How to Toggle Freecam Once in-game, press ~ to open the console. Type toggledebugcamera, then press Enter to enable the freecam; repeat to disable it.
(E: had to remove some posts from this thread since the sticky was cluttered, apologies if there were questions removed, feel free to post it as a separate thread though)
yup. This is what I am doing. 1. Find a nice moment during cutscene. 2. Press ESC and then G for photo mode 3. Press R to hide UI 4. Open dev console and actuvate free cam. :) 5. Make a photo / photos. 6. Deactivate free cam (importat before you leave photo mode. I messed up camera position once leaving this on) 7. leave photo mode.
The main reason the tilde key is used is that it's been kind of the tradition since Quake, at least in English-speaking countries. I'm curious what key was used in Scandinavian releases.
is there a way to disable the camera focus blur effect when you move the free camera during cutscenes? i have disabled depth of field and motion blur in ini
Haven't figured out a way to disable DOF, but as a workaround, you can adjust focal length with ., keys (period, comma) DOF is more pronounced as focal length increases, but this can be used to compose shots. As long as the camera remains at the focused distance (easy to tell when you increase the focal length), your shots will be crisp despite DOF being enabled. Also, reducing the focal length reduces the aperture size effect, so you could possibly get away with a super low focal length (like < 20mm guessing) and DOF effect will be less noticeable.
how do I remove the menu on debugcamera, is on the way of a nice pic... in the menu it says to press R, but it wont go awayunless i disable the debugcam, and by then it fixes back to cloud. help?
nevermind am stupid.. just found out, remove menu first then apply free cam xD i feel silly XD
ok. after some trials, ive realized that, during cutscenes to avoid bluringness, a combination of moving the camera forward with analog stick and using pad up and down to zoom in and out can work to put stuff on sharp again.. like for example if you are in the default perfect angle and distance with camera to make look sharp but then you move with it too close and gets blurry, if you play with the zoom out it will unblurry it and be closer than the actual 'cam' is.. its a work around for now
I've tried 15 times, and the console still won't open So annoying But I finally found a solution the console doesn't open if the RE-UE4SS FF7R mod is enabled, and the keyboard must be set to English
Console is working but for some reason the engine.ini file is not working. any troubleshoot on this? I tried putting in default fov to see it and it doesnt work.
my quest is bugged in kalm town the aerith one when we run up the tower and check the first sight and shes sayin "midgard is the other side" and when we go other side nothing happens i cant talk with aerith and nothing is happening i tried reloading 10 times and still nothing can i somehow skip this quest with console command?
I go to play a new game today vanilla without the dev hook installed. It freezes. I install dev hook, get a bit further into chapter 1, and on Materia Boss, it freezes. Then I uninstalled it, and never install it again. Too bad.... We can do better than this in 2025.
I'm one of those people that like having motion blur on and it almost looks like the game doesn't have any at all. Is there a way to enable it or make it more pronounced? I'm in the open world area of the game and I get 40 fps and without the motion blur it's pretty jarring. Any help is appreciated.
Also I have these commands in the Engine.ini file but it doesn't seem to be doing anything:
Hello, I have the problem, yes, I am told when launching the game that it is no longer up to date for the version of the game that I installed today, version 1.0.0.4, thank you for your help
t.MaxFPS= is being overridden by GameUserSettings.ini
This took me a bit to troubleshoot whyt.MaxFPS=in Engine.ini wasn't working. No matter the value I would get: t.MaxFPS= "0" LastSetBy:Console FrameRateLimit=0.000000in GameUserSettings.ini is the culprit. Whatever value I set that to is reflected in-game. If I comment that line and then launch the game, FrameRateLimit=0.000000 will appear at the bottom of GameUserSettings.ini
Here is my Engine.ini (I chose 69 as a test value, without it is locked to 120)
[ConsoleVariables] # After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value) r.DynamicRes.OperationMode=0 r.DynamicRes.MinScreenPercentage=100 t.MaxFPS=69
I've read here that r.VSync=0 might be needed but I didn't see a difference and bUseVSync=False is already set in GameUserSettings.ini
I am unsure if other variables are affected. bUseDynamicResolution=False is listed in GameUserSettings.ini whether by default or via the ConsoleVariables set above. I've also noticed that despite in-game resolution being set to 1440p it says 1280x720 in GameUserSettings.ini so I'm not sure if any of those variables can be trusted or not. Fun stuff.
So for those that are unable to get t.MaxFPS= to work, instead use FrameRateLimit= in GameUserSettings.ini (in the same folder as Engine.ini).
