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  1. BaselineX
    BaselineX
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    IF YOUR GAME CRASHES / GAME WINDOW DISAPPEARS
    This method involves a dx11->Vulkan wrapper, if your game runs in directx 12 it's gonna crash 100%. Please make sure that your game is running in directx 11 mode. Run the game with RTSS overlay on and make sure you see D3D11 in the top left corner like in this screenshot. Only after reaching this step you should try and run the game with the two DXVK dlls.

    If your game still crashes:
    - double check if you use the correct game path for the dlls - Final Fantasy VII Remake Intergrade\End\Binaries\Win64
    - disable Geforce Experience in-game overlay
    - if the game is not launching correctly the cache file it generates (ff7remake_.dxvk-cache) needs to be deleted EVERYtime until it runs, else it'll produce a fatal error every time >> once the game does launch correctly it should be fine from then out
    - try running the game without the dxvk.conf file I've attached on nexusmods
    - you could also try presssing alt+tab, the main window just might be hidden
    - set Nvidia or AMD driver profile for the game to default, don't force any vsync, don't force pre-rendered frames, etc
    Audio stutter:
    - try limiting your fps in Nvidia driver settings or SpecialK's global injector instead of using RTSS
    Green artifacts in certain areas:
    - I don't think there's any fix, these green lights are probably misinterpreted shaders due to DXVK being work in progress

    Do not expect miracles. If you try everything here and the framerate is still all over the place, I suggest you to wait for an official patch that fixes the performance. There's only so much one can do to fix this broken mess of a game.
  2. raijogamer
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    Hello! It's work great the stutter gone but Is there way to use re-shade when using this because re-shade dxgi(1) is also needed. New dxvk-async-1.9.2 also have dxgi(2) it have a conflict both of them. Any tips to use re-shade at the same time without conflicting dxgi
    1. BaselineX
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      Simply reinstall ReShade and select Vulkan instead of Direct3D 10/11/12.

      You don't need any reshade dll files in the folder for Vulkan games! You're probably using a dll for d3d, which would be incompatible since the game is not running in DirectX 11/12 anymore.

      Pinned this comment for others who want to use ReShade.
  3. RdolaXU
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    (FIX) Green artifacts in certain areas:

    r.SceneColorFormat=0
    r.PostProcessingColorFormat=1

    Add these two lines to your Engine.ini and it will be fixed.

    If you have the following lines, remove them:

    r.SceneColorFringe.Max=0
    r.SceneColorFringeQuality=0

    If you don't remove these two lines then faces will light up weird in the dark.
    1. eradettte
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      added this lines to my dxvk.conf :

      r.SceneColorFormat=0
      r.PostProcessingColorFormat=1
      green artifacts are still there.

      my config doesn't have this lines.
      r.SceneColorFringe.Max=0
      r.SceneColorFringeQuality=0
    2. RdolaXU
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      Sorry for not explaining. I meant to your Engine.ini (FFVIIHook mod)
  4. eclatriomphe
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    Is there anyone using Special K for HDR with this DXVK wrapper? I can't apply these both at the same time...
    Anyone help? T.T
    1. MajorPaulPhoenix
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      dxvk 2.1 added HDR support.

      How to:
      1.) Delete the -dx11 launch parameter.
      2.) Download this: https://github.com/doitsujin/dxvk/releases/download/v2.1/dxvk-2.1.tar.gz -> copy the files d3d11.dll and dxgi.dll from x64 folder into Final Fantasy VII Remake -> End -> Binaries -> Win64
      3.) Download this: https://github.com/HansKristian-Work/vkd3d-proton/releases/download/v2.8/vkd3d-proton-2.8.tar.zst -> copy the file d3d12.dll from x64 folder into Final Fantasy VII Remake -> End -> Binaries -> Win64
      4.)Create a new file called "dxvk.conf" inside the "Final Fantasy VII Remake -> End -> Binaries -> Win64" folder.
      5.)Open the file with a txt editor and add: dxgi.enableHDR = True -> save and close it.
      6.) Start the game.

