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FrancisLouis

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FrancisLouis

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87 comments

  1. RionnessQQ
    RionnessQQ
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    Wow!  Version 2 works like magic on my old pc (Ryzen 5 3600, 2070 Super)!  I can finally enjoy this game.  THANK YOU!! 
  2. lucase5
    lucase5
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    both versions makes it worse. thank you for the try, anyway
  3. acezone21
    acezone21
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    I wish I have installed this one sooner, I'm already 90 hours in lol. If I wanted to use version 2, do I delete version one? do I have to rename ver 2 or I could just keep both file under mods?
  4. Meiranaori
    Meiranaori
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    guys do what must i choose , default version or versi 2? please answer me?
  5. murubun
    murubun
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    This mod removed constant stuttering, making the game butter smooth and it looks really beautiful too.  Ryzen 5900X and RTX 4070 TI Super.  I wonder what the developers at square enix do when they keep releasing games this poorly tuned. Do they not know how to use the Unreal Engine to make a game?
  6. SireEvalish
    SireEvalish
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    I took a look at the changes made in the ini and noticed some issues.

    First, some settings are set twice:
    r.ParallelMeshProcessing
    r.ParallelPhysicsScene
    r.ParallelSceneCapture
    r.ParallelTranslucency
    r.ParallelRendering
    r.ParallelVelocity
    r.ParallelShadows
    r.Streaming.LimitPoolSizeToVRAM
    r.CompileShadersForDevelopment
    r.Shaders.Optimize
    D3D12.SyncThreshold
    RHI.SyncThreshold
    fx.ParticlePerfStats.Enabled
    r.DontLimitOnBattery
    r.ShaderPipelineCache.PreOptimizeEnabled
    FX.EnableCircularAnimTrailDump
    FX.BatchAsync
    memory.logGenericPlatformMemoryStats
    s.MaxIncomingRequestsToStall
    s.MaxReadyRequestsToStallMB

    Then some are set the same as the default game when using the latest patch. I don't know if this has changed since the initial release as I only used the latest to check it:
    fx.NiagaraAllowRuntimeScalabilityChanges
    D3D12.PSO.DriverOptimizedDiskCache
    D3D12.AsyncDeferredDeletion
    D3D12.ResidencyManagement
    fx.NiagaraAllowRuntimeScalabilityChanges
    r.Shaders.Optimize
    r.ShaderPipelineCache.SaveUserCache
    r.ShaderPipelineCache.Enabled
    r.Streaming.UseNewMetrics
    r.AOAsyncBuildQueue
    r.AsyncPipelineCompile
    r.OneFrameThreadLag
    r.UseFastIntersect
    r.GPUCrashDebugging
    r.D3D12.GPUCrashDebuggingMode
    r.UniformBufferPooling
    r.RHICmdAsyncRHIThreadDispatch
    r.D3D.RemoveUnusedInterpolators
    r.ParallelShadows
    r.ParallelVelocity
    r.ParallelTranslucency
    gc.CreateGCClusters
    vm.OptimizeVMByteCode
    net.TickAllOpenChannels
    r.Streaming.DefragDynamicBounds
    r.CompileShadersForDevelopment
    r.AsyncPipelineCompile
    D3D12.MaximumFrameLatency
    FX.SkipVectorVMBackendOptimizations
    net.TickAllOpenChannels
    s.AsyncLoadingThreadEnabled
    gc.MultithreadedDestructionEnabled
    gc.AllowParallelGC
    gc.CreateGCClusters
    gc.AssetClustreringEnabled

    Then there are a number of settings that the game returns as "Not Recognized" when checked using the command console when FF7Hook is installed:
    r.Occlusion.SingleRHIThreadStall
    r.Shadow.DetectVertexShaderLayerAtRuntime
    D3D11.PSO.DiskCache
    D3D11.AsyncDeferredDeletion
    D3D11.ResidencyManagement
    D3D11.PSO.DriverOptimizedDiskCache
    D3D11.SyncThreshold
    r.AsyncCompute
    r.UseShaderCaching
    r.ShaderComplexity.CacheShaders
    r.Streaming.UseAsyncRequestsForDDC
    r.Shaders.RemoveUnusedInterpolators
    r.ShaderLibrary.PrintExtendedStats
    p.Chaos.Spring.ISPC
    r.Renderer.UseGPUInstancing
    r.Bloom.AsyncCompute
    r.ParallelRendering
    r.ParallelPhysicsScene
    r.ParallelSceneCapture
    r.ParallelMeshProcessing
    r.OptimizedWPO
    D3D12.MaxCommandsPerCommandList
    GeometryCache.OffloadUpdate
    p.RemoveFarBodiesFromBVH
    bOptimizeAnimBlueprintMemberVariableAccess
    bAllowMultiThreadedAnimationUpdate
    bAllowMultiThreadedShaderCompile
    bEnableMultiCoreRendering
    MaxSmoothedFrameRate
    MinSmoothedFrameRate
    bDisableAILogging
    UseAllCores
    bAllowMultiThreadedShaderCompile
    LogCrashReportHydra
    LogCrashUploader

    I ran these by the UE4 4.27 command list, and only a few are there:
    r.ShaderComplexity.CacheShaders
    r.Streaming.UseAsyncRequestsForDDC
    r.ShaderLibrary.PrintExtendedStats
    p.Chaos.Spring.ISPC
    D3D12.MaxCommandsPerCommandList
    GeometryCache.OffloadUpdate
    p.RemoveFarBodiesFromBVH

    I also took a look at the descriptions for each command to see what they do, and I think some may not be useful

    • r.CookOutUnusedDetailModeComponents: Looks like this is for compiling the game, not for runtime.

    • r.Streaming.AmortizeCPUToGPUCopy- Needs r.Streaming.MaxNumTexturesToStreamPerFrame set to >0 to work, which it isn't in the game or in the ini file.

    • r.CompileShadersForDevelopment- Ue4 list says this does nothing at runtime. Looks like used at cooking

    • D3D12.AFRUseFramePacing- Only seems to be used for multi GPU situations

    • s.ProcessPrestreamingRequests- May be for compiling, not runtime

    1. Cloud7902
      Cloud7902
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      Except for the lod fix mod, most optimization mods are placebos. Almost all engine optimizations don't even find that most of the settings have no effect. Not to mention this kind of mod that is never updated.But using lod fix will make your texture loading worse. In fact, 1.003 no longer requires any optimization mods
  7. ultima32244
    ultima32244
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    Using the standard version of this patch made this game 70% more playable for me.  Just installed Rebirth for the first time today so seems to be working with the latest patches.  Its actually incredible how much stability this patch brought to my framerate, before was an absolute stutterfest (9900k, 4070TI, 32G DDR4).
    1. valentyn0
      valentyn0
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      your CPU is too old, you need at least a 11th gen CPU from intel or Ryzen 5000 series at least. good gpu, but you are getting hammered by the CPU.
  8. ElElixir
    ElElixir
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    This mod is NOT COMPATIBLE with Ultimate Engine Tweaks 
    Both mods at the same time make game crash.
    1. MinimalistModder77
      MinimalistModder77
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      nope, mine got working just fine, 50 hours in no problem.
      but its no longer needed after UET v11.
    2. valentyn0
      valentyn0
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      i have both and working, maybe you have something else or a tweak that conflicts with the game.
  9. AndersonRSReis
    AndersonRSReis
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    Em relação a esse erro, alguém tem alguma ideia do que pode ser?
    dxgi_error_device_removed.
  10. MinimalistModder77
    MinimalistModder77
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