alters some properties similar to the other mod: Parallel Arrows - (Element Holy) Bamboo Arrows - (Element Water) Assassin's Arrows - (Element Dark) Leather Shield - (Equip: Lure) Leather Helm - (Equip: Immune KO, Stone) Leather Armor - (Equip: Reverse)
You can switch these around as you like or even use unique/new properties altogether if possible. I understand that maintaining a separate 'appearance only' version from an 'enhanced' version might increase your time spent on modding, but I hope the extra practice in modding is also beneficial for everyone, including yourself!
Once there's a nice utility for people to customize as they like, we may see a lot more modding going on. I'm incredibly-wary of hex-editing anything more complex than a save file from a retro game like NES/SNES/etc. Even hex-editing old retro ROM files from decades-old karts would be a nightmare depending on the game and if any custom compression were used.
Kumbha is 1h sword for genji equipment + schield for that he was made 1 hand sword is not a 2 hand That immediately came to my mind ^_^ because otherwise genji shield never used would be cool if you make all ninja swords in 1 hand ^_^
That was my initial intention since I couldn't stand the sheath animation, I wanted to see if I can change it so Kumbha would be sheathed at the waist but that data seems to be elsewhere or native to the weapon itself so this is the next best thing. It's a bummer that evade is kind of useless for the majority of end-game stuff since the mobs have Ignore Evade augmentation. Ignore Evade as a timed buff similar to the physical/magikal palings would've been a better design in my opinion; I hate it when game completely null one of its mechanic because it makes things "harder"... Not sure how ninja sword would interact with being 1H, but will check them out once I map more of the .bin file.
Well this is pretty much exactly what I asked for on the FF12 Mod page. I will definitely use this. I really want to figure out how to do this stuff for myself and your write up in the description helps, but how do I really know what I'm looking at when looking at the bin file in a hex editor? I assume there's a lot of changing things and seeing what happens in game? How do I know where to start like finding specific weapons I want?
Correct, it's pretty much a trial/error thing since it is a binary file and there's no markup of the exact file structure (that I can find of). The weapon records are cluster together and once you find a few of the equipment offsets, you can see the pattern (haven't gone through range weapons yet so not sure how different they are). Use the known offset from list to help you start your search, other records should have the same structure as the Kumbha example. Will try to update a more complete list once I have time.
18 comments
I am uncertain if the author wishes to rename it to 'invisible equipment skins' or something.
The modding community has advanced significantly since that time period and my point still stands; this mod has been rendered nearly obsolete in the intervening months.
Well considering the fact that Fran uses Ninja Sword in one hand anyways this could make sense.
The Zodiac Equipment Editor seems to still be incomplete but I look forward to using it when it is ready.
It is unclear just what is different in the latest version. Is the Katana only being changed from 1h to 2h? are the invisible item skins being undone?
Again a changelog would be super useful :)
https://github.com/davoodinator/ff12doc
The items datas have pretty much been figured out.
Perhaps see if ffgriever could provide some assistance if they have some time to poke around at it :)
https://www.nexusmods.com/finalfantasy12/mods/40
----------------ORIGINAL POST BELOW---------------------
I appreciate the response. Once a proper utility has been made, I'll be sure to give these a go!
I know your mod conflicts/replaces the other weapon-model mod:
https://www.nexusmods.com/finalfantasy12/mods/19
As long as there are no goofy 1h greatsword replacements going on, I think I will like your version much better ;)
I'd love to see a version that alters some properties similar to the other mod:
Parallel Arrows - (Element Holy)
Bamboo Arrows - (Element Water)
Assassin's Arrows - (Element Dark)
Leather Shield - (Equip: Lure)
Leather Helm - (Equip: Immune KO, Stone)
Leather Armor - (Equip: Reverse)
You can switch these around as you like or even use unique/new properties altogether if possible.
I understand that maintaining a separate 'appearance only' version from an 'enhanced' version might increase your time spent on modding, but I hope the extra practice in modding is also beneficial for everyone, including yourself!
Once there's a nice utility for people to customize as they like, we may see a lot more modding going on. I'm incredibly-wary of hex-editing anything more complex than a save file from a retro game like NES/SNES/etc. Even hex-editing old retro ROM files from decades-old karts would be a nightmare depending on the game and if any custom compression were used.
for that he was made 1 hand sword is not a 2 hand
That immediately came to my mind ^_^
because otherwise genji shield never used
would be cool if you make all ninja swords in 1 hand ^_^