Have to second what some other comments have said - the new 1.1 update of this mod causes a "fatal error" message upon starting the game and then crashes it. Reverting to the 1.0 version still works.
I can't fix it because this error seems to be random for some users, the mod was compiled exactly the same as the previous mod using the same ZEN LOADER packaging program and with the same settings, it has been quite impossible for me to recreate this error in my games and it seems to be caused by save games that have used certain mods from other authors.
I can not offer support because I do not know what causes this error to a small minority of users, right now about 5000 users use the mod without problems so the only thing that can be a variation in the data of some saved games that use mods that I do not know or something else that stayed in them. It also gives you error if you start a new game? I ask because I and a few acquaintances have not been able to recreate these errors. Otherwise there are no changes or differences with the previous mod except for the uasset of the new characters.
The fatal error message occurs right as FF7 Rebirth starts up. Before the main menu even shows up the game crashes with the fatal error should the 1.1 version of this mod be active, the 1.0 specifically doesn't have that issue. For whatever reason, something you did with 1.1 broke the game since its only with the update that issues start springing up.
I have tried reinstalling the entire game since I haven't identified at that point that it was this mod causing the issue, but even then it didn't fix the crashes. After deactivating my 3 mods (this, Ultimate Engine Tweaks, and FF7Hook) and running each one by one I did narrow that the crashes specifically come from the 1.1 version of this mod.
I didn't do anything different from the previous mod I just added the files: PC0009_00_BattleParam_Short_Normal.uasset PC0010_00_BattleParam_Short_Normal.uasset BattleParam_Toad.uasset everything else was done in the same way as version 1 and I have re-downloaded and tested the mod and it is totally impossible to recreate in very game and in the game of a few friends the same error, it is not possible for me to make a fix for something that I do not know why it is happening and that only happens to a few users, so I thought that after my experience in sharing more than 800 mods the problem was the incompatibilities with other mods or injectors.
When I enabled the latest version, I got a "fetal error" when starting the game and couldn't play it. You can play the game by downloading the older version. I enabled each installed mod one by one and checked them, so there's no mistake.
I can't fix it because this error seems to be random for some users, the mod was compiled exactly the same as the previous mod using the same ZEN LOADER packaging program and with the same settings, it has been quite impossible for me to recreate this error in my games and it seems to be caused by save games that have used certain mods from other authors.
i won't repost what i said prior but i will say im no longer using your mod, and the fact you choose to ignore the issue rather then fixing it speaks volumes.
You can not fix something that is not broken and you are confusing other users and that creates problems for me, the mod was created with the original files of the game in its latest version and only some numerical data were modified, it was also packaged with the same tool as the V1 with the Retoc program with an encoding oo2core and with the specific name in UTOC of this mod to not create any conflict with other mods, if what you want is to contact the creator of the packaging tool to tell him that you among more than 3500 users the packaging does not work you are in your right, but I think that bothering the professional programmers such as Narknon, Matyalatte, Truman Kilen and Archengius does not make any sense.
The doubt was solved and answered and there is no need to maintain a conversation that what you are saying is that if you use other mods these will create a conflict with mine and the fault is of this mod, understand that it is a very absurd argument, what you can do is ask those mods to review them to be compatible with this mod.
I don't know if it is possible to modify this behavior, but it will surely create conflicts because the use of auto-weapon is limited precisely so that the characters have a skill bar in case they need it to cast magics or items.
How come some abilities like tifas unbridled strength and barrets bonus rounds get cast immedietely though? It seems some abilities are held for the reason you stated but others are used more freely
That I do not know, is how the developers implemented the attacks and I do not know all this because it is their vanilla behavior, the only thing I could do in this mod is to reduce the waiting times between attacks, the amount of time they attack and stay on defense, to make them more aggressive, I would not know how to modify the behavior of the characters is something for professionals and I'm just a Fanmodder.
Cloud, Barret, Tifa, Aerith, RedXIII, Yuffie, CaitSith, Zack, Sephiroth and all Toads will now attack more frequently without neglecting the defense, its normal state of attack will be the same as in Stagger.
