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FrozenParagon

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focusingfoundation

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20 comments

  1. Jewel724
    Jewel724
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    I'm missing Overpower (proficiency 100%) and Unbridled Strength on Tifa for some reason. Might be from another mod I'm using, but those were
    functional before the update.
    1. focusingfoundation
      focusingfoundation
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      i haven't looked at these files since whenever i updated. i don't even remember the file structure without a memory refresher.
    2. Jewel724
      Jewel724
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      Game itself updated twice recently. Once today, once in the previous week. Possible updates broke part of the mod.
    3. focusingfoundation
      focusingfoundation
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      i don't have it installed so i can't look into this atm. if others chime in about it bring broken i'll put up a notice in my description page
  2. Shaphallow
    Shaphallow
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    Very cool mod. Neat idea. Could you make a version that only contains the changes to computer controlled characters that allow them to use their abilities in combat?
    1. focusingfoundation
      focusingfoundation
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      if i could open the computer scripted actions files (blueprints), that probably would've been my first changes. rest assured if i figure out howto I will
      also: thx :)
    2. Modman0201
      Modman0201
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      oooo i would like that very much
      hope that happends
    3. focusingfoundation
      focusingfoundation
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      it's not seeming like anytime soon :( i've rly no idea how the aggressive ai mod authors did what they did
    4. Wunk38
      Wunk38
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      Hello, fyi there's another mod called Most combative team members (https://www.nexusmods.com/finalfantasy7remake/mods/1455) wich does the same as agressive mod but they use defensive stance as well. Maybe it could help you understanding.
    5. focusingfoundation
      focusingfoundation
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      hah! I just saw most combative today. it looks promising. I posted inquery in the authors comments. if they do what I cannot I'll consider my modding goals met, but i'll settle for knowledge sharing too and maybe i can learn how to add it into this one
  3. Izaruk
    Izaruk
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    Not sure if this is a bug or I am using the mod incorrectly, but when I try to use cross slash with Cloud, no animation ensues nor can he act until combat is over.
    1. focusingfoundation
      focusingfoundation
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      if you're activating cross slash via limit break command, but you don't have 2 atb for it to consume he can get weird, but this mod should replace his lvl 1 limit with ascension to avoid this issue.
      I encountered this glitch earlier on in a testing phase but haven't encountered it since. if you have another mod that edits battlebility or charspec i can see it conflicting and causing this error
    2. Izaruk
      Izaruk
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      Actually the command is in the abilies menu rather than limit break, and it says it doesn't cost any ATB.  But it most likely is a mod conflict.  I checked and can't figure out which one might be the culprit.  It'll be easy enough to just not use cross slash as I don't really want to part with any of my other mods.  Thanks though.
    3. focusingfoundation
      focusingfoundation
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      ah that's fair, yeah. if i u can live without it and like the other mods then by all means enjoy!

      to be more transparent: clouds level 1 limit break cross-slash was moved out of the limit category to replace braver as his default non weapon based attack and the cost was changed to 2 ATB. were it possible I'd've left braver in as well cuz I like it. infact I'd love to replace focused thrust with braver and do a bit of ability shuffling after that (probably drop disorder) but the files and editor we have don't allow this yet
  4. deleted174000852
    deleted174000852
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    Which program do you make these edits?
    1. focusingfoundation
      focusingfoundation
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      https://github.com/jordanbtucker/ff7r-data-editor
  5. Izaruk
    Izaruk
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    So just to be clear, iron bladelight machine gunnail bat and wrecking ball, are now unobtainable?  And we can't use their abilites as a result?  Even if so, I love this mod.
    1. focusingfoundation
      focusingfoundation
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      I'm planning to move them to some treasure chests so it's more optional, but every weapon in the game can be obtained via late game vendors tmk. I'm not a fan of being forced inventory that I can't even remove via save editors. it irks my OCD
      moving all treasure, battlerewards and chadley related files to a new mod so the weapons are once again obtainable by normal means in this mod
      oh and glad yer enjoying it :)
  6. deleted174000852
    deleted174000852
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    How wonderful, what I needed, thank you so much for creating this
    1. focusingfoundation
      focusingfoundation
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      cheers mate