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AleNex

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  1. AleNex
    AleNex
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    Modded and un-modded players in multiplayer:

    Info updated on March 16, 2025
    1. Modded radius of lights on flashlights, bikes and flakmopeds.
    Only those who installed the same mod can see the bigger spread of light.
    2..Loot and spawn mods: Radio (various items), Boombox (Q5-Q6 weapons, visions and attachments), Ammo Pack (clothing), Paramedic Pack (paint jobs and skins), Small Fuel Cell (companion station), Poison Gas Tank (consumable station) and Propane Tank (vehicle station). As host or guest:  Only those who installed the mod will see them as is/or in their modded form.Unmodded player who deploy them will be seen by modded players in their modded look and can use them for their modded function.
    3. Faster rival leveling... As a guest it does not affect the host. (Needs more independent multiplayer tests).
    4. Guerilla Plus mod. As a guest, it does not affect the host. (Needs more independent multiplayer tests).

    5. Unlimited Base Building. Guests, with or without this mod, can see the actual statistics of structures you had built.
    6. Extended lights mod. Any player who installed this mod will see its effect, whether the lights (except lantern) was build or not by unmodded host.
  2. AleNex
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    HOW TO INSTALL\UNINSTALL MOD
    📌CRASHING AFTER INSTALLING OR CHANGING MOD
    If you installed a mod for the first time or changed old mod and the game crashed, delete your game cache and a new one will be created when you play the game. Cache is usually located here: "\My Documents\Avalanche Studios\GenerationZero\Cache"

    If you had returned playing the game after months of inactivity, it is recommended to delete your dropzone folder and start all over again in installing mods.


    Deleting cache is also recommended when loading different Save Game File or changing mods. 
  3. AleNex
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    Different bugs/issues affecting different save files
                                                      Saves created before December Showdown Update.        Saves created after Showdown Update
    Modded Companion                 Modded health\armor will show "2" as maximum.                          Health\armor may show 98 or other number.
    Base defense                            On multiplayer, have better chance of defeating bots even            Base structures seem weaker with 3 players.                                                     on hard defense and guerilla difficulty 
    * Save created after Showdown Update. The game will adjust the difficulty for 4 players instead of "for 3" even if there are only 3 players when auto-scaling is on.


  4. newsundrawnshadow
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    note sure whats going on but in my game unlimited base building either never works(as in the other mods in the file work fine but the base builder won't) or I get an eternal black screen for files with less mods in it anyone know whats going on  | the file that caused the eternal blackout | (07) Unlimited Base Building-50k CarryWeight V-7U-43-V-7U|
    1. AleNex
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      I re-downloaded (07)Unlimited Base Building-50k CarryWeight V-7U and played save files from before and after Showdown Update and they worked fine. Shift-Right Click your global.gdcc file and paste here the copied text. I want to see where it is installed. I presume you had placed the launch text on the proper location on Steam. Also post here the other mods you had installed on the same day.
    2. newsundrawnshadow
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      OH that may be the issue Im useing a save from maybe late 2022 guess I have to do a full restart everything else worked fine so I thought maybe it was the mods but I failed to really think about how the update on a old file would cause issues 
  5. elgooG32167
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    Why "Attire Protection" is not a separate file? It is mixed with base building, skills and other totally unrelated things.
    1. AleNex
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      Most global.gdcc mods need to be keyed-in manually as they are scattered on many hex addresses, which means they can't be copied and pasted as a range. Having each one with a standalone version and a merged version will mean too many mods (there are 6 global.gdcc mods so you can do the math how many mods would be needed in total).

      The good thing about the attire mod is that you can disable them the moment you activate level 4 which will turn the particular attire mod to unmoded default.
    2. elgooG32167
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      Also, all companion wepons (new) seem too OP, but again there is not separate file with armor only.
      PS: i heard that you can't split machine files, but can you do it with companion files (just to remove weapons folder)? (that would be the solution).
      The good thing about the attire mod is that you can disable them the moment you activate level 4 which will turn the particular attire mod to unmoded default.
      Yep, attire tweak is handy, but sadly it comes with things like zone leveling, skill tweaks etc that can't be that easily turned off.
    3. AleNex
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      If you want only the health and armor mod of the companion, install both (01) BetterIndestructibleCompArmor-BonusWpn V-7U2 and (01) BetterIndestructibleCompArmor-Health V-7U2, then delete or disable (rename} the weapons folder of the mod.

