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emoose

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emoose

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592 comments

  1. LochStarkiller
    LochStarkiller
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    Sticky
    How to Toggle Freecam
    Once in-game, press ~ to open the console. Type toggledebugcamera, then press Enter to enable the freecam; repeat to disable it.
    1. emoose
      emoose
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      2.1 should also allow it to work with M+KB too :)

      (E: had to remove some posts from this thread since the sticky was cluttered, apologies if there were questions removed, feel free to post it as a separate thread though)
    2. gemGreg
      gemGreg
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      yup. This is what I am doing.
      1. Find a nice moment during cutscene.
      2. Press ESC and then G for photo mode
      3. Press R to hide UI
      4. Open dev console and actuvate free cam. :)
      5. Make a photo / photos.
      6. Deactivate free cam (importat before you leave photo mode. I messed up camera position once leaving this on)
      7. leave photo mode.
    3. spinlinelol
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      If you have a controller you can do it with the sticks.
      EDIT: If you press them in you can even go up and down.
    4. nincube8
      nincube8
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      It doesn't matter. I know the console commands. I posted the list. You removed it. So what. Good luck and thank you for the mod.
    5. Firedogythemaster
      Firedogythemaster
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      Why oh god why are you using tilde key? Most Scandinavian keyboards does not have it.

      Is there a way to change that ungodly hotkey to something common across keyboards?
    6. Romangelo
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      In the same folder as Engine.ini, there's another file called Input.ini. Open it up and put this:

      [/Script/Engine.InputSettings]
      ConsoleKeys=P

      This will open console command with P key instead of the grave key.
    7. eljesus
      eljesus
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      Thank you, having a Spanish keyboard, this helped
    8. toiletduk
      toiletduk
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      The main reason the tilde key is used is that it's been kind of the tradition since Quake, at least in English-speaking countries. I'm curious what key was used in Scandinavian releases.
    9. Only4NudeMods
      Only4NudeMods
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      is there a way to disable the camera focus blur effect when you move the free camera during cutscenes?
      i have disabled depth of field and motion blur in ini

    10. snak108
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      Haven't figured out a way to disable DOF, but as a workaround, you can adjust focal length with ., keys (period, comma)
      DOF is more pronounced as focal length increases, but this can be used to compose shots. As long as the camera remains at the focused distance (easy to tell when you increase the focal length), your shots will be crisp despite DOF being enabled. Also, reducing the focal length reduces the aperture size effect, so you could possibly get away with a super low focal length (like < 20mm guessing) and DOF effect will be less noticeable. 
    11. zidanesg1
      zidanesg1
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      how do I remove the menu on debugcamera, is on the way of a nice pic... in the menu it says to press R, but it wont go awayunless i disable the debugcam, and by then it fixes back to cloud. help?

      nevermind am stupid.. just found out, remove menu first then apply free cam xD i feel silly XD 
    12. zidanesg1
      zidanesg1
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      ok. after some trials, ive realized that, during cutscenes to avoid bluringness, a combination of moving the camera forward with analog stick and using pad up and down to zoom in and out can work to put stuff on sharp again.. like for example if you are in the default perfect angle and distance with camera to make look sharp but then you move with it too close and gets blurry, if you play with the zoom out it will unblurry it and be closer than the actual 'cam' is.. its a work around for now 
    13. Souljumper89
      Souljumper89
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      It would be great if you could repost or send me the console commands?
    14. zeroenaz
      zeroenaz
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      plz can you pass the list of console commands for me
    15. sfosnot
      sfosnot
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      Skill issue
  2. Sunda06
    Sunda06
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    I've tried 15 times, and the console still won't open
    So annoying But I finally found a solution
    the console doesn't open if the RE-UE4SS FF7R mod is enabled,
    and the keyboard must be set to English
  3. Gluchacki
    Gluchacki
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    Game says your mod is outdated
  4. goutdpainful
    goutdpainful
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    Console is working but for some reason the engine.ini file is not working. any troubleshoot on this? I tried putting in default fov to see it and it doesnt work.
  5. YourLittleHelper
    YourLittleHelper
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    is there a reason why when i use this mod

    https://www.nexusmods.com/finalfantasy7rebirth/mods/268

    for some reason i cant open console anymore from this mod?
  6. YourLittleHelper
    YourLittleHelper
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    my quest is bugged in kalm town the aerith one when we run up the tower and check the first sight and shes sayin "midgard is the other side" and when we go other side nothing happens i cant talk with aerith and nothing is happening i tried reloading 10 times and still nothing can i somehow skip this quest with console command?
  7. nincube8
    nincube8
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    I go to play a new game today vanilla without the dev hook installed. It freezes.
    I install dev hook, get a bit further into chapter 1, and on Materia Boss, it freezes.
    Then I uninstalled it, and never install it again. 
    Too bad.... We can do better than this in 2025.
  8. WarpedEdge
    WarpedEdge
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    @emoose

