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Gantz79

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117 comments

  1. jasonpklee
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    [EDIT] Nevermind, I just realised the tool I was using wasn't saving arrays properly. It's all working now.

    Thanks for this mod. Wholesale changing all equipment was just a bit too far for me though, so I thought I'd learn to mod and create my own version.

    I managed to replicate most of the features here but one little thing still eludes me. How do you modify the number of skill slots on weapons? I'm assuming it's all part of Equipment.uasset?

    I changed the SkillCoreSlotMax_Array to all 8 but that didn't work. I also tried changing the SkillCoreSlotNum value to 8, that also didn't work. Could you please kindly point me in the right direction?
  2. gamer116
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    I'm sorry but can you explain to me how to convert a Uasset file into pak, ucas, and utoc? All im trying to do is modify the stats in the game with the ff7 editor, and place them in the ~mods folder. For whatever reason all the mods have to be in pak, ucas, and utoc format.
    1. Gantz79
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      It is well explained in the second post of #rebith-modding-tutorials on the Discord channel of OpenFF7R

      Tonic Water — 27/1/25, 14:18
      **How to package your mod with UnrealReZen for "Final Fantasy 7 Rebirth"** (Old method)

      **Prerequisites:**
      UnrealReZen can be obtained here: https://github.com/rm-NoobInCoding/UnrealReZen, extract the zip file into a folder

      Example Mod:

      pakchunk4optional-Windows.utoc/End/Content/Character/Player/PC0002_00_Tifa_Standard/Texture/PC0002_00_Skin_C.uasset

      **1.**
      Export the asset with FModel, edit it and put them in a folder WITH THE SAME STRUCTURE that you name to whatever, in this example i use MyModContent

      MyModContent/End/Content/Character/Player/PC0002_00_Tifa_Standard/Texture/PC0002_00_Skin_C.uasset

      **2.**
      Now you open the CMD from the UnrealReZen folder by writing "cmd" in the path and hit enter and use the argument:

      UnrealReZen.exe --content-path "C:\FF7Rebirth\MyModContent" --compression-format Zlib --engine-version GAME_UE4_26 --game-dir "C:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Paks" --output-path "C:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Paks\MyModName_P.utoc"

      This will make three files (MyModName_P.utoc / MyModName_P.ucas / MyModName.pak) in the "C:\SteamLibrary\steamapps\common\FINAL FANTASY VII REBIRTH\Paks" folder.

      **3.**
      Now you Need to open the pakchunk4optional.ucas from the paks Folder in an Hex Editor and copy the first 10 Bytes (20 bits)
      Then you open your MyModName.ucas in an hex Editor and REPLACE the first 10 Bytes with them.

      (For this guide i used NoobInCodings guide from his github and changed it to match FF7Rebirth)
  3. gamer116
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    how do i find the tutorials on the discord channel?
    1. Gantz79
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      I remind you that you have to react to the ad that exists in #Rules by marking one of the emojis after the sentence:
      -Please react here for the Moral Support Role after reading over #⁠welcome and ⁠#rules !
      After that you can look at all the Rebirth Modding tabs and there are all the tutorials and resources you need.
  4. gamer116
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    I'm really sorry to keep bugging you, but i cant get the discord channel to work for me. Also the UnrealReZen_V01 keeps closing instantly when I try to open it. Also the FModel keeps saying it cannot run from an archive file and that access to path is denied? can i ask what im doing wrong? Is their maybe a youtube channel or something I can watch?
    1. Gantz79
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      I would need too many hours to explain the complexity involved in modding this game, so I referred you to the Discord channel where all the tutorials are, sorry I can not help you with anything but I usually do not have time to train new modders, so I always facilitate the way to learn through the corresponding modding community, it is very strange that you can not access a public channel.
  5. gamer116
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    Oh ok then, can you please tell me the software you used to create this file? 
    1. Gantz79
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      If you want to learn how to create your own mod I recommend the best community that exists for FFVII
      OpenFF7R
  6. gamer116
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    Do you of any editor that can make it so that all character stats can go up to like 2billion? Also maybe an item editor where I can make a weapon or armor that can give me 2 billion health?
    1. Gantz79
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      It is not possible to exceed the vanilla limit of 9999 HP by modifying objects or characters, but it is certainly possible to edit these values with an editor such as Cheat Engine.
  7. Quakes69
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    Is there a way you can do this
    https://www.nexusmods.com/finalfantasy7remake/mods/85
    Equipment Rebalance: Base version, has Materia slot increases, Armor Defense buffs, and minor weapon tweaks.
    Equipment Rebalance - Slots only: ONLY modifies the Materia slots on weapons and armor. No stats are touched.
    for FFVII-REBIRTH for the progression part? Not MAX LV 8 Slot Beginning. For both Weapon, Armor, and Skills. Progression of the Materia adding the 2 slots in the beginning.
    1. Gantz79
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      Surely yes, but the author of that mod will know how to do it better than me, as I am completely unaware of the changes made.
    2. Quakes69
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      I'd do it myself if I knew how. Not a stranger to coding, but have no clue on mods. Or even where to begin.