      As for the attire, I am not going to manually re-key them again to make a separate mod. However, I can send you a clean global.gdcc file which you can open with any hex editor and enter the edits (I will provide you the exact place to enter the values. Then send the file back to me for finalization. I will credit your name as the creator.
    4. elgooG32167
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      Well, i planned to get one with DECA, but could not get a decent manual how to use it (plus your mod is already having almost everything). So im up for your suggestion, glad to help with already great mod.
    5. AleNex
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      Thank you very much for volunteering to key in the edits, I really appreciate the gesture. 🙏🙏🙏
      I emailed you the link for the unedited global.gdcc file and an Excel file that contains the values you need to copy and paste and the illustrated guide is on the Excel page itself.

      BTW, editing the global.gdcc file does not need Deca, all that is needed is any hex editor.
    6. AleNex
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      Just uploaded:
      🟡 (07) Attire Protection Standalone V-8 (contributed by elgooG32167)
  6. sigmaceti21
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    hello there dude, love the mods, unlimited base building is the best but I wanna ask you if the mod can be made that night last less and days are longer, like really longer, in base game nights last 2 times more then a day, it is really bad so if the mod like that can be made so that it change that can you pleas do it? pleas
    1. AleNex
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      Some modders did find the codes to adjust the cycle but it seems to bug the game when they adjusted the day or the night shorter or longer, probably because the respawning of loots and bots in the game are dependent on the game time.
    2. sigmaceti21
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      oh, that is not good then, damn I really did hope for it, but at least now I know, thank you dude for replaying and telling me
    3. policy123
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      it's not really changing the day night length but found a solution on reddit to skip night, works for me, you can play as much night as you want or none then do this - new world resets the time to early am and that carries back to your world when you return, his instructions say you can leave the new world as soon as you spawn in, that does not work for me, I go up to the house, pick up a few items, leave and that works for me, when you get back to your world it's the nearest safe house or I have also ended up back at the base I was at, it's easy to get confused which world is the real one since the name changes from current world to created world or whatever it's called, I make my real world 1 or 4 and cycle between the others, remember, it's not my solution so if it causes you grief, you are on your own, I have had zero issues over many months, regardless of updates, using most of the mods from here as well as a few others on nexus (useful smoke weapons, 200,000 storage, increased explosion damage)  Skipping night? : r/GenerationZeroGame
  7. Wazza20
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    With Deca I have been looking through (01) Stable-WideLight-100Kph-LoudHorn Moped V-7U to try see what you've changed for the Moped to get the speed, durability and infinite fuel so I could transfer it to the Dirt Bike.

    Could you tell me what I would have to change in the Dirt Bike file? Big thanks if so, otherwise just thanks for the mods in general!
    1. AleNex
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      See email.
  8. Khali1kai
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    So I got bored the other day and decided to look for the rest of the magazine capacity data on the global.gdcc and I think I found almost all of them but because I don't have all the weapons dlc I have no way to know for sure since I can't test them in game but the ones I'm sure work are these ones:

    255290 - RACS-12
    2D8798 - PVG 90 5 star * [NOT EXPERIMENTAL]
    35C268 - PVG 90 [EXPERIMENTAL]
    3A7558 - Älgstudsare Hunting Rifle 5 star * [NOT EXPERIMENTAL]
    3B5460 - Älgstudsare Hunting Rifle [EXPERIMENTAL]
    3B5910 - N144 MINIGUN
    411638 - Automatgevar4 5 star & [EXPERIMENTAL]
    4FE7B0 - KVM 89 [EXPERIMENTAL]
    537260 - M46 "Kpist" SMG 5 star * [NOT EXPERIMENTAL]
    544C68 - Sjöqvist Semi-Auto [EXPERIMENTAL]
    545A10 - Meusser Hunting Rifle 5 star [NOT EXPERIMENTAL]
    7B1208 - Automatgevar5
    7B2150 - Granatgevär m/49 [EXPERIMENTAL]
    80A6C0 - Sjöqvist Semi-Auto 5 star * [NOT EXPERIMENTAL]
    885218 - MGR-6885740 - 12G Pump action 5 star & [EXPERIMENTAL]