    I got linux working with the console for Rebirth, maybe can be done the same with Remake


    • Steps in case others ask here:

      • Protontricks for FFVIIRebirth > Install vcrun2022,
      • Change steam game compatibility to "Steam Tinker Launch",
      • Launch game and the menu will appear > Main Menu > Game Menu,
      • At the bottom where wine options are, i just added in the dll overridesxinput1_3=n,b
      Console now launches with `~`
  9. maoyumi
    maoyumi
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    I'm one of those people that like having motion blur on and it almost looks like the game doesn't have any at all. Is there a way to enable it or make it more pronounced? I'm in the open world area of the game and I get 40 fps and without the motion blur it's pretty jarring. Any help is appreciated.

    Also I have these commands in the Engine.ini file but it doesn't seem to be doing anything:

    [ConsoleVariables]
    r.MotionBlurQuality=4
    r.MotionBlur.Amount=0.39
    r.MotionBlur.Max=5
    r.MotionBlurSeparable=1
    r.MotionBlurFiltering=0
    r.MotionBlur.HalfResGather=0
    r.MotionBlur.TargetFPS=85
  10. mendo363
    mendo363
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    Hello, I have the problem, yes, I am told when launching the game that it is no longer up to date for the version of the game that I installed today, version 1.0.0.4, thank you for your help
    1. mendo363
      mendo363
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      Problem resolved, I had an old file, after a Fresh Install i did not take the right one. It works perfectly, thanks
  11. hokie8320
    hokie8320
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    t.MaxFPS= is being overridden by GameUserSettings.ini

    This took me a bit to troubleshoot whyt.MaxFPS=in Engine.ini wasn't working. No matter the value I would get: t.MaxFPS= "0" LastSetBy:Console
    FrameRateLimit=0.000000 in GameUserSettings.ini is the culprit. Whatever value I set that to is reflected in-game. If I comment that line and then launch the game, FrameRateLimit=0.000000 will appear at the bottom of GameUserSettings.ini

    Here is my Engine.ini (I chose 69 as a test value, without it is locked to 120)

    [Core.System]
    Paths=../../../Engine/Content
    Paths=%GAMEDIR%Content
    Paths=../../../End/Plugins/ACLPlugin/Content
    Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
    Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
    Paths=../../../End/Plugins/AlignTool/Content
    Paths=../../../Engine/Plugins/Importers/USDImporter/Content
    Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
    Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
    Paths=../../../Engine/Plugins/MassiveEnvironment/MESMPlacementMode/Content
    Paths=../../../End/Plugins/AcrePreBuild/Content
    Paths=../../../End/Plugins/EndEditor/Commandlet/Content
    Paths=../../../End/Plugins/EndEditor/Effect/EndCascade/Content
    Paths=../../../Engine/Plugins/FX/Niagara/Content
    Paths=../../../End/Plugins/VFXNiagara/Content
    Paths=../../../Engine/Plugins/FX/NiagaraExtras/Content
    Paths=../../../Engine/Plugins/FX/NiagaraSimulationStages/Content
    Paths=../../../Engine/Plugins/2D/Paper2D/Content
    Paths=../../../End/Plugins/EndEditor/NaviMap/Content
    Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
    Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
    Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
    Paths=../../../Engine/Plugins/MeshPainting/Content
    Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
    Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
    Paths=../../../Engine/Plugins/PrecomputedLightEnvironment/Content
    Paths=../../../Engine/Plugins/VolumetricFogInjection/Content

    [ConsoleVariables]
    # After setting cvars here, you can check they've applied by opening dev-console ingame and entering the cvar name (without the=value)
    r.DynamicRes.OperationMode=0
    r.DynamicRes.MinScreenPercentage=100
    t.MaxFPS=69

    I've read here that r.VSync=0 might be needed but I didn't see a difference and bUseVSync=False is already set in GameUserSettings.ini

    I am unsure if other variables are affected. bUseDynamicResolution=False is listed in GameUserSettings.ini whether by default or via the ConsoleVariables set above. I've also noticed that despite in-game resolution being set to 1440p it says 1280x720 in GameUserSettings.ini so I'm not sure if any of those variables can be trusted or not. Fun stuff.


    So for those that are unable to get t.MaxFPS= to work, instead use FrameRateLimit= in GameUserSettings.ini (in the same folder as Engine.ini).