Info updated on March 16, 2025 1. Modded radius of lights on flashlights, bikes and flakmopeds. Only those who installed the same mod can see the bigger spread of light.
2..Loot and spawn mods: Radio (various items), Boombox (Q5-Q6 weapons, visions and attachments), Ammo Pack (clothing), Paramedic Pack (paint jobs and skins), Small Fuel Cell (companion station), Poison Gas Tank (consumable station) and Propane Tank (vehicle station). As host or guest: Only those who installed the mod will see them as is/or in their modded form.Unmodded player who deploy them will be seen by modded players in their modded look and can use them for their modded function. 3. Faster rival leveling... As a guest it does not affect the host. (Needs more independent multiplayer tests). 4. Guerilla Plus mod. As a guest, it does not affect the host. (Needs more independent multiplayer tests). 5. Unlimited Base Building. Guests, with or without this mod, can see the actual statistics of structures you had built. 6. Extended lights mod. Any player who installed this mod will see its effect, whether the lights (except lantern) was build or not by unmodded host.
If you installed a mod for the first time or changed old mod and the game crashed, delete your game cache and a new one will be created when you play the game. Cache is usually located here: "\My Documents\Avalanche Studios\GenerationZero\Cache"
If you had returned playing the game after months of inactivity, it is recommended to delete your dropzone folder and start all over again in installing mods. Deleting cache is also recommendedwhen loading different Save Game File or changing mods.
Different bugs/issues affecting different save files
Saves created before December Showdown Update. Saves created after Showdown Update Modded Companion Modded health\armor will show "2" as maximum. Health\armor may show 98 or other number. Base defense On multiplayer, have better chance of defeating bots even Base structures seem weaker with 3 players. on hard defense and guerilla difficulty * Save created after Showdown Update. The game will adjust the difficulty for 4 players instead of "for 3" even if there are only 3 players when auto-scaling is on.
We don't really do very OP damage nor purposely do godlike protection but you can use Fling trainer non-web version Game Version: v1.0-v.2925040+ which has a lot godlike cheats such infinite ammo, no reload, no reduction of items, no damage, invisible, etc which you can use when fighting reapers or vulture.
Hello, I have been playing Generation Zero for about 6 years now, and I find the game way too easy. Do you think you can make some mods that make the game Harder, but not like just increasing machine damage, and decreasing player health. Something like faster machine attack speed, increased machine spawn density, less ammo, less resources, and just general mods that make the game harder, and more interesting. If what I suggested is a little to much, or you have a better idea, then I would be fine with that.
🟡 (01) GuerrillaPlus-FasterRivalThreatFnixBase V-9 This is for those who want to test their combat skills) This is Guerrilla Plus difficulty merged with Faster Rival Leveling, Regional Threat Progression and Faster Fnix Base Leveling. This mod is for those who want to test their combat skills. You must play in Guerrilla Difficulty for the mod to activate. Everything else in the game set at their default. This is my personal file.
any way to add these changes to an existing global file, what changes would I need to make, mine has changes made for the ammo buids plus the skill tweaks and whatever else was in the one that has everything
Install the free HxD or use your own hex editor that can select and paste a range of hex addresses. 1. Open with HxD the global.gdcc mod where you want to add the Guerrilla Plus mod. 2. Press Ctrl+G, copy and and paste 41D178 (make no space or anything is accidentally added), press OK. 3. Open with HxD the global.gdcc mod that has the Guerrilla Plus mod. Press Crtl+E, copy and paste 41D178 on the top bar of the range window and copy and paste 41d238 on the lower bar, press OK. 4. Press Ctrl+C to copy the range. Go to the global.gdcc mod where you want to paste the range (make sure the cursor is still at 41D178), press Ctrl+B to write the copied range, and save.
Hey so just a question for you, im interested in one of the mods listed, specifically (03) AIOPlusCarry96-300-50K Tweaks2 V-8, and im wanting to edit a couple of the values for skills and carry weight because they are just a bit stronger than i would like and was wondering where/how i could figure out what does what in the global.gdcc file. I have never used Hex editor before so I honestly have no clue how to find the correct code to change and i dont want to break anything, thanks
was thinking of changing the 50k down to 500 or so, also wanted to edit the attire protection so that it gradually increased to 80% at tier 5 instead of by tier 2, gives me a better sense of progression that way. As far as skill tweaks im thinking i would like to reduce heal amount to around 80% at level 3, capping both weapon sway and recoil skills at 75% instead of 90-100% and reducing the reload speed bonus to 50% at level 2, sorry if im being a pain with all this but i really do appreciate any help you can give me and on another note im loving the changes to rival leveling, makes them way more fun and challenging to fight!
