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62 comments

  1. joewalabel
    joewalabel
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    If you find any bug please report at Bug tab instead here, please!
    I will look and fix asap ;)
    Thanks!
  2. PIWI100000
    PIWI100000
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    Best Mod thanks : )
  3. joewalabel
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    Mod is crashing after using knife.
    I know but i'll take some time to fix.
    I updated my mod and one day after the games updates, this updates changed evething :P
    SO i am w8ing till new year, to see if the game have no updates too frequently.

    Its sux every time this happens i've to update all mod files, and yeah its a lot to update :P
    Sorry for inconvenience. but rn try not use the knife till i release new update :D
  4. joewalabel
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    Hey guys, how r u
    The game updated today. Normally it is not necessary any update on the mod on this small updates. I read the patches notes and did not find nothing that may need a mod update. But, end of the year, christmas, i don't have much time to test. I didnt played a lot this new patch so i am at very beginning.  So if u find any bug with this new update, or u can test better than me, will helps me  a lot ;) Report the bugs u found and i will looking into soon.
    Thanks!!!
    1. Tejarah
      Tejarah
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      Sorry to say, there is definetely a problem. Almost everything seems to work as intended. Only some weird stuff is going on with the knife. As soon as you use it, the game crashes. Got only one other mod, the bigger player inventory. Removed both, tested with only one. Bigger inventory, no crash. Yours? Crash.
      You said, you reduced the Stamina usage for knives. Maybe there got something messed up with the update?
      Otherwise, I REALLY like your mod. My ships are much better organized, so I really hope, you find the culprit. Thanks a bunch in advance!
      And: Merry Christmas!
    2. Lafezko
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      Seconding the post above. The game crashes when using the knife.

      LoginId:735c704d4dbc58c38db880908c51af62
      EpicAccountId:
      Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000b0
      ForeverSkies_Win64_Shipping!UObject::CallFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:975]
      ForeverSkies_Win64_Shipping!UObject::ProcessContextOpcode() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2896]
      ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
      ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
      ForeverSkies_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3016]
      ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
      ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
      ForeverSkies_Win64_Shipping!UObject::execLocalFinalFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3023]
      ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
      ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
      ForeverSkies_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3016]
      ForeverSkies_Win64_Shipping!UObject::ProcessContextOpcode() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2896]
      ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
      ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
      ForeverSkies_Win64_Shipping!UObject::execLocalFinalFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3023]
      ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
      ForeverSkies_Win64_Shipping!UObject::ProcessInternal() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1182]
      ForeverSkies_Win64_Shipping!UFunction::Invoke() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
      ForeverSkies_Win64_Shipping!UObject::ProcessEvent() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
      ForeverSkies_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
      ForeverSkies_Win64_Shipping!UAbilityTask_WaitInputRelease::OnReleaseCallback() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\Abilities\Tasks\AbilityTask_WaitInputRelease.cpp:41]
      ForeverSkies_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UGameplayAbility,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
      ForeverSkies_Win64_Shipping!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
      ForeverSkies_Win64_Shipping!UAbilitySystemComponent::AbilityLocalInputReleased() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\AbilitySystemComponent_Abilities.cpp:2244]
      ForeverSkies_Win64_Shipping!AZeppelinPlayerCharacter::FireReleased() [D:\Workspaces\jenkins_fs\ProjectZeppelin\Source\ProjectZeppelin\Actors\Characters\ZeppelinPlayerCharacter.cpp:2387]
      ForeverSkies_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:306]
      ForeverSkies_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1389]
      ForeverSkies_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2539]
      ForeverSkies_Win64_Shipping!APlayerController::TickPlayerInput() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4580]
      ForeverSkies_Win64_Shipping!APlayerController::PlayerTick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2184]
      ForeverSkies_Win64_Shipping!APlayerController::TickActor() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4735]
      ForeverSkies_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\Actor.cpp:175]
      ForeverSkies_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
      ForeverSkies_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
      ForeverSkies_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1532]
      ForeverSkies_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
      ForeverSkies_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]
      ForeverSkies_Win64_Shipping!UWorld::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1494]
      ForeverSkies_Win64_Shipping!UGameEngine::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
      ForeverSkies_Win64_Shipping!FEngineLoop::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
      ForeverSkies_Win64_Shipping!GuardedMain() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
      ForeverSkies_Win64_Shipping!GuardedMainWrapper() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
      ForeverSkies_Win64_Shipping!LaunchWindowsStartup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
      ForeverSkies_Win64_Shipping!WinMain() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
      ForeverSkies_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
      kernel32
      ntdll
    3. gameboy190
      gameboy190
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      Game crashes me for as well when using the mod, crashing with the Unity 4 crash screen with same errors as Lafezko posted, apart from that ive had no other issues so far.
  5. memergerdave65
    memergerdave65
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    knife blade Use GAME Crash
    i try to Hit a Bee Hive or a lock with my knife blade, Game Crash every time?

    Do you use any mod? Like Joews Forever Skies Tweaks? If so, remove it and try again.
    (worked for me :) Yep and that's what was doing it!!!
    1. Tejarah
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      Pls don't quote other's posts from another forum without saying it's a quote.
      Thank you. :)
    2. PyKAngelus
      PyKAngelus
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      Hello,
      I have the same problem. I deleted the mod and no more crashes.
      Kind regards
  6. Frozen4977
    Frozen4977
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    Been enjoy this mod a lot (having to struggle to organize your loot is not fun at all).
    On that note, would it be possible to slightly increase the lift crate storage capacity? Thanks.
    1. joewalabel
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      I'm glad u are enjoying ;)
      Sure, can u send a pic (img.ur or any other) showing which is the lift crate storage, please?
      And you want to make this as big as big crates? If i am not wrong big crates (and wall shafts) were increased to 8x8 slots.
    2. Frozen4977
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      There's 4 of them on each lift and there's just enough stuff so they don't all fit on the crates, 1 extra row would be more than plenty :)
  7. AziVonVeil
    AziVonVeil
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    i dont know if this is a bug, but i can no longer play multiplayer with the mod on
    1. joewalabel
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      I did not tested mp.
      Do everyone playing mp using the mod? Maybe it's bugged cause anyone isn't using the mod and others are. Idw, i can't test this, sorry =(
  8. sanctum19
    sanctum19
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    1.7.0 please update
    1. joewalabel
      joewalabel
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      Updated to work with latest version of the game: v1.7.0 Build #35111 ;)

      Enjoy and Merry Christmas!!!
  9. klayne
    klayne
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    Proximity crafting stopped working after installing the mod. It works great otherwise. 
    Edit: NM, saw the bug post.
  10. memergerdave65
    memergerdave65
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    Using Patch EA.1.5.1 "Gardening Plus" And Crash!, Crash!. Crash!, If i take this Mod Out Game Works!!!
  11. GodWhat420
    GodWhat420
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     i really like this mod, hope u can updated it soon