A gameplay mod aimed at making the game more similar to Final Fantasy VII
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Changelogs
Version 3.20
Stagger adjustments
Version 3.19
Halved MP cost of materia
Version 3.18
Removed materia and equipment stat adjustments
"Victory Fanfare" plays when leveling up
Version 3.17
Adjusted skill stagger mult damage
Barret's Overcharge ability now increases stagger mult damage
Version 3.16a
Further adjustments to stagger damage mult attacks
Version 3.16
Adjusted stagger damage mult rates on skills
Version 3.15
Stagger damage now starts at 100% and caps at 500%
Attacks that deal bonus stagger damage now also increase the stagger damage multiplier
Grenades and other explosive items are better at staggering
Version 3.14
Adjusted how much ATB is charged at the start of combat
Version 3.13
Reverted damage and defense values to vanilla settings
Version 3.12
Balance adjustments
Dodging no longer drains ATB
Slowed ATB gauge during actions
Sped up passive ATB generation
Version 3.11
ATB is no longer slowed when taking damage or during actions
Classic Combat - Wait Mode ATB is a minor combat overhaul aiming to bring Intergrade closer to Classic
Features Combat utilizes a timed ATB system Every party member slowly gains ATB over time Attacking no longer fills the ATB gauge Adjusted combat balance Dodging drains ATB while blocking slows ATB generation AI party members now have as much aggro weight as the player Limit Break is only gained by taking damage No MP regeneration Custom classic title screen Classic style 'ATB ready' sound effect Rebirth This mod has been ported to Final Fantasy VII Rebirth at Classic Combat - Wait Mode ATB
Installation Extract the archive to the Final Fantasy VII - Remake Intergrade\End\Content\Paks\~mods folder
Uninstallation Delete zClassicCombat.pak from the ~mods folder