I am using the Raven Mod, as well as the Better Skills and Better Shops Mod. All 3 worked like a charm.
Since the October 2024 Mercenaries Update, i have noticed, that on the U.C.S. Side the Supply Trucks don´t repair Enemy Vehicles and Wanzers anymore. On the O.C.U. Side it seems to work normally.
The enemies on the ucs side try to move to the supply trucks and to repair, but they don´t and in the Mission U-EX.04 (Secret Mission 04) with the Resource Plant, if all Entrances are blocked so that the enemies cannot move past your Wanzers, they came to a complete stop.
They don´t even try to attack or move anymore.
Now here is the Question: Could one of the 3 mods from you interfere with the Script in any way to cause this Problem?
Otherwise, all of your 3 mods work normally as they should be.
Is the Type 11 Driscoll's Raven available for the U.C.S campaign? went through Santa Barbara and Nirvana Institute, as well as Fort Monus and it didn't show up in any of them. Is it just cities? or is it just for the O.C.U campaign?
Edit: Nevermind, didn't see the default NG+ only being ticked, sorry.
i was wondering when some one would give us access to the best wanzer in the game and ive just started a fresh run of the OCU missions and i chuckled hard when i cheat engined in 20k for this bad boy and turned the 3 wanzers in the top corner of the first OCU mission into dust with minimal damage on the Raven lol
i hope Square Enix release the other 4 most of all FM3 (its my favorite of the serise) for the PC so we can add in the Raven to the others of the series as if i could put a modded version of the Raven into FM3 it would be awesome. however a mech with 250 hp on body, 110 hp on the arms and 150 hp on the legs would put on the lower end of the FM3 wanzers on par with the god aweful rekson wanzer lol so would relegate it to being either a missile mech or a sniper mech lol when in FM1 it makes for a perfect machinegunner/melee mech.
just a few things i felt this mod did that i didnt like was i could buy the Raven after the arena mission at the start (using cheat engine for the credits) with it being such a powerful mech id myself look to see if it could be locked to a later mission shop or have it as a New Game+ unlock? but this is just my feelings on this.
and the arena credits dont provide that much extra but it is actually easy to get 20k early on if your a masochistic grind Wh***
Dear Napsterfire, I thank you from all my heart for creating these fantastic mods for the game! Being able to play with Driscoll's Wanzer is a dream coming true! I also created a 100% Save File Collection of Front Mission 1st Remake and mentioned you in the special thanks. You can check it out if you are inerested: https://steamcommunity.com/app/2399730/discussions/0/4211497459235780805/
Hey question. Would this be possible for things like the tanks helicopter or trucks? like the type 10? and maybe being able to switch mobile weapons well weapons? like how the prototype has dual missiles and guns on the ucs side's beginning mission?
I've fantasized about using this wanzer since FM was on the DS. I always thought I was missing something when I couldn't salvage it or find it in stores. That being said I think you should add the OTHER unobtainable wanzers in the game.
Type 90's (Three unnamed you can partially salvage at the Fortress) Growning (Koichi Sakata's Wanzer) Sand Vapor's (They ambush you when crossing the desert) There's also a few other varients of the Raven/type 11 with inbuilt weapons
Some of those are fully functional. But others have some issues when implementing. I'm still trying to fix things out with the remaining Raven arms which are invisible in the Setup menu.
But I've tried those, if I remember correctly here are the issues I've found:
Growning freezes the game when trying to enter battle for some reason;
Raven arms B, C, D and E are invisible in setup/shop but fully functional outside of it;
The other ones you mentioned should be fully functional, will have to confirm as those were the first ones I messed with and can't really remember if they were.
Either way, it's still fun to stomp around the battlefield in the Raven! So tysvm for implementing it and I wish you luck in figuring out everything else.
