Please revisit and fix the mod for the current version of the game, thank you!! <3 I appreciate your mod as I want to have fun with the hacker skill but it is worthless without the mod.
Rebalanced as in I felt that investing in a skill that fails 90% of the time was a bit weak so I buffed it. Some may consider it overpowered now though so maybe rebalanced isn't the right word :P
They are attacking me so I am enjoying the firefight with my allied machines fighting alongside me. However, the update randomly made tank attacking tank and harvester attacking harvester randomly unpredictable and many times they don't fight each other.
The update also toned down the number of reinforcements that a Harvester can call in. I am pretty sure the toning down has affected more than what the devs wanted.
It is now more difficult to see the blue light surrounding the hack machine during daytime fighting (frankly I can't see it) but very visible when fighting at night.
The first time I played daytime with the mod I thought it wasn't working anymore, because I can't see the blue light. To be sure I approached the handsome reaper and it did not attacked me.
Tips on hacking machines: 1. Hack them before they see you, or at least before they go after you, or else the hacking would often times fail. 2. You must initiate combat, or let non-allied machines to see you so your temporary allies can start attacking other machines. 3. Sometimes hacking an enemy machines shooting at you during combat can still becomes allies.
I'm having the same issue where the hacking works but all Robots fail to attack me (unless I walk in front of a hacked robot that's trying to shoot at something)
Can confirm, Jan 1st 2021, that while at first the machines seem to attack, the longer I played it would get to a point quickly where they would just stare you for indefinitely or follow you around without shooting. I'm assuming it might have something to do with how they are spawned in when the problem arises.
22 comments
The old issue of bots not fighting back or shooting at the feet, were bugs from the game itself not the mod..
I appreciate your mod as I want to have fun with the hacker skill but it is worthless without the mod.
And it ALWAYS works?
What am I missing here, sir?
Yup. Every machine has a 100% hack chance.
The update also toned down the number of reinforcements that a Harvester can call in. I am pretty sure the toning down has affected more than what the devs wanted.
It is now more difficult to see the blue light surrounding the hack machine during daytime fighting (frankly I can't see it) but very visible when fighting at night.
The first time I played daytime with the mod I thought it wasn't working anymore, because I can't see the blue light. To be sure I approached the handsome reaper and it did not attacked me.
Tips on hacking machines:
1. Hack them before they see you, or at least before they go after you, or else the hacking would often times fail.
2. You must initiate combat, or let non-allied machines to see you so your temporary allies can start attacking other machines.
3. Sometimes hacking an enemy machines shooting at you during combat can still becomes allies.