It would be nice if there was a way that behind the scenes it could be made so that once the folio of level 3 is unlocked, the requirements (2 synergy abilities be used) are in a state of always being met so that when we do a limit break we can select between one of the three. I'm sure you are already aware of the desire for this function while at the same time it doesn't sound like that is quite possible yet.
Yes, the LV could be changed but for the moment I will not make more versions of this mod, sharing a lot of content with which the same group of users interact reduces the rewards (Donation Points) offered to the authors, it would be counterproductive to invest hours in something that I will not use.
Donation Points - How they work
The system has a diminishing returns aspect to it. After a certain number of interactions from the same user across all your mods, the value of these interactions drops drastically. It can and does drop to 0.
We reward authors for posting a variety of content that appeals to lots of different users. Consider diversifying the type of mods you make, or branching out into modding a different game that interests you.
I don't know if it is possible to increase the damage level of the genji gloves, I haven't seen anything in the internal files that allows me to change that value, but maybe someone will find it at some point.
Do you have any thoughts about how to implement Magnify All for materia, like from Remake?
All of the magic spells are listed under BattleAbility.uasset from Pak3 but I don't know how the Magnify Materia flags enable multi-targeting on spells.
I wonder if Arcane Ward would work if its effect were switched from double cast to magnify the spell? I'm not sure how to change the function of a parameter though rather than just a quantitative numerical entry.
How strange, I downloaded it and checked it again in case the mod was uploaded wrong but it was impossible for me to recreate that crash error and everything works fine.
I can't give an answer to what happens to them, I can only say test the mod alone without any real time code injector like UE4SS or other mod and on the latest version of the game (although it should be compatible with all versions).
Another welcomed QoL mod, I wish we could just pick the limit break we want to use just like in OG instead of having to use 2 synergy attacks in order to access the level 3.
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btw may i ask if its possible for you to adjust genji gloves limitless power 99999 damage to higher?
I don't know if it is possible to increase the damage level of the genji gloves, I haven't seen anything in the internal files that allows me to change that value, but maybe someone will find it at some point.
All of the magic spells are listed under BattleAbility.uasset from Pak3 but I don't know how the Magnify Materia flags enable multi-targeting on spells.
I wonder if Arcane Ward would work if its effect were switched from double cast to magnify the spell? I'm not sure how to change the function of a parameter though rather than just a quantitative numerical entry.
Clicking Limit crashes the game every time !