      That mod is for FFVII-REMAKE. Worked great. The level progression of the Materia slots unlocking was the chit. 2 Linked Materia in the beginning for Weapon, and Armor, and than the progression of linked Materia. The Weapon Balance redo I didn't pay attention to. Though I did have it applied. Just didn't pay attention to that. Anyways, I don't think that person has FFVII-REBIRTH. I will go ask in that person's thread.

      Thanks,
      SubZero DeZigns

      Edit:
      Seems people have already asked. I'm getting the vibe that person may not have Rebirth, or life is busy. You know how that goes.

      Thanks for the reply

      BTW, I like a challenge. The 8slot unlocked was just not my style. Seemed to much in getting your challenges handed to you. I know some people like having 0 challenges, but it's not my style.
    3. Gantz79
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      This mod allows you to have only 1 double slot extra from the beginning of the game if you are only interested, only when you reach the maximum level of the weapon in the final chapters you will have 4 double slots in all weapons and you have the option to have 4 double slots or not in the armor.

      If you want to learn how to create your own mod I recommend the best community that exists for FFVII
      OpenFF7R
    4. Quakes69
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      Right, progression. Starting of a double slot. Though REMAKE didn't have any Skill mod in it. Don't think there was any Skill mods for REMAKE.
  8. alvin91chin
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    Hi Mate, thanks for your efforts!
    Can u add on a mod that increase or doubled effects of materia just like u made for Remake ?
    1. Gantz79
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      I have something already uploaded and ready for the materia and also a mod that duplicates the effects, but until next month I won't liberate it because this month I shared too many mods and updates for many games and as I am in the donation program that now is counterproductive and would make them reduce a lot or even to 0.
      Donation Points - How they work

      The system no longer works off of Unique Downloads (UDL) over all time but instead on interactions that occur over a month.

      The system has a diminishing returns aspect to it. After a certain number of interactions from the same user across all your mods, the value of these interactions drops drastically. It can and does drop to 0.

      We reward authors for posting a variety of content that appeals to lots of different users. Consider diversifying the type of mods you make, or branching out into modding a different game that interests you. 
  9. ABAFEs
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    Hello, and thank you for this mod.
    I have a problem, and I'm not sure if it's because I don't understand or because my English is too poor.
    The thing is, I downloaded the file "8 Materia Slots in MAX LV Weapons and All Armors-61-1-1-1737996636.rar", and I thought I would get the maximum number of slots when weapons and armor reached their max level.
    However, what I found is that at level 1, weapons already have 4 slots (2+2), and armor starts with 8 slots from the beginning (2+2+2+2).
    Am I using the wrong file, or is there an explanation for this that I'm not considering?
    1. Gantz79
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      8 Materia Slots in MAX LV Weapons and All Armors
      -Increases 1 extra Double Materia Slot for all Weapons from start of the game, when the weapon reaches its maximum level it will have 4 Double Materia slots (see the picture).
      -Gives all Armors 4 Double Materia Slots from start of the game.
  10. Nicro0127
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    Hey, bro. Thanks for ur nice mod sincerely. I failed to increase skill slots because the ff7r data editor can't edit arrays. I wanna make some other modifications in Equipment.uasset but I also like  ur mod. Would u tell me how to make the skill core slot increase with weapon level? Or May u send me a copy of your Uasset?
    1. Gantz79
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      The mod is very simple, I don't modify the vanilla increase of the weapons when they level up, the only thing I did is to add to the base weapon 1 double slot of base parameters in “MateriaSlotDouble” nothing else.
    2. Nicro0127
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      Thanks a lot!