The whole point of removing TAA is to get rid of the blurriness. TAA is notorious to cause the final image to look too soft and blurred. With this mod it removes that and leaves you with naked pixels. You will have to enable another sort of AA in nvidia control panel like MSAA or SSAA, however the ahir will flicker a lot, that's the main reason SE used TAA. But the whole image looks way cleaner without TAA, so it's a worthy trade off.
just install a reshade or if nvidia enable sharpening to counter the blur. Removing TAA is gonna make it look pretty bad. I can understand using this for something like 1080p but even then i would still use reshade and add sharpening.
thats because games now days entire pipeline are designed with TAA in mind to be used in many effects/shaders to save on performance and cut back on artifacts , reason TAA looks bad to the children is they are playing at 1080p. TAA is a temporal spatial upscaling spread across multiple frames with multiple artifact/aliasing fixs written into the shader its designed to fix shimmering and general aliasing with quality similar to supersampling , and the "kids" forget every AA alg in existence blurs pixels or multiplies them.
Thanks for your mod bro. Mod seems to work, however I get noticeable flickering around edges, i.e. plants, hair. ls this normal/expected? Can I somehow remove this effect? AMD user BTW TIA
Can confirm that variable does not work. Even trying r.ScreenPercentage=200 does nothing as FPS stayed the same and GPU util is still at ~65%
Most of the time in other UE4 games I've found putting that variable into Engine.ini is the only way for it to work, such as Tales of Arise. Using it in DefaultEngine.ini or GameUserSettings.ini does nothing.
it does work but you get green artifacts if you try to use it past 1440p ive been testing different things all night and this was one of them lol works great if you plat at 1440p but if you play at 4k have fun with shiny shrek
OP you should put some installation instructions in the description. I have no idea how to install this. I see people saying put it in the Paks folder and some say put it in the mods folder. I don't see a mods folder.
What is the file path that i need to drop this file into?
Ok so the newer version you posted works without the FPS being capped. It looks almost perfect. I have a 1440p monitor and run the game at 4K. Now if we can get exclusive fullscreen working i could use AMD's VSR to render at 4K (the game will think it's native) and will downscale to 1440p applying SSAA. Now the game running no TAA and bordeless fullscreen downscales with some method internally but doesn't apply any AA. I could also trick to get VSR working in borderless fullscreen by activating GPU scaling and change my desktop resolution to 4K. Not sure if it will work properly however though.
i've tried all tricks i could find, exclusive fullscreen is not able to be enabled, only though a hex edit probably I've tried VSR using the desktop method but it doesn't seem to make any difference, it's the same quality without any type of AA applied. So unless there is some way to enable exclusive fullscreen i can't say yet if VSR is working properly or not
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USE THE FFVIIHOOK MOD TO DISABLE TAA AND DRS AND WHATEVER YOU DESIRE INSTEAD
Create Engine.ini like in the description in FFVIIHOOK mod and paste these settings instead:
[SystemSettings]
r.DynamicRes.MinScreenPercentage=100 ;Sets Minimum Dynamic Resolution Scaling to 100%
r.DynamicRes.OperationMode=0 ;Disables Dynamic Resolution Scaling // 0=off 2=on
r.AntiAliasingQuality=0
r.PostProcessAAQuality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0
r.DefaultFeature.AntiAliasing=0 ;Disable AA
r.DefaultFeature.AntiAliasing=False
r.TonemapperFilm=0
r.TonemapperSharpening=0
r.Tonemapper.GrainQuantization=0 ;Disables film grain
r.Tonemapper.Sharpen=0
I tried to enable MSAA in its place, but in this game it looks like MSAA doesnt work for whatever reason.
Mod seems to work, however I get noticeable flickering around edges, i.e. plants, hair.
ls this normal/expected?
Can I somehow remove this effect?
AMD user BTW
TIA
r.DefaultFeature.MotionBlur=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.ScreenPercentage=150
Most of the time in other UE4 games I've found putting that variable into Engine.ini is the only way for it to work, such as Tales of Arise. Using it in DefaultEngine.ini or GameUserSettings.ini does nothing.
works great if you plat at 1440p but if you play at 4k have fun with shiny shrek
I play at 4K and this is at 200% render scale
What is the file path that i need to drop this file into?
Then place it in there.
Hopefully this helps.
For those wondering it is:
(Epic Games Folder location)\FFVIIRemakeIntergrade\End\Content\Paks\~mods
if you don't have ~mods then just make a fodler named that and drop the file into it.
I could also trick to get VSR working in borderless fullscreen by activating GPU scaling and change my desktop resolution to 4K. Not sure if it will work properly however though.
I've tried VSR using the desktop method but it doesn't seem to make any difference, it's the same quality without any type of AA applied.
So unless there is some way to enable exclusive fullscreen i can't say yet if VSR is working properly or not