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Teuthida06

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TeuthidaVI

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50 comments

  1. icecreambeanfruit
    icecreambeanfruit
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    I don't think this mod works with HDR by default. Everything becomes too desaturated and grey when I tested it in Costa Del Sol.
    1. TeuthidaVI
      TeuthidaVI
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      This mod was made with SDR in mind. I don't have HDR monitor so I can't test it, very sorry. :c
    2. daeloth
      daeloth
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      I use HDR as well, and you are right.  If you open the Reshade settings, though, you'll see a bunch of the fx selections are doubled.  I turned one of each of those off and it seemed to play much nicer with HDR while also fixing most of the lighting issues.
  2. zzz1259
    zzz1259
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    I'm sorry, but I've used various methods and have not been able to successfully open the menu of the reshade in-game, including reinstalling it two or three times,Do you know how to solve it
    1. TeuthidaVI
      TeuthidaVI
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      When the game is launching do you see any ReShade menu show up at the top part of the screen?
    2. zzz1259
      zzz1259
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      no,nothing
    3. TeuthidaVI
      TeuthidaVI
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      Ok, seems like reshade not installed correctly.
      When installing reshade, did you select the game "ff7remake_.exe"? (must have underscore symbol)
      Then, did you select the api "DirectX10,11,12"?
      When installation completed did you have the following files in the "Win64" game folder?
      • dxgi.dll
      • ReShade.ini
      • ReShadePreset.ini
      • reshade-shaders (folder)
    4. zzz1259
      zzz1259
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      Actually, all of them were there, but when I pressed the HOME button, nothing happened, and I used Reshade when I was playing Assassin's Creed Unity, and it worked
    5. zzz1259
      zzz1259
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      Sorry to bother again, but now that I've reinstalled Reshade, I can open its control panel in-game, but I can't find your preset, even though I copied the file as instructed.It was empty
    6. TeuthidaVI
      TeuthidaVI
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      Can I know where you placed the mod preset (.ini) file?
    7. zzz1259
      zzz1259
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      The .ini file is in the win64 folder,And in the preset I selected it, but it shows empty, is it because I didn't have the necessary reshade plugin installed? I chose skip there when I installed reshade
    8. TeuthidaVI
      TeuthidaVI
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      Try opening the "ReShade.ini" and find the lines under "General" section
      "EffectSearchPaths=.\reshade-shaders\Shaders\**"
      "TextureSearchPaths=.\reshade-shaders\Textures\**"

      See if they are same as above.
    9. zzz1259
      zzz1259
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      Oh my God, that's all there is in this file.
      [INPUT]GamepadNavigation=0
      KeyOverlay=36,0,0,0
    10. TeuthidaVI
      TeuthidaVI
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      Glad you solved it. Enjoy the game! :)
  3. Altezeinid2
    Altezeinid2
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    Honestly, I usually don't care about Reshade. Most people don't even seem to know what they're doing and just want to crank up color saturation. But this preset actually fixes a problem without breaking how the game should look. Awesome job!
  4. autoxguy
    autoxguy
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    So prior to version 1.3of the mod, we're you using reshade 6.3 or have you always been using 6.4for the mod?  Can't remember.