500kg instead of 50k: 1. Open your carry weight mod with hex editor you are familiar with and paste at the hex address bar these values 003c9a72 2. You should see your cursor on the Main Window blinking on number 35 3. Pres right arrow three times, and key-in 29, the cursor should move right. Key-in 2e cursor move right and key-in again 2e save.
Attire protection 10, 20, 30, 40, 80 (Q1, Q2, Q3, Q4 and Q5) I can provide you the values and where to edit but you will need to do the actual editing using a hex editor. You respond to my email if you are up to the challenge. I will provide a full tutorial. I will publish the mod and credit you as the contributor.
note sure whats going on but in my game unlimited base building either never works(as in the other mods in the file work fine but the base builder won't) or I get an eternal black screen for files with less mods in it anyone know whats going on | the file that caused the eternal blackout | (07) Unlimited Base Building-50k CarryWeight V-7U-43-V-7U|
I re-downloaded (07)Unlimited Base Building-50k CarryWeight V-7U and played save files from before and after Showdown Update and they worked fine. Shift-Right Click your global.gdcc file and paste here the copied text. I want to see where it is installed. I presume you had placed the launch text on the proper location on Steam. Also post here the other mods you had installed on the same day.
OH that may be the issue Im useing a save from maybe late 2022 guess I have to do a full restart everything else worked fine so I thought maybe it was the mods but I failed to really think about how the update on a old file would cause issues
I think you missed the point when I said my test on both before and after showdown update worked fine. So I ask that you post the install path of you the mod.
E:\SteamLibrary\steamapps\common\GenerationZero\dropzone | forgive me so much crap to do I believe thats the right place I know that theres a doc version but I never could find it so I always use the steamapp path |also thats and 100 percent hack are the only mods I use | (03) 100 Percent Sure Hack V-7U-43-V-7U
Can you try downloading the mod again and reinstall? Delete first the offending mod. There are only 2 reasons why it won't work for you. 1. The install is corrupt. 2. You're save file has something. For example, thousands have installed bicycle mod without any problem but there is one player who posted he could not use any version of that mod since it was introduced many years ago.
this is a full fresh install ignoreing the old save which I started new game the mods are also fresh and have been redownloaded about 3 times each to make sure i'll have to check once I reach the base building faze as a fresh save should fix any issues if the mod(s) are not the problem if it still fails to work then I'll come back and nag you | also sorry about the first response for some reason my brain kept saying hes asking me to copy the file itself not the path to said file for some bizarre reason
Most global.gdcc mods need to be keyed-in manually as they are scattered on many hex addresses, which means they can't be copied and pasted as a range. Having each one with a standalone version and a merged version will mean too many mods (there are 6 global.gdcc mods so you can do the math how many mods would be needed in total).
The good thing about the attire mod is that you can disable them the moment you activate level 4 which will turn the particular attire mod to unmoded default.
Also, all companion wepons (new) seem too OP, but again there is not separate file with armor only. PS: i heard that you can't split machine files, but can you do it with companion files (just to remove weapons folder)? (that would be the solution).
The good thing about the attire mod is that you can disable them the moment you activate level 4 which will turn the particular attire mod to unmoded default.
Yep, attire tweak is handy, but sadly it comes with things like zone leveling, skill tweaks etc that can't be that easily turned off.
If you want only the health and armor mod of the companion, install both (01) BetterIndestructibleCompArmor-BonusWpn V-7U2 and (01) BetterIndestructibleCompArmor-Health V-7U2, then delete or disable (rename} the weapons folder of the mod.
As for the attire, I am not going to manually re-key them again to make a separate mod. However, I can send you a clean global.gdcc file which you can open with any hex editor and enter the edits (I will provide you the exact place to enter the values. Then send the file back to me for finalization. I will credit your name as the creator.
Well, i planned to get one with DECA, but could not get a decent manual how to use it (plus your mod is already having almost everything). So im up for your suggestion, glad to help with already great mod.
Thank you very much for volunteering to key in the edits, I really appreciate the gesture. 🙏🙏🙏 I emailed you the link for the unedited global.gdcc file and an Excel file that contains the values you need to copy and paste and the illustrated guide is on the Excel page itself.
