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File credits
Meshes and textures taken from DISSIDIA FINAL FANTASY NT, and adjusted by ColossalCake.
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Changelogs
Version 2.1
---Various Material/Texture Improvements--- -Switched the bat wing from using the game's leather shader to the game's skin shader, introducing some SSS and improving the look. -Adjusted detail UVs for the leather straps on his arm guard, improving their appearance. -Fixed visual bug with the normals on the hip armor, giving a smoother appearance.
---Various Weight-paint/Skinning Improvements--- -Fixed a visual bug relating to a stretching vertex group on the scarf. -Generally improved appearance of the scarf through merging duplicate vertices. -Widened the hip armor on the forward-back axis to reduce clipping through the leg while running. -Improved weight-painting on the chest straps.
Version 2.0
---Various Material/Texture Improvements--- -Baked new ambient occlusion maps to give areas like under the shoulder pad more shadow. -Remade scarf material. -Made better use of the original shaders. -Reorganized UV layout for higher texture resolution per UV island. -Added his black arm sleeves in places to more accurately reflect his original Kingdom Hearts design.
---Various Weight-paint/Skinning Improvements--- -Imported more of the original weight-painting, for overall better deformation. -Added physics to his bat wing. -Scaled in metal hip armor to reduce clipping with hand. -Fixed golden talons on left hand to have rigid segments -Fixed metal hip armor to move in rigid segments instead of 1 piece. -Adjusted the wrap around the Buster Sword to better conform to the sword shape, especially towards the tip end.
Cloud as redesigned in Kingdom Hearts. I will add his cape in the future once I understand how to import new physics bones. His sword is also mostly the original FFVII:R mesh, with the bandages adapted on top.
How to Install: To install this mod, simply place the .pak file(s) in into FFVIIRemakeIntergrade/End/Content/Paks/~mods.