    Also, what specific setting did you use to cause the exposure to not be so crazy?
    1. TeuthidaVI
      TeuthidaVI
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      Yes, in 1.2v we were using 6.3.3. The 1.3v presets were made using 6.4.0 of the reshade.
      It's a combination of Tonemap, Levels, LiftGammaGain and Curves, they work together to bring down the exposure.
    2. autoxguy
      autoxguy
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      Good to know.  I have never seen a game have exposure issue like this one does.  How SE did not go blind while play testing it is beyond me. 
    3. TeuthidaVI
      TeuthidaVI
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      At first I thought it was a bug during Under Junon, but after progressing into Gongaga forest it's where I can't tolerate the lighting anymore and decide to just make the mod.
    4. autoxguy
      autoxguy
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      Oh wow, I just got to gongaga, but just the shore area, have not actually gone into the forest yet as I back tracked to do some side stuff. 
    5. autoxguy
      autoxguy
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      Is there supposed to be 2 eye adaptation effects present in the 1.3 version or just 1?  Seems like they both do the same thing.  I basically did an update of reshade to 6.4 and then overwrote the files of your mod with 1.3 files.
    6. TeuthidaVI
      TeuthidaVI
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      Just one, you can choose one to keep and delete the other one (should be in "brussell" folder), they are the same file.
  5. CtrlFreak95
    CtrlFreak95
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    Well done! Square Enix should have fixed this since PS5's release.
  6. WRLDRavagerYuki
    WRLDRavagerYuki
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    Just outta curiosity, I gotta ask, can you share what the setting was that you used for this? I already have reshade on and I think you prolly only used like, 1 or maybe 3 effects, if I could just take whatever you set them to without needing to go reset everything I already messed with that'd be much appreciated
    nvm I just used checked the ini and adjusted stuff over to that, thanks for finding good settings!
  7. Lightness27
    Lightness27
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    You finally got me to give ReShade a try. The overexposure was a frequent distraction that would just interrupt my gameplay, because I would constantly stop and look around and think "why did they make it look this way?" While not necessarily ruining the game, it was definitely getting annoying, and this has alleviated most of those annoyances (now if we could just fix the jarring interior to/from exterior lighting transitions, which unfortunately won't be as easy a fix as a ReShade preset).

    Thanks for this!
    1. AshlynnMods
      AshlynnMods
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      hey, same here! it wasn't really something i hated, but i definitely got that "why did they make it this way? it looks so wrong" in quite a few places throughout the game. Under Junon is the worst, for sure - the lighting there is just awful; no shadows, terrible shading, and the exposure is alllll over the place. This reshade definitely doesn't FIX under junon, but it absolutely helps with those massive overexposures.
  8. Cs8912
    Cs8912
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    Désolé si je n'écris pas correctement, j'utilise Google Translate car je ne parle pas anglais.
    Pour ceux qui comme moi sont lents à comprendre (renommer le "dxgi.dll" de ReShade en "d3d12.dll") voici ce qui vous aidera.
    Allez dans votre dossier "Steam\steamapps\common\FINAL FANTASY VII REBIRTH\End\Binaries\Win64", déplacez le fichier "dxgi.dll" sur le bureau de votre PC, installez ReShade, puis renommez le fichier créé par ReShade "dxgi.dll" en "d3d12.dll" qui se trouve dans le dossier "Steam\steamapps\common\FINAL FANTASY VII REBIRTH\End\Binaries\Win64", puis revenez sur votre bureau pour déplacer le fichier que vous avez précédemment déplacé "dxgi.dll" pour le remettre dans le dossier "Steam\steamapps\common\FINAL FANTASY VII REBIRTH\End\Binaries\Win64".
    Et voilà, vos deux mods fonctionneront.
  9. spinlinelol
    spinlinelol
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    Have to say well done makes the game look way more cinematic.I personally disabled the curves time to embrace hard mode with this!
    1. DeliciousLambSauce
      DeliciousLambSauce
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      How do you access the reshade control panel ? Mine doesn't show up no matter what I try..

      Just had to reinstall Reshade and it works now.
    2. edale
      edale
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      home key opens reshade control panel. If it doesn't then reshade is likely not installed properly.
    3. spinlinelol
      spinlinelol
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      for me it is pos1
  10. xiaociao
    xiaociao
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    hi. im using framegen generation mod from Optiscaler.  when i install this reshade, it says "dxgi.dll is already exist, but does not belong to reshade. please make sure this is not a system file required by the game". can you help me? it looks like after installing frame gen it coming with dxgi.dll
    im hovering my mouse to dxgi the description says "File Description : Optiscaler".
    1. TeuthidaVI
      TeuthidaVI
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      Try renaming the reshade's "dxgi.dll" to "d3d12.dll" and see if it works.