BTW, editing the global.gdcc file does not need Deca, all that is needed is any hex editor.
hello there dude, love the mods, unlimited base building is the best but I wanna ask you if the mod can be made that night last less and days are longer, like really longer, in base game nights last 2 times more then a day, it is really bad so if the mod like that can be made so that it change that can you pleas do it? pleas
Some modders did find the codes to adjust the cycle but it seems to bug the game when they adjusted the day or the night shorter or longer, probably because the respawning of loots and bots in the game are dependent on the game time.
it's not really changing the day night length but found a solution on reddit to skip night, works for me, you can play as much night as you want or none then do this - new world resets the time to early am and that carries back to your world when you return, his instructions say you can leave the new world as soon as you spawn in, that does not work for me, I go up to the house, pick up a few items, leave and that works for me, when you get back to your world it's the nearest safe house or I have also ended up back at the base I was at, it's easy to get confused which world is the real one since the name changes from current world to created world or whatever it's called, I make my real world 1 or 4 and cycle between the others, remember, it's not my solution so if it causes you grief, you are on your own, I have had zero issues over many months, regardless of updates, using most of the mods from here as well as a few others on nexus (useful smoke weapons, 200,000 storage, increased explosion damage) Skipping night? : r/GenerationZeroGame
With Deca I have been looking through (01) Stable-WideLight-100Kph-LoudHorn Moped V-7U to try see what you've changed for the Moped to get the speed, durability and infinite fuel so I could transfer it to the Dirt Bike.
Could you tell me what I would have to change in the Dirt Bike file? Big thanks if so, otherwise just thanks for the mods in general!
So I got bored the other day and decided to look for the rest of the magazine capacity data on the global.gdcc and I think I found almost all of them but because I don't have all the weapons dlc I have no way to know for sure since I can't test them in game but the ones I'm sure work are these ones:
So here is my little contribution to the modders (just in case you haven't already found them and forgot to update the description page I mean)
NOTE: I tested them with 5 star quality weapons but I pretty sure they work with 4,3,2 and 1 tiers too (except for the ones that are specificaly EXPERIMENTAL like Älgstudsare, KVM89 or Granatgevär m/49, since they have it's own ammo cap, not sure why pvg90 it's independent though)
Any chance you know how to find the hex code for the High Voltage Battery Mag for the Exp Mausser? Would love to be able to modify the craft amount for those. Expensive ammo to craft and you only get 1 per. Would be great to set it to 2 or 3 per craft without completely breaking things.
Crafting voltage battery ammo: Go to global.gdcc hex address EC48C and change the INT32 value of 1 to what you want. Mag size of experimental Meusser: Go to global.gdcc hex address 4122F8 and change the INT32 value of 1 to what you want.
*Edit, well, I was playing it this evening before i had saw that you replied. I exited out a bit ago and went to go hunt in the gdcc file and when I tried searching for that HEX code it states it does not exist. I copied and pasted and even manually typed it in the Search box for HEX to make sure I wasn't missing something but no dice and the Mag size also does not appear to exist either.
Strange it is pasting correctly on my global.gdcc file and I can edit the value of 1. NOTE: You have to edit on INT or SINT and not UINT. I tested on both Feb and April global.gdcc.
Consider it user error lol. I was trying to search for the Hex entry using HxD and it refused to find it, I then tried entering the hex and selecting Go To instead and it took me to what i needed so what you had was in fact exactly what i needed.
1228 comments
1. Modded radius of lights on flashlights, bikes and flakmopeds. Only those who installed the same mod can see the bigger spread of light.
3. Faster rival leveling... As a guest it does not affect the host. (Needs more independent multiplayer tests).
4. Guerilla Plus mod. As a guest, it does not affect the host. (Needs more independent multiplayer tests).
5. Unlimited Base Building. Guests, with or without this mod, can see the actual statistics of structures you had built.
6. Extended lights mod. Any player who installed this mod will see its effect, whether the lights (except lantern) was build or not by unmodded host.
📌CRASHING AFTER INSTALLING OR CHANGING MOD
If you had returned playing the game after months of inactivity, it is recommended to delete your dropzone folder and start all over again in installing mods.
Deleting cache is also recommended when loading different Save Game File or changing mods.
Modded Companion Modded health\armor will show "2" as maximum. Health\armor may show 98 or other number.
Base defense On multiplayer, have better chance of defeating bots even Base structures seem weaker with 3 players. on hard defense and guerilla difficulty
* Save created after Showdown Update. The game will adjust the difficulty for 4 players instead of "for 3" even if there are only 3 players when auto-scaling is on.
I am doing single player, and fighting the Reaper on guerilla I thought it was a glitch =)) It took a hell of long time to take that down.
