IF YOUR GAME CRASHES / GAME WINDOW DISAPPEARS This method involves a dx11->Vulkan wrapper, if your game runs in directx 12 it's gonna crash 100%. Please make sure that your game is running in directx 11 mode. Run the game with RTSS overlay on and make sure you see D3D11 in the top left corner like in this screenshot. Only after reaching this step you should try and run the game with the two DXVK dlls.
If your game still crashes: - double check if you use the correct game path for the dlls - Final Fantasy VII Remake Intergrade\End\Binaries\Win64 - disable Geforce Experience in-game overlay - if the game is not launching correctly the cache file it generates (ff7remake_.dxvk-cache) needs to be deleted EVERYtime until it runs, else it'll produce a fatal error every time >> once the game does launch correctly it should be fine from then out - try running the game without the dxvk.conf file I've attached on nexusmods - you could also try presssing alt+tab, the main window just might be hidden - set Nvidia or AMD driver profile for the game to default, don't force any vsync, don't force pre-rendered frames, etc Audio stutter: - try limiting your fps in Nvidia driver settings or SpecialK's global injector instead of using RTSS Green artifacts in certain areas: - I don't think there's any fix, these green lights are probably misinterpreted shaders due to DXVK being work in progress
Do not expect miracles. If you try everything here and the framerate is still all over the place, I suggest you to wait for an official patch that fixes the performance. There's only so much one can do to fix this broken mess of a game.
Hello! It's work great the stutter gone but Is there way to use re-shade when using this because re-shade dxgi(1) is also needed. New dxvk-async-1.9.2 also have dxgi(2) it have a conflict both of them. Any tips to use re-shade at the same time without conflicting dxgi
Simply reinstall ReShade and select Vulkan instead of Direct3D 10/11/12.
You don't need any reshade dll files in the folder for Vulkan games! You're probably using a dll for d3d, which would be incompatible since the game is not running in DirectX 11/12 anymore.
Pinned this comment for others who want to use ReShade.
How to: 1.) Delete the -dx11 launch parameter. 2.) Download this: https://github.com/doitsujin/dxvk/releases/download/v2.1/dxvk-2.1.tar.gz -> copy the files d3d11.dll and dxgi.dll from x64 folder into Final Fantasy VII Remake -> End -> Binaries -> Win64 3.) Download this: https://github.com/HansKristian-Work/vkd3d-proton/releases/download/v2.8/vkd3d-proton-2.8.tar.zst -> copy the file d3d12.dll from x64 folder into Final Fantasy VII Remake -> End -> Binaries -> Win64 4.)Create a new file called "dxvk.conf" inside the "Final Fantasy VII Remake -> End -> Binaries -> Win64" folder. 5.)Open the file with a txt editor and add: dxgi.enableHDR = True -> save and close it. 6.) Start the game.
This is a DX11->Vulkan->"DX12" wrapper, it still uses Vulkan but the game can now correcty detect HDR.
This worked thanks a lot. For anyone that has issues opening the tar.zst file > I've used peazip to extract the file, i was unable to extract the file with 7zip due to tar.zst being a linux file.
I believe you should also install d3d12core.dll from vk3dproton to be able to launch game with "dx-11-vulkan-dx12" method. And also dont add r.SceneColorFormat=0 and r.PostProcessingColorFormat=1 to Engine.ini or youll get weird purple lights.
This worked great, most recent update. Make sure to use the links provided and not the newest versions. I made the mistake of using the newest version of vkd3d for the .dll and it didn't work.
I got crashes when making screenshots in some scenes. Installing latest DXVK version fixed it. Guys, be sure installing latest version of dxvk – on github. Not from here. https://github.com/doitsujin/dxvk/releases
Yeah, for some reason it crashes with the d3d11.dll and dxgi.dll files respectively. As someone has stated below, it's probably due to the update. For reference, yes, my game is set to d3d11.