    EDIT, AleNex helped me find these other values:

    35CA40 - N60
    816DB8 - N16
    EA4DC8 - KVM 59 

    So here is my little contribution to the modders (just in case you haven't already found them and forgot to update the description page I mean)

    NOTE: I tested them with 5 star quality weapons but I pretty sure they work with 4,3,2 and 1 tiers too (except for the ones that are specificaly EXPERIMENTAL like Älgstudsare, KVM89 or Granatgevär m/49, since they have it's own ammo cap, not sure why pvg90 it's independent though)
    1. Saitzev
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      Any chance you know how to find the hex code for the High Voltage Battery Mag for the Exp Mausser? Would love to be able to modify the craft amount for those. Expensive ammo to craft and you only get 1 per. Would be great to set it to 2 or 3 per craft without completely breaking things.
    2. AleNex
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      Crafting voltage battery ammo: Go to global.gdcc hex address EC48C and change the INT32 value of 1 to what you want.
      Mag size of experimental Meusser: Go to global.gdcc hex address 4122F8 and change the INT32 value of 1 to what you want.
    3. Saitzev
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      My hero! Much appreciated!

      *Edit, well, I was playing it this evening before i had saw that you replied. I exited out a bit ago and went to go hunt in the gdcc file and when I tried searching for that HEX code it states it does not exist. I copied and pasted and even manually typed it in the Search box for HEX to make sure I wasn't missing something but no dice and the Mag size also does not appear to exist either.
    4. AleNex
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      Strange it is pasting correctly on my global.gdcc file and I can edit the value of 1. NOTE: You have to edit on INT or SINT and not UINT. I tested on both Feb and April global.gdcc.
    5. Saitzev
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      Consider it user error lol. I was trying to search for the Hex entry using HxD and it refused to find it, I then tried entering the hex and selecting Go To instead and it took me to what i needed so what you had was in fact exactly what i needed.
  9. christhehyena
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    Downloaded the radio loot v8 and now I can't scrap weapons? First and only mod I have.

    Edit: Nevermind, even using a cheat for infinite weight, if there's too much scrap in storage it won't let you scrap anything.
  10. BrashBrowns
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    My game won't start with "Stronger Base Structures" installed. I've already tried deleting the cache, installing the furnace patch, and disabling both files. I also have your unlimited building and radio loot mod installed. Any suggestions?
    1. AleNex
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      Disable the whole build_system folder by adding hyphen at the end of the folder name located at \SteamLibrary\steamapps\common\GenerationZero\dropzone\editor\entities\build_system

