Hello, really great mod. I'm trying to merged your new citizen promotions system with HoremVore's Community Patch and Gauntlet Race Mod. However I can't find where you keep the stats bonus from mechanic specialists (+10% to Hull, Sensor, Shield and Range) I want to nerf them for my personal custom playthrough. Please help.
It' s in the file UnitPromotionsDefs_new. (Don't forget to add the new unittype to the files: UnitPromotionsGlobalStatDefs and UnitPromotionsColonyStatDefs).
Cool, so it's not complete yet is it? Because I saw those entries in UnitPromotionsDefs_new but yet to find their data in the other 2 XML. Forgot to say I'm an amateur, only able to dupe and edit code but can't write whole new one. So I guess I'll be waiting for your next version. Thanks in advance! ^_^
I really loves how you makes citizens much more useful. Hope You'll be able to add some new promotions to those gimmick citizens like cleric or slavemaster etc.
- Rebalanced Race Abilities - Ai should build less Freighters and more Constructors, Transports - Reduced power of Commander and increased power of Admiral and Navigator - Reduced population growth - Reduced transport capabilities - Planets start with a garrisons - New Town and RecruitGarrisonProject improvements - New promotions for Mechanics - Rebalanced Planet Traits (to slow down initial colony rush) - Rebalanced ship modules
- Increased the number of Habitable Planets for all settings. - Removed all adjacency bonus from Planet Features. - Removed maintenance from 3 Tourism buildings. - Rebalanced CulturePerTurnXXX buildings. - Revised promotions. - Added StatusEffect: Planet Conquered (-50% Morale for 5 turns). - Increased Mass Cap of Tiny hull to 30, Small hull to 40. - Removed ColorDefs.xml from GRM-I mod.
I have a bunch of citizens with pretty generic names. Like I currently have three Jane Smiths (original, 1, and 2). I added a few mods all at the same time so I'm not sure if this is the one but it seems to be the only I have that deals with citizens. If it isn't because of this mod can you direct me (that is if you know yourself) to the file location of citizen names? I can't seem to find it anywhere.
New version: 1.06 Updated for Gal civ 2.7.2 Updated with GRM Ideology v1.2 Compatible withGauntlet's Race Mod 7.5 (do not use GRM-I included with Gauntlet and delete the files in GRM/game: AbilityDefs.xml and GalCiv3GlobalDefs.xml) Removed Old-Spiders Pirate Space Monster Dread Lord Mod For Crusade
Best Map settings: ================== Galaxy size: Large Type: Scattered Star Frequency: Uncommon Planet Frequency: Uncommon Extreme Planet Frequency: Uncommon Habitable Planet Frequency: Abundant Resource Frequency: Uncommon Asteroid Frequency: Uncommon Opponents: 6
Any chance you would make a stand alone version of the changes you made to citizen promotions and to the mechanic but without changing the stats on engineers/workers/scientists...etc? i really like that youve added a way to get more ideology points but ide like the stats to be unchanged...
New version 1.05: Updated for Galciv 2.7 Megalopolis give 1 Garrisons Fortified capital cost 0.3 Population instead of 3 Legions and give +1PopulationCap MilitaryAcademy cost 0.2 Population and give 2 Legions
What other mods are recommended to be used alongside this besides "Gauntlet's Race Mod" and those already included within?
Thank you for your service?
Edit: Oh!... looks like this has already been asked below. So is "Gauntlet's Race Mod" alright? It doesn't seem to change the same files. Gotta have GRM!
You could try: Remove this folder from my mod:Old-Spiders Pirate Mod For Crusade Delete the file GalCiv3GlobalDefs.xml from the Gauntlet mod (in mods/grm/game)
35 comments
I am also in the process of merging the files.
I really loves how you makes citizens much more useful. Hope You'll be able to add some new promotions to those gimmick citizens like cleric or slavemaster etc.
- Rebalanced Race Abilities
- Ai should build less Freighters and more Constructors, Transports
- Reduced power of Commander and increased power of Admiral and Navigator
- Reduced population growth
- Reduced transport capabilities
- Planets start with a garrisons
- New Town and RecruitGarrisonProject improvements
- New promotions for Mechanics
- Rebalanced Planet Traits (to slow down initial colony rush)
- Rebalanced ship modules
Don't forget to remove any previous version.
Updated for Gal civ 2.8
- new Trade resource: ArableLand: +1 Food (Upgradable with farms)
- new Starbase Modules: Zero-G Farm and OrbitalFarm: Food +20%/+40%
Updated for Gal civ 2.8beta
- Increased the number of Habitable Planets for all settings.
- Removed all adjacency bonus from Planet Features.
- Removed maintenance from 3 Tourism buildings.
- Rebalanced CulturePerTurnXXX buildings.
- Revised promotions.
- Added StatusEffect: Planet Conquered (-50% Morale for 5 turns).
- Increased Mass Cap of Tiny hull to 30, Small hull to 40.
- Removed ColorDefs.xml from GRM-I mod.
note: remove previous version of the mod first.
I think you can edit them when you create or copy a faction.
Updated for Gal civ 2.7.2
Updated with GRM Ideology v1.2
Compatible withGauntlet's Race Mod 7.5 (do not use GRM-I included with Gauntlet and delete the files in GRM/game: AbilityDefs.xml and GalCiv3GlobalDefs.xml)
Removed Old-Spiders Pirate Space Monster Dread Lord Mod For Crusade
Best Map settings:
==================
Galaxy size: Large
Type: Scattered
Star Frequency: Uncommon
Planet Frequency: Uncommon
Extreme Planet Frequency: Uncommon
Habitable Planet Frequency: Abundant
Resource Frequency: Uncommon
Asteroid Frequency: Uncommon
Opponents: 6
i really like that youve added a way to get more ideology points but ide like the stats to be unchanged...
Especially because i am still adding/editing stuffs to the mod...
Updated for Galciv 2.7
Megalopolis give 1 Garrisons
Fortified capital cost 0.3 Population instead of 3 Legions and give +1PopulationCap
MilitaryAcademy cost 0.2 Population and give 2 Legions
Thank you for your service?
Edit: Oh!... looks like this has already been asked below. So is "Gauntlet's Race Mod" alright? It doesn't seem to change the same files. Gotta have GRM!
I am not sure which mod will take effect first.
Remove this folder from my mod:Old-Spiders Pirate Mod For Crusade
Delete the file GalCiv3GlobalDefs.xml from the Gauntlet mod (in mods/grm/game)
Governor Ai redone