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modUser4096

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18 comments

  1. SoulSif
    SoulSif
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    • 2 kudos
    Hi, can you make Kumbha full one-handed showing at the waist? Thank you!
  2. DaedalusMachina007
    DaedalusMachina007
    • member
    • 12 kudos
    The Zodiac Age Equipment Editor has matured enough that I'll be doing my own changes and that renders this mod obsolete for me.
    I am uncertain if the author wishes to rename it to 'invisible equipment skins' or something.
    1. louchizpu
      louchizpu
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      • 0 kudos
      what is wrong with you, you are everywhere and just complaining about everything, wtf is wrong with you
    2. DaedalusMachina007
      DaedalusMachina007
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      Speaking of people who are wrong...you decided to necro a comment made in April of 2018 or about 10+ months ago.
      The modding community has advanced significantly since that time period and my point still stands; this mod has been rendered nearly obsolete in the intervening months.
  3. Havoc10K
    Havoc10K
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    • 2 kudos
    Interesting.
    Well considering the fact that Fran uses Ninja Sword in one hand anyways this could make sense.
  4. User_3478327
    User_3478327
    • account closed
    • 1 kudos
    Thank you so much I always hated that the best weapons were invisible I'll chalk it up to square being Lazy honestly it has no benefit. Also the Change to Kumbha it doesnt affect other weapons does it?
  5. DaedalusMachina007
    DaedalusMachina007
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    Might be useful to have a Changelog and an 'old version' file available just in case people still want to use it.
    The Zodiac Equipment Editor seems to still be incomplete but I look forward to using it when it is ready.
    It is unclear just what is different in the latest version. Is the Katana only being changed from 1h to 2h? are the invisible item skins being undone?

    Again a changelog would be super useful :)
  6. watafuzz
    watafuzz
    • premium
    • 75 kudos
    For future reference you can look here to see what's being discovered:

    https://github.com/davoodinator/ff12doc

    The items datas have pretty much been figured out.
    1. modUser4096
      modUser4096
      • member
      • 1 kudos
      Nice! Would've save me time if I had known. Will just update my mod to do the simple fix and remove the extra stuff :)
  7. DaedalusMachina007
    DaedalusMachina007
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    Wonderful work! If there's a way someone could make an 'editing' utility for the battle_pack.bin then it would be much better than trying to hex-edit stuff :)
    Perhaps see if ffgriever could provide some assistance if they have some time to poke around at it :)
    1. modUser4096
      modUser4096
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      That would be the end goal I want too, but I have yet the time or know how to write up a utility. The "No starting licenses" mod had a list of where the starting stats/gear for the characters were but last I check s/he removed it as an inclusion in the download file. It would be nice to just have a utility that deal with the battle_pack.bin file similar to the Zodiac Planner though it is a lot bigger in size than the license board .bin files so could take some time.
    2. DaedalusMachina007
      DaedalusMachina007
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      UPDATE: Literally as I finished posting this, I noticed a new mod posted that allows for a GUI to edit equipment.
      https://www.nexusmods.com/finalfantasy12/mods/40

      ----------------ORIGINAL POST BELOW---------------------
      I appreciate the response. Once a proper utility has been made, I'll be sure to give these a go!

      I know your mod conflicts/replaces the other weapon-model mod:
      https://www.nexusmods.com/finalfantasy12/mods/19

      As long as there are no goofy 1h greatsword replacements going on, I think I will like your version much better ;)

      I'd love to see a version that alters some properties similar to the other mod:
      Parallel Arrows - (Element Holy)
      Bamboo Arrows - (Element Water)
      Assassin's Arrows - (Element Dark)
      Leather Shield - (Equip: Lure)
      Leather Helm - (Equip: Immune KO, Stone)
      Leather Armor - (Equip: Reverse)

      You can switch these around as you like or even use unique/new properties altogether if possible.
      I understand that maintaining a separate 'appearance only' version from an 'enhanced' version might increase your time spent on modding, but I hope the extra practice in modding is also beneficial for everyone, including yourself!

      Once there's a nice utility for people to customize as they like, we may see a lot more modding going on. I'm incredibly-wary of hex-editing anything more complex than a save file from a retro game like NES/SNES/etc. Even hex-editing old retro ROM files from decades-old karts would be a nightmare depending on the game and if any custom compression were used.
  8. donjon34
    donjon34
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    Kumbha is 1h sword for genji equipment + schield
    for that he was made 1 hand sword is not a 2 hand
    That immediately came to my mind ^_^
    because otherwise genji shield never used
    would be cool if you make all ninja swords in 1 hand ^_^
    1. modUser4096
      modUser4096
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      That was my initial intention since I couldn't stand the sheath animation, I wanted to see if I can change it so Kumbha would be sheathed at the waist but that data seems to be elsewhere or native to the weapon itself so this is the next best thing. It's a bummer that evade is kind of useless for the majority of end-game stuff since the mobs have Ignore Evade augmentation. Ignore Evade as a timed buff similar to the physical/magikal palings would've been a better design in my opinion; I hate it when game completely null one of its mechanic because it makes things "harder"... Not sure how ninja sword would interact with being 1H, but will check them out once I map more of the .bin file.
  9. jammersidewinder
    jammersidewinder
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    Well this is pretty much exactly what I asked for on the FF12 Mod page. I will definitely use this. I really want to figure out how to do this stuff for myself and your write up in the description helps, but how do I really know what I'm looking at when looking at the bin file in a hex editor? I assume there's a lot of changing things and seeing what happens in game? How do I know where to start like finding specific weapons I want?
    1. virulys
      virulys
      • member
      • 5 kudos
      you are so damn right
    2. modUser4096
      modUser4096
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      Correct, it's pretty much a trial/error thing since it is a binary file and there's no markup of the exact file structure (that I can find of). The weapon records are cluster together and once you find a few of the equipment offsets, you can see the pattern (haven't gone through range weapons yet so not sure how different they are). Use the known offset from list to help you start your search, other records should have the same structure as the Kumbha example. Will try to update a more complete list once I have time.
  10. virulys
    virulys
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    • 5 kudos
    nice job