Mod is crashing after using knife. I know but i'll take some time to fix. I updated my mod and one day after the games updates, this updates changed evething :P SO i am w8ing till new year, to see if the game have no updates too frequently.
Its sux every time this happens i've to update all mod files, and yeah its a lot to update :P Sorry for inconvenience. but rn try not use the knife till i release new update :D
Hey guys, how r u The game updated today. Normally it is not necessary any update on the mod on this small updates. I read the patches notes and did not find nothing that may need a mod update. But, end of the year, christmas, i don't have much time to test. I didnt played a lot this new patch so i am at very beginning. So if u find any bug with this new update, or u can test better than me, will helps me a lot ;) Report the bugs u found and i will looking into soon. Thanks!!!
Sorry to say, there is definetely a problem. Almost everything seems to work as intended. Only some weird stuff is going on with the knife. As soon as you use it, the game crashes. Got only one other mod, the bigger player inventory. Removed both, tested with only one. Bigger inventory, no crash. Yours? Crash. You said, you reduced the Stamina usage for knives. Maybe there got something messed up with the update? Otherwise, I REALLY like your mod. My ships are much better organized, so I really hope, you find the culprit. Thanks a bunch in advance! And: Merry Christmas!
Game crashes me for as well when using the mod, crashing with the Unity 4 crash screen with same errors as Lafezko posted, apart from that ive had no other issues so far.
Been enjoy this mod a lot (having to struggle to organize your loot is not fun at all). On that note, would it be possible to slightly increase the lift crate storage capacity? Thanks.
I'm glad u are enjoying ;) Sure, can u send a pic (img.ur or any other) showing which is the lift crate storage, please? And you want to make this as big as big crates? If i am not wrong big crates (and wall shafts) were increased to 8x8 slots.
I did not tested mp. Do everyone playing mp using the mod? Maybe it's bugged cause anyone isn't using the mod and others are. Idw, i can't test this, sorry =(
62 comments
I will look and fix asap ;)
Thanks!
I know but i'll take some time to fix.
I updated my mod and one day after the games updates, this updates changed evething :P
SO i am w8ing till new year, to see if the game have no updates too frequently.
Its sux every time this happens i've to update all mod files, and yeah its a lot to update :P
Sorry for inconvenience. but rn try not use the knife till i release new update :D
The game updated today. Normally it is not necessary any update on the mod on this small updates. I read the patches notes and did not find nothing that may need a mod update. But, end of the year, christmas, i don't have much time to test. I didnt played a lot this new patch so i am at very beginning. So if u find any bug with this new update, or u can test better than me, will helps me a lot ;) Report the bugs u found and i will looking into soon.
Thanks!!!
You said, you reduced the Stamina usage for knives. Maybe there got something messed up with the update?
Otherwise, I REALLY like your mod. My ships are much better organized, so I really hope, you find the culprit. Thanks a bunch in advance!
And: Merry Christmas!
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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000b0
ForeverSkies_Win64_Shipping!UObject::CallFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:975]
ForeverSkies_Win64_Shipping!UObject::ProcessContextOpcode() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2896]
ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
ForeverSkies_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3016]
ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
ForeverSkies_Win64_Shipping!UObject::execLocalFinalFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3023]
ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
ForeverSkies_Win64_Shipping!UObject::execLocalVirtualFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3016]
ForeverSkies_Win64_Shipping!UObject::ProcessContextOpcode() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2896]
ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
ForeverSkies_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:924]
ForeverSkies_Win64_Shipping!UObject::execLocalFinalFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3023]
ForeverSkies_Win64_Shipping!ProcessLocalScriptFunction() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1093]
ForeverSkies_Win64_Shipping!UObject::ProcessInternal() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1182]
ForeverSkies_Win64_Shipping!UFunction::Invoke() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5680]
ForeverSkies_Win64_Shipping!UObject::ProcessEvent() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2018]
ForeverSkies_Win64_Shipping!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
ForeverSkies_Win64_Shipping!UAbilityTask_WaitInputRelease::OnReleaseCallback() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\Abilities\Tasks\AbilityTask_WaitInputRelease.cpp:41]
ForeverSkies_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UGameplayAbility,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
ForeverSkies_Win64_Shipping!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
ForeverSkies_Win64_Shipping!UAbilitySystemComponent::AbilityLocalInputReleased() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\AbilitySystemComponent_Abilities.cpp:2244]
ForeverSkies_Win64_Shipping!AZeppelinPlayerCharacter::FireReleased() [D:\Workspaces\jenkins_fs\ProjectZeppelin\Source\ProjectZeppelin\Actors\Characters\ZeppelinPlayerCharacter.cpp:2387]
ForeverSkies_Win64_Shipping!FInputActionUnifiedDelegate::Execute() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Classes\Components\InputComponent.h:306]
ForeverSkies_Win64_Shipping!UPlayerInput::ProcessInputStack() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1389]
ForeverSkies_Win64_Shipping!APlayerController::ProcessPlayerInput() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2539]
ForeverSkies_Win64_Shipping!APlayerController::TickPlayerInput() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4580]
ForeverSkies_Win64_Shipping!APlayerController::PlayerTick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2184]
ForeverSkies_Win64_Shipping!APlayerController::TickActor() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4735]
ForeverSkies_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\Actor.cpp:175]
ForeverSkies_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
ForeverSkies_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:601]
ForeverSkies_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1532]
ForeverSkies_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:564]
ForeverSkies_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1585]
ForeverSkies_Win64_Shipping!UWorld::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1494]
ForeverSkies_Win64_Shipping!UGameEngine::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1823]
ForeverSkies_Win64_Shipping!FEngineLoop::Tick() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4923]
ForeverSkies_Win64_Shipping!GuardedMain() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
ForeverSkies_Win64_Shipping!GuardedMainWrapper() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
ForeverSkies_Win64_Shipping!LaunchWindowsStartup() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
ForeverSkies_Win64_Shipping!WinMain() [D:\Workspaces\dev_ue_integration\EngineSource\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
ForeverSkies_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
i try to Hit a Bee Hive or a lock with my knife blade, Game Crash every time?
Do you use any mod? Like Joews Forever Skies Tweaks? If so, remove it and try again.
(worked for me :) Yep and that's what was doing it!!!
Thank you. :)
I have the same problem. I deleted the mod and no more crashes.
Kind regards
On that note, would it be possible to slightly increase the lift crate storage capacity? Thanks.
Sure, can u send a pic (img.ur or any other) showing which is the lift crate storage, please?
And you want to make this as big as big crates? If i am not wrong big crates (and wall shafts) were increased to 8x8 slots.
There's 4 of them on each lift and there's just enough stuff so they don't all fit on the crates, 1 extra row would be more than plenty :)
Do everyone playing mp using the mod? Maybe it's bugged cause anyone isn't using the mod and others are. Idw, i can't test this, sorry =(
Enjoy and Merry Christmas!!!
Edit: NM, saw the bug post.