If it isn't working, make double sure you've extracted it to where it needs to be! Don't just put the archive in the folder, you have to extract it.
Example paths: Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pakIf you don't see other `pak`s there, you're not in the right spot.
PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.
Synthlight I've used your mods in the past and then took a break for about 6 months until after full release of the game. I am currently using the bigger crate sized mod and experiencing issues. I am running a high end computer with a 13900k and 4090 GPU. I ensured I followed the directions and it still wouldn't work. What happens when I load into the game and all the intro stuff finishes the Tap Any Key To Begin normally appears in the middle waiting for you to click a key to continue. With the Bigger Crate Mod installed the game loads and the Tap Any Key shows up but it doesn't blink like it normally does. But whats funny is I can uninstall/reinstall the game on different drives 2-3 times with the mod installed and suddenly it works. But 99% of the time The words don't blink keeping me stuck at Tap Any Key to Begin. The only way to exit out of the game fully is to log out or restart the computer. Hopefully this is enough information to go on but if you need any further information or need to review a file in the game just let me know. Thanks, Corpsmen!
I dunno. All I can tell you, is the game updated a week or so ago, and I have been putting it off, busy with other things. So it probably needs an update, but if that doesn't do it for you.... I doubt there's anything else I can do.
Some info before I continue: I have all four of your mods installed and at the time of experiencing this issue, my game was v1.0.0.0 build 39119.
I have materials like metal, synthetics, silicon, glass, copper, machine parts, etc. in the hanging cabinet. When I try to store similar items from my inventory, nothing is transferred. It's almost like the game is treating the chest as full when, due to the bigger storage and 9999 stacks mods, it definitely is not, at least visually. I tried moving everything to the larger storage box and experienced the same issue. I do have a large amount of some of the aforementioned items (approx. 2000+ of metal, synthetics, glass, and silicon), so I'm wondering if there's some kind of conflict happening there that the game is unhappy about. I have not tried removing the 9999 stacks mod to see what the chests look like, since I was afraid I'd lose items or break my save.
It's almost like the game is treating the chest as full when, due to the bigger storage and 9999 stacks mods, it definitely is not, at least visually.
It is actually. There's a hard-coded (in the exe) limit of 10k items per container. (Technically called a 'weight' limit in the code.) I've been putting it off, but I do have a DLL wrapper setup to patch it. I just didn't wanna have to deal with setting up instructions for it.
It also has nothing to do with this mod, and the 9999 stacks description already goes over this.
No, that's not true. There's no file overlap or comparability issues.
What you're NOT telling me is the actual game version you on which would be the single most helpful bit of info. But If you compare it to the version number listed in the version/changelog here, you'll see they obviously differ. So, yes, the game updated since and I didn't notice/forgot. So they need an update anyways.
Playing the Airship Gardening Beta right now, works without any problems so far. The only "problem" is the new immunity indicator, it sticks halfway into the inventory.
The fridge has been included in a few versions ago. I'm not sure why you're not getting that one covered.
As for the limit, it's not part of the storage/item assets themselves. Literally the only entry in the inventory component is `GridSize`. It might be hard-coded or part of some blueprint somewhere that's a pain to isolate.
Not sure if its a bug in the mod or a weight limit on storage boxes in the game but if you max the stacks at 9,999 you cannot store all of the resources like metal, glass, etc. in storage boxes. If you put 1 stack of 9,999 in a storage box you cannot store anything else in the box.
Love it! Works for Me 100%! How about one that gives you ALL the Data Cards So you Do not have to run all over the place looking for them! just do not know to post this?
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Don't just put the archive in the folder, you have to extract it.
Example paths:
Forever Skies\ProjectZeppelin\Content\Paks\z_any_name_p.pak
If you don't see other `pak`s there, you're not in the right spot.PS: The filename must sort (alphabetically) after the vanilla packs, which is why they start with `z_` and must end with `_p`. You can change the rest of the name as you please.
I've used your mods in the past and then took a break for about 6 months until after full release of the game. I am currently using the bigger crate sized mod and experiencing issues. I am running a high end computer with a 13900k and 4090 GPU. I ensured I followed the directions and it still wouldn't work. What happens when I load into the game and all the intro stuff finishes the Tap Any Key To Begin normally appears in the middle waiting for you to click a key to continue. With the Bigger Crate Mod installed the game loads and the Tap Any Key shows up but it doesn't blink like it normally does. But whats funny is I can uninstall/reinstall the game on different drives 2-3 times with the mod installed and suddenly it works. But 99% of the time The words don't blink keeping me stuck at Tap Any Key to Begin. The only way to exit out of the game fully is to log out or restart the computer. Hopefully this is enough information to go on but if you need any further information or need to review a file in the game just let me know. Thanks, Corpsmen!
So it probably needs an update, but if that doesn't do it for you.... I doubt there's anything else I can do.
I have all four of your mods installed and at the time of experiencing this issue, my game was v1.0.0.0 build 39119.
I have materials like metal, synthetics, silicon, glass, copper, machine parts, etc. in the hanging cabinet. When I try to store similar items from my inventory, nothing is transferred. It's almost like the game is treating the chest as full when, due to the bigger storage and 9999 stacks mods, it definitely is not, at least visually. I tried moving everything to the larger storage box and experienced the same issue. I do have a large amount of some of the aforementioned items (approx. 2000+ of metal, synthetics, glass, and silicon), so I'm wondering if there's some kind of conflict happening there that the game is unhappy about.
I have not tried removing the 9999 stacks mod to see what the chests look like, since I was afraid I'd lose items or break my save.
I've been putting it off, but I do have a DLL wrapper setup to patch it. I just didn't wanna have to deal with setting up instructions for it.
It also has nothing to do with this mod, and the 9999 stacks description already goes over this.
What you're NOT telling me is the actual game version you on which would be the single most helpful bit of info.
But If you compare it to the version number listed in the version/changelog here, you'll see they obviously differ.
So, yes, the game updated since and I didn't notice/forgot. So they need an update anyways.
P.S. And please increase fridge capacity! (in "Joew's Forever Skies Tweaks" it is 10x10, but other crates much smaller)
As for the limit, it's not part of the storage/item assets themselves. Literally the only entry in the inventory component is `GridSize`. It might be hard-coded or part of some blueprint somewhere that's a pain to isolate.
How about one that gives you ALL the Data Cards So you Do not have to run all over the place looking for them! just do not know to post this?