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Syynx

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Syynx

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55 comments

  1. yellaLoon1991
    yellaLoon1991
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    Can you change the targe lock to just a dot like the mod below for ff7 remake please and remove all stuff like critical hit and other floating words? Also make the overall ui scaler smaller like dialogue options and stuff. Really don't know why devs don't allow players to customise these options. When fighting monsters and enemies you can't even appreciate the designs as all you can see is the ui blocking everything. When I'm fighting enemies i just need to see a lock on dot and their floating health bar when I'm locked on. Would really appeciate if you could manage this, thanks.

    https://www.nexusmods.com/finalfantasy7remake/mods/608
  2. marcervi
    marcervi
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    Anyone have the damage numbers pop back up with the recent update?
    1. Syynx
      Syynx
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      For now I removed the damage numbers version while I polish up the mod. It will return once I feel like the core mod is finished since editing and patching the alt versions for each update takes a lot of time.
    2. moke2140
      moke2140
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      well damn, glad i didn't update then, thats like the main reason i use this mod
    3. Syynx
      Syynx
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      Don't worry, as of the next version no damage numbers will be in the base mod
  3. lakkuh
    lakkuh
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    New version for me disabled the companion emoticons so I can't see the color and progress anymore. Bug or is it possible to get a version with that back?
    1. Syynx
      Syynx
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      It's intentional. I'll make alt versions once I feel the mod is complete
  4. ashtonl23
    ashtonl23
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    what changed with the update?
    1. Syynx
      Syynx
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      Removed floating world markers and fixed the HUD being overly dark
    2. Sw0rdgrin
      Sw0rdgrin
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      Can we get an optional version that has the previous darker opacity for the UI, I preferred it.
    3. Colll
      Colll
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      yeah
  5. Wikt0r1us
    Wikt0r1us
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    Any chance of a version that keeps some kind of HUD for the collectibles? I walked past loads before I realised they were turned off.
  6. Shaphallow
    Shaphallow
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    The no numbers version is missing the removal of the enemy target reticle that is present in the main mod. Can you remove the target reticle in that version as well?
  7. lolDayus
    lolDayus
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    Hey so since it's still early days-ish this was the only mod even related to the UI I could find -- would you happen to know if it'd be easy/feasible to edit the UI colors? Like specifically, the "locked-on" text and the reticule. I honestly have no idea whether or not I'm actually locked on to my target because all that changes is "locked" pops up in a 10 pt font in an off-white somewhere near the already small reticle. I just want like, either scaling up the text/reticle size or changing them to like bright orange or something more contrasting than the non-color text we have now

    I know this has nothing to do with what your mod does but like I said, slim pickings on comparable mods. I also didn't see a "mod request" section so hope this is okay. Thanks
    1. Syynx
      Syynx
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      I'll look into this, appreciate the suggestion
  8. CHAZZdarby1
    CHAZZdarby1
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    This is great. Thank you. Would you consider adding a version that removes the overlay that pops up on entering new areas?I mean the large writing that covers 30-40% of the screen for a few moments. 
  9. LambertoKevlar
    LambertoKevlar
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    could you also remove/dll the rb key to call the chocobo along with the compass like you did with the command key?
  10. SUPERNAX
    SUPERNAX
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    I have the one on that eliminates more things,but it only eliminates the numbers. Are the files correct?
    Does anyone else have this problem?