I've noticed aerith won't use her ward shift ability with the materia equipped when using this mod. Any chance that can be fixed, because I love this mod besides that one small thing
The mod does not modify any of the vanilla behaviors of the characters only increase in the number of time they attack, the duration of combos and reduces the time they stand still like fools, I can't fix anything because I only modified the times and nothing else.
She uses her ability after you manually the ward down. Only then will she take advantage of it. But she won't actually place the ward down herself, you have to do that. Then she'll always go to it when she's going to cast magic on her own.
Thanks for the clarification, so it's a vanilla behavior that the game already has, I already thought it was weird that the mod created that kind of behavior but I didn't have time to test it.
I didn't understand anything at all, maybe it's the translator, but this mod only gives your teammates an increase in the number of times they attack, the duration of combos and reduces the time they stand still like fools, everything else synergy abiltites, staggered enemies, dmg buff, staggered duration, etc.... is in other files of the game and this mod doesn't modify them.
No, I guess that something so complex could only be developed by the game developers, since it would be about giving all the skills auto-cast or modifying the behavior of the characters as in FFXII.
Hello, im not sure if this rly is a thing- and i think this just started atfer the last game-update, but it seems to me this mod causes inactive partymembers to fight, even thou they are not part of the 3 selected active partymembers.
Tbh thou.. this is great :) Does a lot for the immersion if u ask me. and is easy to "balance" with mods that enhance enemies. like i said, im not 100% sure this mod is causing this, but its the only one i got installed that influences party members behavior. If u intend on looking into this, pls make sure you keep the current version to be available to download, like i said, i rly think this is amazing =)
I didn't play for a bit when MHWilds came out and when I tried to play again I got so many crashes and when going through all the mods to see which was causing it my game booted fine when disabling this one
It is not possible because the mod works for all versions of Rebirth, more than 30000 users are using this mod without problems, you will have to recheck your mods in order to find the real responsible for the cause of the crash.
256 comments
I've tried playing with only your mod active, and playing with my saves deleted. The 1.1 update specifically causes a "fatal error" crash still.
It also gives you error if you start a new game? I ask because I and a few acquaintances have not been able to recreate these errors.
Otherwise there are no changes or differences with the previous mod except for the uasset of the new characters.
I have tried reinstalling the entire game since I haven't identified at that point that it was this mod causing the issue, but even then it didn't fix the crashes. After deactivating my 3 mods (this, Ultimate Engine Tweaks, and FF7Hook) and running each one by one I did narrow that the crashes specifically come from the 1.1 version of this mod.
PC0009_00_BattleParam_Short_Normal.uasset
PC0010_00_BattleParam_Short_Normal.uasset
BattleParam_Toad.uasset
everything else was done in the same way as version 1 and I have re-downloaded and tested the mod and it is totally impossible to recreate in very game and in the game of a few friends the same error, it is not possible for me to make a fix for something that I do not know why it is happening and that only happens to a few users, so I thought that after my experience in sharing more than 800 mods the problem was the incompatibilities with other mods or injectors.
Is Nexus mistaking?
You can play the game by downloading the older version.
I enabled each installed mod one by one and checked them, so there's no mistake.
i won't repost what i said prior but i will say im no longer using your mod, and the fact you choose to ignore the issue rather then fixing it speaks volumes.
The doubt was solved and answered and there is no need to maintain a conversation that what you are saying is that if you use other mods these will create a conflict with mine and the fault is of this mod, understand that it is a very absurd argument, what you can do is ask those mods to review them to be compatible with this mod.
but it seems to me this mod causes inactive partymembers to fight, even thou they are not part of the 3 selected active partymembers.
Tbh thou.. this is great :) Does a lot for the immersion if u ask me. and is easy to "balance" with mods that enhance enemies. like i said, im not 100% sure this mod is causing this, but its the only one i got installed that influences party members behavior. If u intend on looking into this, pls make sure you keep the current version to be available to download, like i said, i rly think this is amazing =)
Anyway, great work, thank you very much!
Can you make them do damage ?
The mod works perfectly in the latest version 1.003 of March 6 I am using it.