      Start game. If it can't start, disable your savegame file and rename your savegame.bac file to savegame to load its backup. If it did not work, load your most recent backup file. If it still won't start, disable the whole dropzone folder. Update your post after trying. NOTE: Always delete cache before starting game during the troubleshooting stage.
    2. AleNex
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      See the new 🟡(07) Stronger Base Structures Plus Options V-8a.
      Same as V-8 but we added a spoiler which should have been included in V-8.
    3. BrashBrowns
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      Finally got a chance to try it out today, and my game will only start if I delete or disable the soviet turret files. Also, even when I do delete those files, companion stations are invisible and not usable after building them.
    4. AleNex
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      Stations were not touched so it is not from the mod. it could just be a temporary glitch.
      It is good you got to pinpoint the cause of failed start. You should try
      to re-enable the soviet turret again after a few days as it also could
      be a temporary glitch.
      For temporary glitches, the workaround of exiting to main menu continue usually worked for me. 
      Is your save file done before or after showdown update?  
  11. ShivaAltair
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    Ello Ale, its been a while, im trying to get back into Gen Zero, trying to, and of course, using your mods cause well, why not, its fun. (Wish the Gen Zero People would give the games IP to make modding better) but either way, a question, and a report (Report over a certain mod, like its problems, for my opinion) First as a question, and you can just send this to me on discord, or on here, up to you, First, I do have Hex Edit, but what Hex Edits allow me to edit crafting ammo and whatever, just give me a few examples (And are they next to each other? That would make it more useful.) and second, I dont know which exact mod it is, (Probably those that edit your characters gear or whatever) and I dont think the Tweaks are the problem, but im having this issue where Some Machines/ most of them dont deal any damage to me, except for certain occasions, like the Hunters, Reaper/ Vulture, Etc, Or they deal less damage, which kind of ruins my Gur Plus moments/ gameplay, if on discord (Which I can do a acurate pic of) can show what mods, most or some, that I installed, although it can probably be pretty obvious on which one could be causing the problems. (Also since last time, probably about half a year ago, turrets now work, yay.) This was a long paragraph, but I hope you might be able to answer them, if not, well I tried, but its alright.
    1. AleNex
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      Any of the attire protection at 80% can provide you massive protection especially if you had also activated other protection via Skills tree. The bullet protection even at 10% can have strong protection. The bullet protection has been bugged since its introduction in the game by the devs as it never consistently worked against all types of bullets.
      Ammo crafting: You need to search the equipment.bin for each of the ammo and convert the relevant hex addresses by adding the globa offset of 450 via the Win 10 or Win 11 programmer calculator.
      After I'm done with the base structure and turrets modding, I will upload the equipment.bin text version and publish a tutorial how to search items (not just ammo), add the global offset and finally edit them in the global.gdcc. It is not complicated but searching sometimes takes time.
      But for ammo the search parameters are already known. But tell me which ammo crafting is most urgent and maybe I could give it to you straight away.
    2. ShivaAltair
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      TBF, I was gonna look at all of them, not just the usual ammo, but even equipment as well, just for my new gameplay, cause I tend to like making new games as I do mods again, also, since the clothing % thing might be making me very resilient to damage, if possible, let me take a look at something for a moment.
    3. ShivaAltair
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      The mod that gives you everything 'faster leveling, gur plus, tweaks, structure, etc. as you know, would it be possible to make another mod like that, but to get rid of the Attire thing?
    4. AleNex
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      Sadly the global.gdcc that I worked have the attire protection in them because their codes are most scattered in various places and not easy to overwrite with default values. A possible workaround is to craft the shirt (i used for bullet protection) with visibility or noise reduction or anything not included in the mod. The bullet thing is truly inconsistent and unpredictable ever since.
    5. ShivaAltair
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      Well I was questioning if it really was the shirt thing, but then again, if I were to make new characters, they shouldn't have any of the attire thing on, unless it works before you put anything on
  12. Kunda21
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    heya!

    i am clearly doing something wrong... and i am missing a few steps... all these colors are a bit much for my eyes so its hard to tell what is going  on.

    i am trying to install these

    1. 50k storage
    2. 50k inventory
    3. no med kit effect

    clear cache, cleared other file by .exe? also verified files.

    should i make new game as well?

    i do not want to start all over.
    1. AleNex
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      The install is simple. Just drag the dropzone folder from the archive and drop them into your \SteamLibrary\steamapps\common\GenerationZero folder. Repeat the same step and allow to overwrite when asked. That's it. Don't forget to put the launch text on Steam. Read the illustrated Install/Uninstall Guide. No need to start a fresh new game> Take note that save files created before showdown update and after showshow update does not necessarily generate the same bugs and issues.
  13. GoldDragon1997
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    Sometimes i wish there would be easier ways to adjust the dmg output of certain weapons :,D ; espicially looking at certain DLC weapons ( S21 , Kotenok as examples ) and such , but that is just me ^^;; . unfortunatly i dont know how the hex-edit stuff works :,)

    but the other Quality of Life mods i have found yet in this mod list or other existing mods , enhanced the gameplay feel definetily a ton :3

    keep up the amazing work everyone :3
    1. AleNex
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      Hex editing is not easy but hex editing the global.gdcc is practically a three easy-step thing which allows you to change so many things in the game including including mag size, weapon rate of fire, weight of items, crafting, stealth, etc. But I can't publish mod even for the things I just mentioned as I will it will conflict with so many mods unless I merge them into one. You can read about Tweaks on the global.gdcc section on the main page and it has some ready-to-copy and paste to change some items.
    2. GoldDragon1997
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      hey i was just asking and curious :3
      (i saw in the past someone editing for example the kotenok rifle , but since a specific update it cant be edited anymore or it will crash . any other weapon seem to accept edits though )

      i mean i could check out the hex editing part on the global gdcc part "some day obviously" , but for now i am invested into other games still :,D 
      its just i keep eyes open for the changes and modding stuff of other games i do like here and there x3