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gladias9

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gladias9

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122 comments

  1. gladias9
    gladias9
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    this mod is very experimental and things may not go as intended..
    always use multiple save slots and report any issues!
  2. tiguicaribou
    tiguicaribou
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    Hello i have difficulty of adding basic difficulty with reloaded 2, can someone help me with it? it seem to not want to be drop in the reloaded
    1. Maybri
      Maybri
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      This mod requires manual installation unfortunately. ^^; It was created back before mods used the Mod Loader so isn't compatible with Reloaded. 

      An alternative to this mod is Custom Difficulty which is fully compatible with Reloaded and does everything this mod does except with a higher level of customization available. 


      It allows you to change the difficulty settings of:


      • Enemy HP - how much HP regular enemies have
      • Enemy Damage - how hard regular enemies hit Clive
      • Enemy Flinch - how easily regular enemies are interrupted, knocked back, or knocked down by Clive's attacks
      • Enemy Aggression - the number of enemies that attack Clive simultaneously
      • Boss HP - how much HP boss enemies have (boss enemies are those that have stagger bars)
      • Boss Damage - how hard boss enemies hit Clive
      • Boss Stagger - how much Will damage is needed to deplete stagger bars
      • Blanket settings - all other unidentified settings can be set to mimic a different difficulty mode
      • Potion Cap - option to lower number of potions Clive carries into battle
      • High Potion Cap - option to lower number of high potions Clive carries into battle
      • Firelight Cap - option to lower number of firelights that can be carried during Eikon battles
  3. ares321
    ares321
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    Hey Gladias,

    Thanks for the great mod, I used it for most of my playthrough and it worked perfectly. However I switched to using Reloaded-II to add a couple other new mods but BasicDifficulty (with manual installation) stopped working so I deleted the .pac file and tried the Reloaded-II method using your provided Compatibility files. I followed the instructions but the mod doesn't seem to get accepted by the mod manager (as another user pointed out below). I've had no issues adding other mods. Could you please clarify the Reloaded instructions, perhaps with a screenshot or something of the final folder structure?

    I've written out the folder structure of my final .zip file in a reply to another comment below.

    Appreciate any help, thanks.
    1. frazzle489
      frazzle489
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      I managed to get it working with Reloaded II. With the manual installation, Reloaded II keeps deleting the 0007.diff.pac file whenever the game starts.

      https://drive.google.com/file/d/18VLDrZnMoOlQu7Xuc6sHBo6DQIoHDfDR/view

      Drop the zip file in Reloaded II and it should work now.

      If you don't want to use the file, you can do it yourself by downloading the other modular difficulty mod on nexus and replacing the existing 0007 folder in it with the one from this mod (ModConfig.json is required for Reloaded II to accept it so I just reused the modular mod's config file and kept the naming convention). 7z it and drop it in the Reloaded II window. Hope this helps.
    2. NegativeIon
      NegativeIon
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      U the man, dawg!
    3. slhdono
      slhdono
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      What if I want the less damage version? I think the only reloaded 2 compatible file is the normal version
  4. Sibelius
    Sibelius
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    Great mod, thanks. Endorsed.

    Have a quick question. The Final Fantasy XVI Fix mod has a  difficulty section and a damage dealt to Clive modifier (-5x to +5x). Do you know if this and your mod can work in tandem or not, and if so, would that setting be multiplicative to your mod or vice versa? 
  5. zirconia54
    zirconia54
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    Sorry to ask but does this mod apply to existing saves or is a new file necessary?
  6. SerialLain
    SerialLain
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    Dude you rock !! Trying to play this game on the standard difficulty was just sleep-inducing.

    The funny thing is that I found the FF difficulty on NG+  (without the mod) easier but the enemies were more aggressive so it even things out, I guess.

    Thanks Buddy.
  7. Bronson768
    Bronson768
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    i've never play ff16 before so how do i know if the mod is working correctly? is there a easy way to tell?
    1. Pyrocat97
      Pyrocat97
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      wondering the same. I've pasted the file in the FF16/data of every mod i have with reloaded II, but so far i don't see a difference about the damage or in ennemy behaviour so far.
    2. Shinuta
      Shinuta
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      Same. Mod dont work for me, it not changed anything in game.
  8. EROSUMAN0721
    EROSUMAN0721
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    please add 
    100% more Boss Health | 100% more Enemy Health
  9. Ultros7
    Ultros7
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    From my initial testing (new to the game, but extensive experience with games, difficulty mods and balance), I feel like "Basic Difficulty Casual and More Health" is the best feeling version, at least in the initial normal difficulty. Will have to see about FF (NG+) mode.

    Thanks for the mod.
  10. alb3rtpr0
    alb3rtpr0
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    Great mod! Makes the game challenging. One question tho: Should I use it too for FF mode once I finish the game?
    1. Ultros7
      Ultros7
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      Wondering the same. 
  11. Jamazed
    Jamazed
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    Thanks for this mod. Reading reviews and people's opinion, it sounded like this game was way too forgiving and allowed people to just mindlessly button mash even the hardest fights without a single game over. So I found this mod before starting the game, and it makes the battles feel comfortably difficult (similar to FF7 Remake or a Kingdom Hearts Proud Mode). There are some decent bones in this battle system that definitely would've been overlooked, so I'm glad this mod was able to let the game show it off.