592 comments
Once in-game, press ~ to open the console. Type toggledebugcamera, then press Enter to enable the freecam; repeat to disable it.
(E: had to remove some posts from this thread since the sticky was cluttered, apologies if there were questions removed, feel free to post it as a separate thread though)
1. Find a nice moment during cutscene.
2. Press ESC and then G for photo mode
3. Press R to hide UI
4. Open dev console and actuvate free cam. :)
5. Make a photo / photos.
6. Deactivate free cam (importat before you leave photo mode. I messed up camera position once leaving this on)
7. leave photo mode.
EDIT: If you press them in you can even go up and down.
Is there a way to change that ungodly hotkey to something common across keyboards?
[/Script/Engine.InputSettings]
ConsoleKeys=P
This will open console command with P key instead of the grave key.
i have disabled depth of field and motion blur in ini
DOF is more pronounced as focal length increases, but this can be used to compose shots. As long as the camera remains at the focused distance (easy to tell when you increase the focal length), your shots will be crisp despite DOF being enabled. Also, reducing the focal length reduces the aperture size effect, so you could possibly get away with a super low focal length (like < 20mm guessing) and DOF effect will be less noticeable.
nevermind am stupid.. just found out, remove menu first then apply free cam xD i feel silly XD
So annoying But I finally found a solution
the console doesn't open if the RE-UE4SS FF7R mod is enabled,
and the keyboard must be set to English
https://www.nexusmods.com/finalfantasy7rebirth/mods/268
for some reason i cant open console anymore from this mod?
I install dev hook, get a bit further into chapter 1, and on Materia Boss, it freezes.
Then I uninstalled it, and never install it again.
Too bad.... We can do better than this in 2025.
I got linux working with the console for Rebirth, maybe can be done the same with Remake
- Protontricks for FFVIIRebirth > Install vcrun2022,
- Change steam game compatibility to "Steam Tinker Launch",
- Launch game and the menu will appear > Main Menu > Game Menu,
- At the bottom where wine options are, i just added in the dll overrides
Console now launches with `~`xinput1_3=n,b
Also I have these commands in the Engine.ini file but it doesn't seem to be doing anything:
[ConsoleVariables]
r.MotionBlurQuality=4
r.MotionBlur.Amount=0.39
r.MotionBlur.Max=5
r.MotionBlurSeparable=1
r.MotionBlurFiltering=0
r.MotionBlur.HalfResGather=0
r.MotionBlur.TargetFPS=85
Hello, I have the problem, yes, I am told when launching the game that it is no longer up to date for the version of the game that I installed today, version 1.0.0.4, thank you for your help
This took me a bit to troubleshoot why
t.MaxFPS=
in Engine.ini wasn't working. No matter the value I would get:t.MaxFPS= "0" LastSetBy:Console
FrameRateLimit=0.000000 in GameUserSettings.ini is the culprit. Whatever value I set that to is reflected in-game. If I comment that line and then launch the game, FrameRateLimit=0.000000 will appear at the bottom of GameUserSettings.ini
Here is my Engine.ini (I chose 69 as a test value, without it is locked to 120)
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../End/Plugins/ACLPlugin/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../End/Plugins/AlignTool/Content
Paths=../../../Engine/Plugins/Importers/USDImporter/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/MassiveEnvironment/MESMPlacementMode/Content
Paths=../../../End/Plugins/AcrePreBuild/Content
Paths=../../../End/Plugins/EndEditor/Commandlet/Content
Paths=../../../End/Plugins/EndEditor/Effect/EndCascade/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../End/Plugins/VFXNiagara/Content
Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
Paths=../../../Engine/Plugins/FX/NiagaraSimulationStages/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../End/Plugins/EndEditor/NaviMap/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/MeshPainting/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/PrecomputedLightEnvironment/Content
Paths=../../../Engine/Plugins/VolumetricFogInjection/Content
[ConsoleVariables]
# After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
t.MaxFPS=69
I've read here that r.VSync=0 might be needed but I didn't see a difference and bUseVSync=False is already set in GameUserSettings.ini
I am unsure if other variables are affected. bUseDynamicResolution=False is listed in GameUserSettings.ini whether by default or via the ConsoleVariables set above. I've also noticed that despite in-game resolution being set to 1440p it says 1280x720 in GameUserSettings.ini so I'm not sure if any of those variables can be trusted or not. Fun stuff.
So for those that are unable to get t.MaxFPS= to work, instead use FrameRateLimit= in GameUserSettings.ini (in the same folder as Engine.ini).