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- Skelomae Custom Skeleton (with Devkit)
Skelomae Custom Skeleton (with Devkit)
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Version3.3.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
Skelomae TeamUploaded by
SaenomaeVirus scan
Tags for this mod
Activity logs
This page was last updated on 04 December 2024, 3:12AM
- Changelogs
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Version 3.3.0
- -Added new miqo ear option. Fixes many animations causing errors on roegadyn and elezen ears, alongside making animating them way less of a pain
- -Uninstalled the warpdrive in the right butt cheek of middie females
- -Added categories of skeleton for even easier g-posing. Specifically Skelomae Lite/Beastial/Exotic
- -Fixed an oversight that made female midlander tails not animate
- -Added a new folder for mod makers that contains the sklb's and the fbx's of the skeletons to allow even easier mod creation
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Version 3.1.1
- -Reconfigured buff option to be more distinct
- -Removed [Minus] designated options because I'm just tired.
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Version 3.1.0
- -FIXED THE EARWIGGLE ON BASE IDLE ISSUE!
- -Also removed Bimbo [Minus] due to creator request. Sorry!
- -Updated Credits a bunch because I was slacking on a few. Contact me if I forgot to credit you and you'll be put on the list!
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Version 3.0.2
- -Fixed up groin area just a little in the bodies pack
- -Butt Collisions have been toned down just a little bit
- -Added new options including a Buff setting for TnF3 (Thank you Shizuya!)
- -Fixed Gentle Breast's Butts not physicing
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Version 3.0.1
- -Adjusted each collision down one step. Accidentally had them one step higher oops!
- -Added TnF3 Medium Legs to the example pack!
- -Added Kitty Custom Pushup Body to the example pack!
- -Added Rider Thicc GIGA Body to the example pack!
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Version 3.0.0
- -Changed "butt_left" and "butt_right" to "butt_l" and "butt_r
- -Changed tongue bones over to limp chicken bones
- -Touched up belly and breast weights quite heavily
- -Touched up the blendfile itself quite a bit including easier porting
- Re-implemented physics into the skeleton file
- Touched up many of the body physics in the physics pack aswell
- Collision can and will now collide with the ground as well as player legs
- Did more tweaking on the inbuilt viera ear physics
- Preliminary work on getting the lamia bones in the PBD behaving correctly. It still needs work though
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Version 2.1.1
- -Fixed the viera face skeletons
- -Phase 2 viera ear setup testing!
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Version 2.1.0
- -Added viera ears for future bunny ear animation support
- -Decoupled the physics setting it properly into its own pack < https://www.nexusmods.com/finalfantasy14/mods/2007 >
- -Added pack in option for hopefully better visual clarity while posing
- -Added new folder to include old testing body stuff for people to muck with if they want
- -Fixed the armatures on the models in the devkit
- -Readjusted and added options to the animation skeletons based folder in the devkit
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Version 2.0.4
- -Just a quick changeout on a path name. It doesn't actually effect anything but makes me feel better
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Version 2.0.3
- -Incorporated the PBD into the main skeleton file
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Version 2.0.2
- -Fixed the borken fingers on the YAB Example Pack... That's it
- Added a PBD to the options in files for proof of concept and testing purposes. Hopefully I'll be able to add it right into the skeleton!
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Version 2.0.1
- -Hopefully fixed a lalafell hair bug. Sorry little fellas!
- -Updated the custom textools standalone download as a precaution incase any updates mucked up the skeleton folder
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Version 2.0.0
- -Diamond on Discord helped by making all female Hrothgar physics options work now! Huzzah!
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Version 1.9.6
- -Actually remembered to make the advanced pack an advanced pack and restored everyone's physics options. OOPS!
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Version 1.9.5
- -Overhauled blendfile alongside downgrading it for more consistant and easy use alongside massively smaller file size
- -Updated the custom textools to the latest version of Textools
- -Added a seperate download option for JUST the custom textools
- -Fixed Female Hrothgar up to prevent the munchkin disease they had before
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Version 1.9.0
- - Added two exotic sets of skeletons for Centaurs(Horse People) and Lamia(Snake People)! The bone list of both are far FAR too expansive to set into the changelog. Sorry!
- - Added a few YAB+ examples to the pack as well
- - Some setup for Female Hrothgrawr added to both the pack and the dev kit itself!
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Version 1.1.3
- Once again fixed something the bunnies ate.
- Also fixed a typo in my custom textools to make it no longer spit an obscure error when extract male midlander wings
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Version 1.1.2
- Actually fed the Viera after taking their antimatter away so they would stop eating the mappings. This should fix any Viera animation related crashing
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Version 1.1.1
- Fixed the Viera eating disorder that caused the belly to develop a black hole instead of filling out naturally
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Version 1.1.0
- Full Revamp of the inner workings of the skeleton. This doesn't effect weight paints at all.
- Complete remapping for better animation integration and stability
- Earring issue on Aura fix (Pretty sure atleast)
- Added bones mkl_wingbase_(l/r) as well as mkl_wingarm_(a/b/c/d)_(l/r). Welcoming MKL to the official Skelomae Team! If you can't figure out what these bones mean? WING BONES! WORKING WINGS FOR ANIMATIONS!
- Added bones to males including hrothgrawr and roegadyns
- Added animation skeletons to the blendfile in the devkit
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Version 1.0.11
- Added in Rider and Bibo+ IVCS Variant
- Added new data transfer models for both EXQB and RIDER THICC
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Version 1.0.1
- Adjusted the belly bone to GREATLY improve customize+ usage with it. Alongside animation usage as well!