      This is a DX11->Vulkan->"DX12" wrapper, it still uses Vulkan but the game can now correcty detect HDR.
    2. Chromah
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      This worked thanks a lot. For anyone that has issues opening the tar.zst file > I've used peazip to extract the file, i was unable to extract the file with 7zip due to tar.zst being a linux file.
    3. AverageModsUser
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      This doesnt work for me?
    4. eclatriomphe
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      Late to see this reply, thanks MajorPaulPhoenix
      Anyone knows if it is possible to use it with ReShade ?
    5. Sloveryy
      Sloveryy
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      This used to work with game version 1.03 but with NOT with the latest 1.04 :(
    6. eclatriomphe
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      Sad
    7. ICEJOCKO
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      I believe you should also install d3d12core.dll from vk3dproton to be able to launch game with "dx-11-vulkan-dx12" method.
      And also dont add r.SceneColorFormat=0 and r.PostProcessingColorFormat=1 to Engine.ini or youll get weird purple lights.
    8. slowchu
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      This worked great, most recent update. Make sure to use the links provided and not the newest versions. I made the mistake of using the newest version of vkd3d for the .dll and it didn't work. 
    9. eclatriomphe
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      Good to know, thx slowchu
    10. DustyWhiskers
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      OMG this worked! You are a god damn hero! Been trying to figure this out for hours.

      Note for everyone else, I do recommend that when following his instructions, that you get the absolute latest version of DXVK, which is now 2.7 as of writing. His post was from 2 years ago, and the 2.1 version he mentioned is already out of date and may no longer work.

      You can always check what the latest version is here on the releases page: https://github.com/doitsujin/dxvk/releases/

      Outside of that, I was still able to use the same vkd3d-proton-2.8.tar.zst additional DX12 file just fine, though note it looks like there's already a later 2.14 version of this that I might as well upgrade to from Jan of this year:
      https://github.com/HansKristian-Work/vkd3d-proton/releases/

      I'd recommend everyone else try these latest files for each if running into any issues. I did not have to put anything custom in the launch settings for this game on steam, it just works like this now.
  5. Dweiner
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    I have tried quite a few times already but haven't been able to get the mod working. I've made sure the game's running on dx11 and followed the tutorial to the letter but still didn't manage to get it working. The game does launch (it appears on the Task Manager as a process running, but as a background process and not an app as it should)

    It doesn't create a cache file unless you launch the game straight from the file manager instead of Steam, so there's nothing for me to erase and relaunch the game.

    If it is of any use, here are my specs:
    - i5 7400
    - nvidia geforce 1060 6GB
    - 16GB ram
    - 1TB HDD 7200RPM
    1. clamorousthunder
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      i have the exact same problem, i'm thinking it's a problem with the current steam patch or something like that? i double checked everything and still never managed to get it to work. did anything end up working for you?
    2. unm0unted
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      same problem here, got fatal error at the end 
  6. ICEJOCKO
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    I got crashes when making screenshots in some scenes. Installing latest DXVK version fixed it.
    Guys, be sure installing latest version of dxvk – on github. Not from here.
    https://github.com/doitsujin/dxvk/releases
    1. Endersgone
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      Still crashes for me shortly after launching, usually when trying to load the game.
  7. bhipus
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    Yeah, for some reason it crashes with the d3d11.dll and dxgi.dll files respectively. As someone has stated below, it's probably due to the update. For reference, yes, my game is set to d3d11. 
    1. hishin
      hishin
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      Same thing happened to me
      Game crashes
  8. Totally dead and doesn't work anymore. The latest updates killed it.
    1. bwat48
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      it's working for me
  9. BLAZERVA
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    Hey bro it seems the mod isnt working properly and have low fps for the updating version of the game any chance you can fix that
  10. YrgApollo00
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    whenever i use this mod and try to use special k it just crashes is there any fix to this
  11. ericnmmac
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    2024,i tried this method on witcher 3. it just keep stuttering in game, however when i walked towards the place i been to, seems the rendering has finished, so it no longer stutters, if i go somewher i never been to, it stutter like crazy....
  12. FuzzyKarma
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    Hey. So I've tried the recommended fixes for the game not launching and am still unable to get the mod working. Wondering if I am missing something here. Anyone else having issue? I'm really at a loss and would appreciate the help.

    Edit: I'm playing on a Razer Blade 16 (2023)
  13. EvoKing93
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    Stutter is alleviated but now I have tearing all over the place.

    Edit: Never mind I just forced v-sync though the nvidia control panel. So far so good.