2024,i tried this method on witcher 3. it just keep stuttering in game, however when i walked towards the place i been to, seems the rendering has finished, so it no longer stutters, if i go somewher i never been to, it stutter like crazy....
Hey. So I've tried the recommended fixes for the game not launching and am still unable to get the mod working. Wondering if I am missing something here. Anyone else having issue? I'm really at a loss and would appreciate the help.
I get an strange bug with this fix where dialogue with NPC's has a significant delay. I.e. Cloud and the NPC will be silent staring at each other for 15 seconds before speech starts. It works great otherwise.
Any idea which setting would impact this so I can change it?
390 comments
This method involves a dx11->Vulkan wrapper, if your game runs in directx 12 it's gonna crash 100%. Please make sure that your game is running in directx 11 mode. Run the game with RTSS overlay on and make sure you see D3D11 in the top left corner like in this screenshot. Only after reaching this step you should try and run the game with the two DXVK dlls.
If your game still crashes:
- double check if you use the correct game path for the dlls - Final Fantasy VII Remake Intergrade\End\Binaries\Win64
- disable Geforce Experience in-game overlay
- if the game is not launching correctly the cache file it generates (ff7remake_.dxvk-cache) needs to be deleted EVERYtime until it runs, else it'll produce a fatal error every time >> once the game does launch correctly it should be fine from then out
- try running the game without the dxvk.conf file I've attached on nexusmods
- you could also try presssing alt+tab, the main window just might be hidden
- set Nvidia or AMD driver profile for the game to default, don't force any vsync, don't force pre-rendered frames, etc
Audio stutter:
- try limiting your fps in Nvidia driver settings or SpecialK's global injector instead of using RTSS
Green artifacts in certain areas:
- I don't think there's any fix, these green lights are probably misinterpreted shaders due to DXVK being work in progress
Do not expect miracles. If you try everything here and the framerate is still all over the place, I suggest you to wait for an official patch that fixes the performance. There's only so much one can do to fix this broken mess of a game.
You don't need any reshade dll files in the folder for Vulkan games! You're probably using a dll for d3d, which would be incompatible since the game is not running in DirectX 11/12 anymore.
Pinned this comment for others who want to use ReShade.
r.SceneColorFormat=0
r.PostProcessingColorFormat=1
Add these two lines to your Engine.ini and it will be fixed.
If you have the following lines, remove them:
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
If you don't remove these two lines then faces will light up weird in the dark.
my config doesn't have this lines.
Anyone help? T.T
How to:
1.) Delete the -dx11 launch parameter.
2.) Download this: https://github.com/doitsujin/dxvk/releases/download/v2.1/dxvk-2.1.tar.gz -> copy the files d3d11.dll and dxgi.dll from x64 folder into Final Fantasy VII Remake -> End -> Binaries -> Win64
3.) Download this: https://github.com/HansKristian-Work/vkd3d-proton/releases/download/v2.8/vkd3d-proton-2.8.tar.zst -> copy the file d3d12.dll from x64 folder into Final Fantasy VII Remake -> End -> Binaries -> Win64
4.)Create a new file called "dxvk.conf" inside the "Final Fantasy VII Remake -> End -> Binaries -> Win64" folder.
5.)Open the file with a txt editor and add: dxgi.enableHDR = True -> save and close it.
6.) Start the game.
This is a DX11->Vulkan->"DX12" wrapper, it still uses Vulkan but the game can now correcty detect HDR.
Anyone knows if it is possible to use it with ReShade ?
And also dont add r.SceneColorFormat=0 and r.PostProcessingColorFormat=1 to Engine.ini or youll get weird purple lights.
Guys, be sure installing latest version of dxvk – on github. Not from here.
https://github.com/doitsujin/dxvk/releases
Game crashes
Edit: I'm playing on a Razer Blade 16 (2023)
Edit: Never mind I just forced v-sync though the nvidia control panel. So far so good.
Any idea which setting would impact this so I can change it?
Cheers