The Type 90's should have parts for the most part cause, IIRC, you can salvage the legs and arms. You can get the arms at the very least. Not to mention they are just a better version of Yehen's T-90X so you could always steal the visuals from there
im wondering if its possible to get a buffed version with 200 hp arms and a movment of 18-20. becouse as is it gets destroyd on the hardest dificoulties. preety please
I could implement something stronger, but it would directly affect battles against Driscoll as well. It's something I have thought about anyway so I will do it soon
thank you. as for battles agains driscol, the game gives him increased hp for the arms in some battles so there are liklly several different models or other mechanics involved
It is stored in sharedassets0.assets, an asset named "Parts". Current Path ID is 10184. This is the ID list for the parts:
391: Body
392, 393: Left/Right Arm A
394, 395: Left/Right Leg (For some reason the game has a Right leg on every wanzer. I don't know what it does yet)
396, 397: Left/Right Arm B
398, 399: Left/Right Arm C
400, 401: Left/Right Arm D
402, 403: Left/Right Arm E
Quick notes:
All arms, except for Arm A doesn't have a Workshop asset. I've been trying to fix this to make them available as well.
If you are using this mod, the body power and the Left Arm default punch are hard coded. That's because the body power was too low to use and the Left Arm didn't have a default punch (Also it's my first time modding anything on Unity and I figured out I could create a patch with UABE for the .asset file after I already made this first version)
27 comments
I am using the Raven Mod, as well as the Better Skills and Better Shops Mod. All 3 worked like a charm.
Since the October 2024 Mercenaries Update, i have noticed, that on the U.C.S. Side the Supply Trucks don´t repair Enemy Vehicles and Wanzers anymore.
On the O.C.U. Side it seems to work normally.
The enemies on the ucs side try to move to the supply trucks and to repair, but they don´t and in the Mission U-EX.04 (Secret Mission 04) with the Resource Plant, if all Entrances are blocked so that the enemies cannot move past your Wanzers, they came to a complete stop.
They don´t even try to attack or move anymore.
Now here is the Question: Could one of the 3 mods from you interfere with the Script in any way to cause this Problem?
Otherwise, all of your 3 mods work normally as they should be.
*Edit: My dumb ass forgot about Better Shop
Edit: Nevermind, didn't see the default NG+ only being ticked, sorry.
Please remove this comment.
i hope Square Enix release the other 4 most of all FM3 (its my favorite of the serise) for the PC so we can add in the Raven to the others of the series as if i could put a modded version of the Raven into FM3 it would be awesome. however a mech with 250 hp on body, 110 hp on the arms and 150 hp on the legs would put on the lower end of the FM3 wanzers on par with the god aweful rekson wanzer lol so would relegate it to being either a missile mech or a sniper mech lol when in FM1 it makes for a perfect machinegunner/melee mech.
just a few things i felt this mod did that i didnt like was i could buy the Raven after the arena mission at the start (using cheat engine for the credits) with it being such a powerful mech id myself look to see if it could be locked to a later mission shop or have it as a New Game+ unlock? but this is just my feelings on this.
and the arena credits dont provide that much extra but it is actually easy to get 20k early on if your a masochistic grind Wh***
FM2 was supposed to come out in July (2023), but it has been delayed until 2024
I also created a 100% Save File Collection of Front Mission 1st Remake and mentioned you in the special thanks. You can check it out if you are inerested:
https://steamcommunity.com/app/2399730/discussions/0/4211497459235780805/
Type 90's (Three unnamed you can partially salvage at the Fortress)
Growning (Koichi Sakata's Wanzer)
Sand Vapor's (They ambush you when crossing the desert)
There's also a few other varients of the Raven/type 11 with inbuilt weapons
But I've tried those, if I remember correctly here are the issues I've found:
The Type 90's should have parts for the most part cause, IIRC, you can salvage the legs and arms. You can get the arms at the very least. Not to mention they are just a better version of Yehen's T-90X so you could always steal the visuals from there
preety please
Not in Assembly-CSharp?
Quick notes: