Thankfully not needed after the steam patch (1.01). Awesome job though EternalAsura0 for making it available to those who don't know where to get the dlls themselves from Microsoft :)
I literally had to recover my account login to thank you EternalAsura0, I wish I could make you a big steak dinner for putting this info out there. I was having constant issues, so if you are experiencing any of the following, replacing those two files with your FFXVI files worked like a charm.
Replacing those two files fixed:
Random blackscreening on loads.(Sometimes the audio would continue, sometimes not.)
Random Blackscreening while loading the menu.
Random freezes during cutscenes. (Game just didn't proceed, characters would be stuck standing still waiting for cutscenes to end.)
Random invisible barriers in the overworld which meant the next time you pause you're crashing.
I was so disappointed when the game started crashing every 30 minutes, since doing this fix I haven't had a single crash in 10-12 hours. Specs just in case anyone else with my stuff is having this issue:
Windows 11 Home 24H2 Nvidia GeForce RTX 4070 AMD Ryzen 5 7500F 6-core PRIME B650M-A WIFI II 32gb Ram
Oh man your comment made my day, thank you so much. I was very frustrated too when I started playing but I'm glad we got over it and I'm happy for you and hope that you get to enjoy the game.
I haven't run into this problem yet, but I'm really curious, why using the latest version of dstorage ddls can fix the softlock problem? Can anyone explain that to me? From what I understand, this game has some serious VRAM management problem (graphic memory). In my case, I have an 8GB VRAM RTX 2080 Super graphics card, running Windows 11 23H2. When I play for a while, the game starts stuttering randomly, and CG stuttering too. Here’s what I noticed: (1080p windowed)
When using only the primary monitor (which supports only SDR), the VRAM usage ranges from around 900MB to 7600MB.
When I connect an external monitor to enable HDR, the VRAM usage increases and ranges from about 1500MB to 7800MB, with peaks hitting 8100MB
Given these observations, I’m starting to think that this game might not be managing the VRAM efficiently enough to handle tasks like streaming, mounting textures, or releasing them properly. Anyone else experiencing something similar or have any insights on this?
you could also mention something else that might help: if the direct storage update isn't helping (or not enough) set vsync in your nvidia control panel globally to "on". as stupid as it may sound, it reduced my loading times from minutes to seconds. the ingame setting for vsync seems to have no effect on this.
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I was having constant issues, so if you are experiencing any of the following, replacing those two files with your FFXVI files worked like a charm.
Replacing those two files fixed:
I was so disappointed when the game started crashing every 30 minutes, since doing this fix I haven't had a single crash in 10-12 hours.
Specs just in case anyone else with my stuff is having this issue:
Windows 11 Home 24H2
Nvidia GeForce RTX 4070
AMD Ryzen 5 7500F 6-core
PRIME B650M-A WIFI II
32gb Ram
From what I understand, this game has some serious VRAM management problem (graphic memory). In my case, I have an 8GB VRAM RTX 2080 Super graphics card, running Windows 11 23H2. When I play for a while, the game starts stuttering randomly, and CG stuttering too.
Here’s what I noticed: (1080p windowed)
- When using only the primary monitor (which supports only SDR), the VRAM usage ranges from around 900MB to 7600MB.
- When I connect an external monitor to enable HDR, the VRAM usage increases and ranges from about 1500MB to 7800MB, with peaks hitting 8100MB
Given these observations, I’m starting to think that this game might not be managing the VRAM efficiently enough to handle tasks like streaming, mounting textures, or releasing them properly.Anyone else experiencing something similar or have any insights on this?