Loving this, i now have absolutely no pop in and it did not take a performance hit at all. (using a 3080 and 11700f 2560x1600 native and everything on max/ultra, basically locked to 60fps)
Now though because the shadows look so nice up close it is really obvious when you hit the distance threshold and it changes from blurred shadow to high res. Does anybody know a line i can add to this that will allow me to extend the shadow quality by distance out further? or adjust the lowest value to be higher res?
I'm in the same boat. I've tried just about every shadow-related setting under the sun in the engine.ini, but nothing seems to work. The problem with the game isn't really how blurry the shadows are, but how close these shadows are to the player (~1 meter). Brute-forcing higher resolution ''distant'' shadows like this mod does... well, it doesn't really fix the problem. Until someone figures out how to adjust the distance of the shadow cascades, this game's shadows will likely remain broken forever.
r.Shadow.MaxCSMResolution=4096 < this reduces FPS by 15 for me, and this is HALF of 8192 this mod has set on default. (i think the game on highest quality the value is 1024, you can see this by the horrible shadows).
I think it's a good tradeOFF to get medium-high quality shadows. if you have a better card to maintain high fps 8192 for shadows is top value.
I prefer to have 120+ fps so im good with half of that value.
My problem more than the popping, performance or quality of the shadows, is with the poor LOD of the shadows itself, loading and unloading the detail at less than one meter from the character. Does this mod solve this problem?
Please watch this video at highest quality and FPS and check if you can find a solution. Tried all mods, combinations, default settings at highest and lowest and mixed with default games, then many cvars and engine.ini tweaks from different modders + personal tests and values on texture streaming, LOD and everything else. Nothing so far solves the problem. Wrote a bug report to square enix but maybe modders can solve it?
There is no fix for this. It's a streaming issue inherent to the game. The direct storage DLLs were stated to improve this, but nothing will completely resolve the issue. You'll need to be patient until the devs or a modder finds a way.
this is a UE4 thing because it has trouble with asset streaming. I believe high VRAM could help but it is probably something that modders can't fix and only better hardware in the future will solve
in the meantime, lowering your settings helps it but it will always be there a little when you do a big 180 degree turn
Works well, I reduced shadow resolution to 4096 and still get good results. The lodscale seemed to be causing shadow flickering on foliage in the open world part of the map though. removing that line fixed it. worth it for better shadows still.
I have read other people having the same problem in post from other lod mods. It might just be a game limitation. I'm fine with a little grass popin, flickering and stuttering was more annoying. This engine.ini does make shadows better. I added some additional edits that make the game look good for me and have steady performance.
t.MaxFPS=0 this unlocks fps from the game so you can lock it with nvidia control panel. This fix stuttering for me since the game would bounce between 59-61, nvidia keeps it steady 60. I have also read to use 60/120 over 90 since 90 fps has caused issues for some people. r.EyeAdaptationQuality=0 removes the long eye adaptation feature when moving indoors r.DepthOfFieldQuality=0 turns off depth of field r.Tonemapper.GrainQuantization=0 turns of film grain r.Fog=0 r.VolumetricFog=0 these remove some background fog
I just went through the mines with all theses settings and had no lighting or flickering problems in there.
Edit: After playing linger I found I was getting some weird hazzy lighting in some indoor areas. removing the 2 lines for removing fog fixed it. I dont know why removing fog would cause fog, but this game has weird lighting .
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Now though because the shadows look so nice up close it is really obvious when you hit the distance threshold and it changes from blurred shadow to high res. Does anybody know a line i can add to this that will allow me to extend the shadow quality by distance out further? or adjust the lowest value to be higher res?
I get 160 FPS without this TWEAK, if i use even half of the shadows resolution on this mod (aka 4096 value) i get 145 FPS max.
Ofc if i was locking my FPS like a console pleb i would not notice that =)
I think it's a good tradeOFF to get medium-high quality shadows. if you have a better card to maintain high fps 8192 for shadows is top value.
I prefer to have 120+ fps so im good with half of that value.
https://youtu.be/8vqCmsbu27g?si=zTDBM4vmfwuHAlaV
https://youtu.be/PUqeSmCgrPg
in the meantime, lowering your settings helps it but it will always be there a little when you do a big 180 degree turn
t.MaxFPS=0 this unlocks fps from the game so you can lock it with nvidia control panel. This fix stuttering for me since the game would bounce between 59-61, nvidia keeps it steady 60. I have also read to use 60/120 over 90 since 90 fps has caused issues for some people.
r.EyeAdaptationQuality=0 removes the long eye adaptation feature when moving indoors
r.DepthOfFieldQuality=0 turns off depth of field
r.Tonemapper.GrainQuantization=0 turns of film grain
r.Fog=0
r.VolumetricFog=0 these remove some background fog
I just went through the mines with all theses settings and had no lighting or flickering problems in there.
Edit: After playing linger I found I was getting some weird hazzy lighting in some indoor areas. removing the 2 lines for removing fog fixed it. I dont know why removing fog would cause fog, but this game has weird lighting .
significant performance hit however.