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Poponos

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  1. Poponos
    Poponos
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    THIS METHOD IS NOW OBSOLETE

    USE THE FFVIIHOOK MOD TO DISABLE
    TAA AND DRS AND WHATEVER YOU DESIRE INSTEAD

    Create Engine.ini like in the description in FFVIIHOOK mod and paste these settings instead:

    [SystemSettings]
    r.DynamicRes.MinScreenPercentage=100 ;Sets Minimum Dynamic Resolution Scaling to 100%
    r.DynamicRes.OperationMode=0 ;Disables Dynamic Resolution Scaling // 0=off  2=on
    r.AntiAliasingQuality=0
    r.PostProcessAAQuality=0
    r.TemporalAAQuality=0
    r.TemporalAASamples=0
    r.DefaultFeature.AntiAliasing=0 ;Disable AA
    r.DefaultFeature.AntiAliasing=False
    r.TonemapperFilm=0
    r.TonemapperSharpening=0
    r.Tonemapper.GrainQuantization=0 ;Disables film grain
    r.Tonemapper.Sharpen=0
  2. FGXraven
    FGXraven
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    Hope you release a TAA off mod for FINAL FANTASY XVI:_)
  3. alexjh
    alexjh
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    Somehow makes my game look even worse. Flickering square pixels everywhere
    1. Poponos
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      that is the whole idea
    2. versale
      versale
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      The whole point of removing TAA is to get rid of the blurriness. TAA is notorious to cause the final image to look too soft and blurred. With this mod it removes that and leaves you with naked pixels. You will have to enable another sort of AA in nvidia control panel like MSAA or SSAA, however the ahir will flicker a lot, that's the main reason SE used TAA. But the whole image looks way cleaner without TAA, so it's a worthy trade off.
    3. ZioPao
      ZioPao
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      Forced MSAA from the drivers doesn't work with DX11/12 applications generally.
    4. remmy88
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      just install a reshade or if nvidia enable sharpening to counter the blur. Removing TAA is gonna make it look pretty bad. I can understand using this for something like 1080p but even then i would still use reshade and add sharpening.
    5. Selene69s
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      thats because games now days entire pipeline are designed with TAA in mind to be used in many effects/shaders to save on performance and cut back on artifacts , reason TAA looks bad to the children is they are playing at 1080p. TAA is a temporal spatial upscaling spread across multiple frames with multiple artifact/aliasing fixs written into the shader its designed to fix shimmering and general aliasing with quality similar to supersampling , and the "kids" forget every AA alg in existence blurs pixels or multiplies them. 
    6. Poponos
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      No, TAA introduces more problems and artifacts. That´s the problem.
    7. TysoPiccaso
      TysoPiccaso
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      the pros outweigh the cons
    8. chrcoluk
      chrcoluk
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      I disabled TAA in the console live in game, and the shimmering was unreal, blurring isnt the best but its absolute king over shimmering. (flickering).

      I tried to enable MSAA in its place, but in this game it looks like MSAA doesnt work for whatever reason.
    9. haloce2210
      haloce2210
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      Forced AA solutions from NVCP DON'T work, only FXAA. They only fully work for dx9 games. People who think that does are under the effect of placebo.
    10. Hobosapiens
      Hobosapiens
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      Use Nvidia filter and refine your graphics EZPZ 
  4. afshin76
    afshin76
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    Any way to change the resolution to 8k?
    1. Poponos
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      currently, no.
    2. fxwzyj1021
      fxwzyj1021
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      Change it in your Geforce Experience settings if you are using NV
    3. Poponos
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      Flawlesswidescreen should now support 8k.
  5. kfjdgbvsdfkljgb
    kfjdgbvsdfkljgb
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    Thanks for your mod bro.
    Mod seems to work, however I get noticeable flickering around edges, i.e. plants, hair.
    ls this normal/expected?
    Can I somehow remove this effect?
    AMD user BTW
    TIA
    1. Poponos
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      Yes, that is expected.
    2. FainOnFire
      FainOnFire
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      Is there any way we can reduce/fix the flickering effect?
    3. TysoPiccaso
      TysoPiccaso
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      enable TAA
  6. crocolligator
    crocolligator
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    Why not add the lines to remove motion blur on the engine.ini method? They don't work? 

    r.DefaultFeature.MotionBlur=0
    r.MotionBlur.Max=0
    r.MotionBlurQuality=0
    1. Poponos
      Poponos
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      They should work, there are all kinds of people. Some like blur others don´t. This is just no TAA.
  7. deleted53631521
    deleted53631521
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    what's TAA and why do people want it gone?
    1. Poponos
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  8. ericksonlee33
    ericksonlee33
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    hmm what setting should i change to chnage the render resolution to 150% ?
    1. Poponos
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      try
      r.ScreenPercentage=150
    2. Monteszc95
      Monteszc95
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      Just add this line?
    3. Monteszc95
      Monteszc95
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      Just add this line?
    4. wmulls
      wmulls
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      Can confirm that variable does not work. Even trying r.ScreenPercentage=200 does nothing as FPS stayed the same and GPU util is still at ~65%

      Most of the time in other UE4 games I've found putting that variable into Engine.ini is the only way for it to work, such as Tales of Arise. Using it in DefaultEngine.ini or GameUserSettings.ini does nothing.
    5. Monteszc95
      Monteszc95
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      I earned 200% and it hit performance hard, but green graphical artifacts appeared.
    6. joemossjr21
      joemossjr21
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      it does work but you get green artifacts if you try to use it past 1440p ive been testing different things all night and this was one of them lol
      works great if you plat at 1440p but if you play at 4k have fun with shiny shrek
    7. wmulls
      wmulls
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      Ok I didn't put the file in my ~mods folder.
      I play at 4K and this is at 200% render scale
    8. Monteszc95
      Monteszc95
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      Can't solve this problem?
    9. kimimaru
      kimimaru
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      any solution?
  9. Professorbag
    Professorbag
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    OP you should put some installation instructions in the description. I have no idea how to install this. I see people saying put it in the Paks folder and some say put it in the mods folder. I don't see a mods folder.

    What is the file path that i need to drop this file into?
    1. ADizzyMage
      ADizzyMage
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      In the paks folder, make another folder called '~mods' (Minus the ' ')

      Then place it in there. 

      Hopefully this helps. 
    2. Professorbag
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      That worked. Thanks!

      For those wondering it is:
      (Epic Games Folder location)\FFVIIRemakeIntergrade\End\Content\Paks\~mods

      if you don't have ~mods then just make a fodler named that and drop the file into it.
  10. Ankokuu
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    Does anyone know why resolution scaler over 100% produces green smear?
  11. st0rm53
    st0rm53
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    Ok so the newer version you posted works without the FPS being capped. It looks almost perfect. I have a 1440p monitor and run the game at 4K. Now if we can get exclusive fullscreen working i could use AMD's VSR to render at 4K (the game will think it's native) and will downscale to 1440p applying SSAA. Now the game running no TAA and bordeless fullscreen downscales with some method internally but doesn't apply any AA. 
    I could also trick to get VSR working in borderless fullscreen by activating GPU scaling and change my desktop resolution to 4K. Not sure if it will work properly however though.
    1. Poponos
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      I think there is a workaround for that. Set your monitor with vsr to 4k and set the game to 4k. It should downsample then.
    2. st0rm53
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      i've tried all tricks i could find, exclusive fullscreen is not able to be enabled, only though a hex edit probably
      I've tried VSR using the desktop method but it doesn't seem to make any difference, it's the same quality without any type of AA applied.
      So unless there is some way to enable exclusive fullscreen i can't say yet if VSR is working properly or not