It says that hanging rock and dreadnought have unadjusted values making it harder for the early game. It's been a few months since the last update, are you planning to fix that with the intent to bring it in line with the other maps?
I noticed I can't activate my equality cornerstone, the hold to enact button says you can't afford research, am I missing something? also I noticed one of my colony districts was disable due to lack of prefabs, when I had enough prefabs, though that only happened until the storm finished.
otherwise pre good mod, im 500 weeks in and it still feels like week 50 lol
The Cornerstones cost 1000 Heatstamps and 50 weeks to research, unfortunately it doesn't really show it anywhere.
The prefabs are odd, it should take from the global prefab pool but sometimes it just doesn't, you might need local production of prefabs to avoid the issue.
i had this prob once all i did was learn a different one save go to the main menu and reload the game. after that don't hold to enacted just single click
Heat modifier for nearby districts does not work properly.
For example: building a housing district next to an existing housing district will give the new one heat modifier for near housing district, but the old one does not benefit from it, which does not make sense
I haven't touched that part at all, so this might be a vanilla bug. Are you sure each housing district is adjacent to 3 unique tiles of the housing district? Because proximity bonuses can be unsymmetric, e.g. a district can border 3 tiles of a district with a single hex and get the bonus, but the other district would only border a single tile.
Muchas gracias por la respuesta y el Mod! es realmente increíble jugar FrostPunk así, espero con ansias la próxima actualización <3. https://files.fm/u/mr838a6w7b
Hello, I have a question about the colonies, is it normal that they appear almost completely empty? I played in the rocky coast scenario, and in search of oil I did not find any other deposits in all the colonies, besides the one in the main city. Please help, you can't advance any further in the game. The demand for heat begins to be really brutal (on the captain difficulty) and forces us to overexploit the only well there is, which sooner or later will run out. I know there are more options, but they are too expensive in the medium term to be the main source. On the other hand, thanks for the mod! It made frostpunk 2 really a challenging game! And one more consideration for the colonies in the long term, the generators could be improved and they would have more scout positions. Since when the city reaches 250 thousand inhabitants it is almost impossible to satisfy the needs due to the limitation of air transportation and the population cannot be efficiently distributed since the generators in the colonies are very inefficient in generating heat. Thanks for reading it all!
I think you got unlucky and rolled the Broken Shore map for your fuel colony, which lost its oil deposit due to the base game changes that introduced infinite oil deposits. You can remove the MapChanges pak to fix this yourself. The changes to the map I made will be removed in the next update.
110 comments
I'll likely revisit it after we get the DLC so I can see how 11bit handles mods+DLC.
also I noticed one of my colony districts was disable due to lack of prefabs, when I had enough prefabs, though that only happened until the storm finished.
otherwise pre good mod, im 500 weeks in and it still feels like week 50 lol
The prefabs are odd, it should take from the global prefab pool but sometimes it just doesn't, you might need local production of prefabs to avoid the issue.
For example: building a housing district next to an existing housing district will give the new one heat modifier for near housing district, but the old one does not benefit from it, which does not make sense
(patiently waiting for a new version to start playing)
On the other hand, thanks for the mod! It made frostpunk 2 really a challenging game!
And one more consideration for the colonies in the long term, the generators could be improved and they would have more scout positions. Since when the city reaches 250 thousand inhabitants it is almost impossible to satisfy the needs due to the limitation of air transportation and the population cannot be efficiently distributed since the generators in the colonies are very inefficient in generating heat. Thanks for reading it all!