Thank you
This is Guerrilla Plus difficulty merged with Faster Rival Leveling, Regional Threat Progression and Faster Fnix Base Leveling. This mod is for those who want to test their combat skills. You must play in Guerrilla Difficulty for the mod to activate. Everything else in the game set at their default. This is my personal file.
1. Open with HxD the global.gdcc mod where you want to add the Guerrilla Plus mod.
2. Press Ctrl+G, copy and and paste 41D178 (make no space or anything is accidentally added), press OK.
3. Open with HxD the global.gdcc mod that has the Guerrilla Plus mod. Press Crtl+E, copy and paste 41D178 on the top bar of the range window and copy and paste 41d238 on the lower bar, press OK.
4. Press Ctrl+C to copy the range. Go to the global.gdcc mod where you want to paste the range (make sure the cursor is still at 41D178), press Ctrl+B to write the copied range, and save.
1. Open your carry weight mod with hex editor you are familiar with and paste at the hex address bar these values 003c9a72
2. You should see your cursor on the Main Window blinking on number 35
3. Pres right arrow three times, and key-in 29, the cursor should move right. Key-in 2e cursor move right and key-in again 2e
save.
Attire protection 10, 20, 30, 40, 80 (Q1, Q2, Q3, Q4 and Q5)
I can provide you the values and where to edit but you will need to do the actual editing using a hex editor. You respond to my email if you are up to the challenge. I will provide a full tutorial. I will publish the mod and credit you as the contributor.
The good thing about the attire mod is that you can disable them the moment you activate level 4 which will turn the particular attire mod to unmoded default.
PS: i heard that you can't split machine files, but can you do it with companion files (just to remove weapons folder)? (that would be the solution).
As for the attire, I am not going to manually re-key them again to make a separate mod. However, I can send you a clean global.gdcc file which you can open with any hex editor and enter the edits (I will provide you the exact place to enter the values. Then send the file back to me for finalization. I will credit your name as the creator.
I emailed you the link for the unedited global.gdcc file and an Excel file that contains the values you need to copy and paste and the illustrated guide is on the Excel page itself.
BTW, editing the global.gdcc file does not need Deca, all that is needed is any hex editor.
🟡 (07) Attire Protection Standalone V-8 (contributed by elgooG32167)
Could you tell me what I would have to change in the Dirt Bike file? Big thanks if so, otherwise just thanks for the mods in general!
255290 - RACS-12
2D8798 - PVG 90 5 star * [NOT EXPERIMENTAL]
35C268 - PVG 90 [EXPERIMENTAL]
3A7558 - Älgstudsare Hunting Rifle 5 star * [NOT EXPERIMENTAL]
3B5460 - Älgstudsare Hunting Rifle [EXPERIMENTAL]
3B5910 - N144 MINIGUN
411638 - Automatgevar4 5 star & [EXPERIMENTAL]
4FE7B0 - KVM 89 [EXPERIMENTAL]
537260 - M46 "Kpist" SMG 5 star * [NOT EXPERIMENTAL]
544C68 - Sjöqvist Semi-Auto [EXPERIMENTAL]
545A10 - Meusser Hunting Rifle 5 star [NOT EXPERIMENTAL]
7B1208 - Automatgevar5
7B2150 - Granatgevär m/49 [EXPERIMENTAL]
80A6C0 - Sjöqvist Semi-Auto 5 star * [NOT EXPERIMENTAL]
885218 - MGR-6885740 - 12G Pump action 5 star & [EXPERIMENTAL]
EDIT, AleNex helped me find these other values:
35CA40 - N60
816DB8 - N16
EA4DC8 - KVM 59
So here is my little contribution to the modders (just in case you haven't already found them and forgot to update the description page I mean)
NOTE: I tested them with 5 star quality weapons but I pretty sure they work with 4,3,2 and 1 tiers too (except for the ones that are specificaly EXPERIMENTAL like Älgstudsare, KVM89 or Granatgevär m/49, since they have it's own ammo cap, not sure why pvg90 it's independent though)
Mag size of experimental Meusser: Go to global.gdcc hex address 4122F8 and change the INT32 value of 1 to what you want.
*Edit, well, I was playing it this evening before i had saw that you replied. I exited out a bit ago and went to go hunt in the gdcc file and when I tried searching for that HEX code it states it does not exist. I copied and pasted and even manually typed it in the Search box for HEX to make sure I wasn't missing something but no dice and the Mag size also does not appear to exist either.