About this mod
Allows setting the field of view via a config file. Fixes a few issues this comes along with as well as those from playing in UltraWide. Also allows you to disable the headbob effect. Lastly, there is an INI file contained within that can help reduce stuttering during gameplay.
- Requirements
- Permissions and credits
INSTALL:
1) Download UE4SS at https://github.com/UE4SS-RE/RE-UE4SS/releases/latest
-- You need the main archive, not the zDEV version or others
-- UE4SS_v#.#.#.zip
2) Extract the archive
3) Open the resulting folder
-- You should see a "mods" folder and a handful of files
4) Copy everything in the opened folder and paste it into your game Win64 folder
-- On steam, this is usually "C:\Program Files (x86)\Steam\steamapps\common\Quarters\fnaf9\Binaries\Win64
-- You should see fnaf9-Win64-Shipping.exe in this folder
5) Open the "mods" folder at \Win64\Mods
6) Copy and paste the "Camera_Utilities" folder and "mods" text document from the mod archive and paste them into the "mods" folder
-- Replace the existing "mods" text document when asked
7) Open the "Camera_Utilities" folder, then open "Scripts"
8) Open the "Config" file in a text editor and modify the settings to your liking, then save
-- See below for details
9) Launch the game
OPTIONAL:
If you have a high-end PC and experience excessive stuttering, try using the Engine.ini file contained in this mod archive. You will want to put it in the config file location. This is usually at %localappdata%\fnaf9\Saved\Config\WindowsNoEditor. This will slow down asset loading, resulting in reduced stutter. You may see textures slowly load when you load a game or new areas, but the stuttering should be better. If you use this, be sure to open it and tweak it for your system. Ask Google or an AI what the settings do if you're unsure.
CONFIG:
TextureStreamPool - Set to just below your video card's VRAM. For a 12 GB card, I set 12000.
RunningFOV - Set to higher than walking for the default effect or set to match walking to prevent sprinting from changing the FOV.
HidingFOV - The FOV when in hiding spots.
WalkingFOV - The main FOV for most of the game. Also impacts StaffBot and Freddy Upgrade cameras.
WeaponFOV - The FOV for the weapon model only. This can be left alone unless you are on an UltraWide monitor.
FreddyFOV - The FOV while controlling Freddy.
CutsceneAspectRatioFix - Some cutscenes default to 16:9. Use this for UltraWide compatibility. These cutscenes will have a slightly lowered FOV.
RemoveHeadBob - Removes headbob while not controlling Freddy.
NearClipPlaneAdjust - Prevents you from accidentally seeing through walls and objects when using a higher FOV.
FOVLODFix - Compensates for the LOD reduction an increased FOV brings. Recommended to turn this on or you will see models change jarringly at different distances.