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ipsusu

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20 comments

  1. crummey88
    crummey88
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    I keep getting a huge number of failed to compile error's when I go to use it. I followed everything in the guide too.
    1. ipsusu
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      This would likely be because you downloaded additional shaders via the ReShade installer,. This compatibility problem will be fixed in my next update, which will be soon! Sorry!
    2. ipsusu
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      Update v2.0.0 is now available on my GitHub, which will fix these issues. I'll update the NexusMods page soonish, but:
      https://github.com/ipsusu/ipsuShade
  2. 0mac1
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    I love this shader preset so much. Any plans on updates?
    1. ipsusu
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      Yes, thanks! Huge update is pending in prep for Dawntrail, just wanted to wait for the benchmark to be finalised so I can base it on the new graphics. Will be released within a few days to a few weeks. Presets are ready, I just need to work on the surrounding documentation / publicity stuff.
    2. ipsusu
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      Update v2.0.0 is now available on my GitHub, I'll update the NexusMods page soonish:
      https://github.com/ipsusu/ipsuShade
  3. PkFireAlpha
    PkFireAlpha
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    https://imgur.com/a/ZGTTwbq I'm not sure, but I don't think this is meant to happen
    I'm using ReShade (fresh install) 
    I downloaded the correct file and followed the instructions on the post exactly, and... yeah :l
    the other unloaded effects have similar errors to them, and I won't even pretend to understand what any of it means hehe
    1. babayagah07
      babayagah07
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      Follow the reshade installation guide from this page, not from any other. You need to unselect all when installing otherwise there are conflicts!
    2. ipsusu
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      Sorry for late reply. This would be because you downloaded additional shaders via the ReShade installer. This compatibility problem will be fixed in my next update, which will be soon! Thanks also to @babayagah07 for helping on my behalf, I should check this page more often!
    3. ipsusu
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      Update to fix this now available on my GitHub, I'll update the NexusMods page soonish:
      https://github.com/ipsusu/ipsuShade
  4. doshwopitout
    doshwopitout
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    Some pretty incredible ReShade presets, but may I make a suggestion to switch to iMMERSE: MXAO over the current MXAO used in this? The quality looks quite a bit better IMO and I get up to a 45+ increase in FPS while using it with the Questing preset. 
    1. ipsusu
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      Thanks!

      Doing a massive overhaul all the shaders + the install process this in the next update. Will include this change to MXAO. Will be out before Dawntrail, anywhere between a few days to a few weeks. I've got the presets basically ready, but I just need to update all the documentation and my websites. 
  5. ThancredLux
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    hello, i have a question, if use for example your questing reshade, that has their own AA and AO, i should turn those off on in game graphics or it's better a combination of both?
    1. ipsusu
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      They're designed to be used alongside the in-game AA and MXAO, but you can use any combination. Just check what looks best for you!
  6. Reidlos
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    Just throwing this out there incase its specific to this preset or someone just knows whats up but when I use any of the Ultimate presets then with UI off the screen turns all multi color wonkey.  Anyone know whats causing that?
    1. ipsusu
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      Yeah not sure what would cause that. If you wanna DM me on Discord (@ipsusu) I'll try and troubleshoot it for you, if you haven't fixed it yet!
  7. TimelessXP
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    Nice reshade! Quick question, are the Stage Depth Textures and RTGI included with the shader? Or do I have to go find those myself? Also, how are they configured?
    1. ipsusu
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      Thank you! 

      The Stage Depth Textures are not included as I do not have permission to redistribute most of them as they come from many different authors. If you can find a copy of GShade's texture folder, these would work.

      As for RTGI, this is currently a paid shader behind the Pascal Glitcher patreon. As such, I cannot provide it.

      My Ultimate presets come pre-configured for the `qUINT_rtgi.fx` version of the shader if you install this separately, I think it has been updated to a newer format since, so I'll have to update them for the new implementation at some point.
  8. diosky
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    If I may add a suggestion, add multiple before and after screen shots and/or video. It lets people have a good idea of what your reshade looks like compared to vanilla ;-)
    1. ipsusu
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      Yeah, I've included the comparisons between colours in one of the images, and between the preset types in the video section, but admittedly it's probably easier to compare in that way. I'll look at doing something like that at some point in the future. Thanks!