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Version 1.0
- Standard Female Release
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Version 0.99
- -Tidied up the weight paints on the alternate versions of data transfer models. EX Model with just Thighs/Butt/Belly as well as model with just Thighs/Butt
- -Added Credits notes to the blend file itself
- -Prepping for V1.0 Release!
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Version 0.98
- -Fixed the last skeleton issue foreseeable until v1.0
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Version 0.97
- -Upgraded the weight paints on the data transfer models
- -Redid the entire porting example section
- -Changed the example bodies to match with the better porting knowledge
- -Fixed a minor bug with the skeleton
- -Added new phys option and fixed sag
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Version 0.96
- -Fixed a minor error in how the thigh bones were aligned for Miqo, Elezen, Highlander, Roegadyn, Viera, and au'ra
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Version 0.95
- -Adjusts the Skeleton a bit alongside adding brand new options and collision physics to the skeleton with an updated example ttmp!
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Version 0.86
- -Made the bones fully work with animations!
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Version 0.85
- -Fixed the Bibo+ Testing model alongside adding CK style shape keys into the devkit on both TnF3 and Bibo+ Models as well as additional editing of the text files for better clarity. Also adjusted Bibo+ weight painting to better match TnF3's own alongside editing the actual skeleton itself to make the belly bones work better.
-Added an option that swaps the blender file for just FBX files to get a start on supporting 3ds Max Users. Will need to work on getting even better support later
- -Fixed the Bibo+ Testing model alongside adding CK style shape keys into the devkit on both TnF3 and Bibo+ Models as well as additional editing of the text files for better clarity. Also adjusted Bibo+ weight painting to better match TnF3's own alongside editing the actual skeleton itself to make the belly bones work better.
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Version 0.80
- -Fixed a minor crashing issue when using ivcs related animations on tailed races (Miqo/Aura)
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Version 0.75
- Updated the pack to be a bit more clear about how things work within it alongside adding TnF3 to the data transfer bodies. Cleaning up what was there AND adding in working versions of legs and body to both TnF3 and Bibo+ in the blend file as well!
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Version 0.5
- Janky First Release
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- Author's activity
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December 2024
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04 Dec 2024, 3:12AM | Action by: Saenomae
File added
'0 Skelomae Skeleton with Example Bodies [version 3.3.0]'
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04 Dec 2024, 3:07AM | Action by: Saenomae
Changelog added
'Change log added for version 3.3.0'
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04 Dec 2024, 3:06AM | Action by: Saenomae
File added
'1 Skelomae Custom Skeleton Devkit v3.3.0 [version 3.3.0]'
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04 Dec 2024, 2:55AM | Action by: Saenomae
Attribute change
'File \'4 Skelomae Skeletons and FBX\'s for Mod Maker\'s\' changed to \'3 Skelomae Skeletons and FBX\'s for Mod Maker\'s\'.'
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04 Dec 2024, 2:55AM | Action by: Saenomae
Attribute change
'File \'3 Skelomae Customized Textools\' changed to \'2 Skelomae Customized Textools\'.'
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04 Dec 2024, 2:55AM | Action by: Saenomae
File added
'4 Skelomae Skeletons and FBX\'s for Mod Maker\'s [version v3.3.0]'
September 2024
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27 Sep 2024, 10:38PM | Action by: Saenomae
File added
'1 Skelomae Custom Skeleton Dev Kit v3.1.5 [version 3.1.5]'
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27 Sep 2024, 10:22PM | Action by: Saenomae
File added
'0 Skelomae Skeleton with Example Bodies v3.1.5 [version 3.1.5]'
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26 Sep 2024, 3:42AM | Action by: Saenomae
File added
'3 Skelomae Customized Textools [version 2.1.0]'
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12 Sep 2024, 8:56PM | Action by: Saenomae
Attribute change
'Description changed.'
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10 Sep 2024, 4:43PM | Action by: Saenomae
Changelog added
'Change log added for version 3.1.1'
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10 Sep 2024, 4:43PM | Action by: Saenomae
File added
'1 Skelomae Custom Skeleton Dev Kit v3.1.1 [version 3.1.1]'
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10 Sep 2024, 4:38PM | Action by: Saenomae
File added
'0 Skelomae Skeleton with Example Bodies v3.1.1 [version 3.1.1]'
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09 Sep 2024, 9:20PM | Action by: Saenomae
Permission change
'Author changed their file credits.'
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09 Sep 2024, 9:18PM | Action by: Saenomae
Changelog added
'Change log added for version 3.1.0'
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09 Sep 2024, 9:17PM | Action by: Saenomae
File added
'1 Skelomae Custom Skeleton Dev Kit v3.1.0 [version 3.1.0]'
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09 Sep 2024, 9:09PM | Action by: Saenomae
Attribute change
'File \'0 Skelomae Skeleton with Example Bodies v3.1.0\' description changed.'
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09 Sep 2024, 9:02PM | Action by: Saenomae
File added
'0 Skelomae Skeleton with Example Bodies v3.1.0 [version 3.1.0]'
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09 Sep 2024, 6:27PM | Action by: Saenomae
Permission change
'Author changed their file credits.'
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09 Sep 2024, 5:08PM | Action by: Saenomae
Permission change
'Author changed their file credits.'
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- Mod page activity
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April 2025
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29 Mar 2025, 4:23PM | Action by: qq1057933968
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