so, I'm using this because the symbol at the top left cause's issues with FSR (the little cloud and diamond right next to the tracked objective). is there any way you could make a profile to remove just that? the f1 option removes it but I only want that removed. unless there's stuff attached to it in the files then that's fine. sorry for posting on an old mod, been looking for a fix to my fsr and this is the closest mod to fixing it. have a great day :)
I would like to tie the re-shade toggle key to a controller input. Through the re-shade GUI, it won't accept controller inputs. In "ShaderToggler", there is a var called "ToggleKey" for what I assume is an input ID. If it exists, what is the ToggleKey # for the pause menu button on a controller?
Or could the shader itself be tied to game events like opening the menu? That way the HUD mod can be toggled separately from the menu in the case it needs to be toggled in game.
FYI, for anyone on keyboard, tying the HUD key to the pause menu makes it so the menu elements are visible when the button is pressed (Because HUD is turned back on) And then closing the menu turns the HUD off again. I believe "Is active on statup" must be on for this to work but haven't tested it.
You should be able to bind the toggle to any controller button by following the guide on the description page, I know it's worked for others. Regarding your second question: No, not possible other than by binding it to ESC/Pause.
Reshade released an update fixing the crashing with frame gen. if you want to use this mod with frame gen just download reshade 6.3.1 or above with full add-on support, then paste and overwrite everything but dxgi.dll from this mod into your game folder :)
Yeah it's best to keep Reshade up-to-date, an easier way to do it is to download the add-on version of Reshade from their website and just extract the whole thing into the game folder, and say yes when it asks to overwrite. The main two files for my toggle mod use ShaderToggler.addon64 and ShaderToggler.ini, which Reshade's download doesn't include/won't overwrite.
Hello, HUD does not work on the previous patch. Game is not loading and it just gave me blank screen I knew that it was the toggle HUD since the game work after removing it from the game folder
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As it says there, everything you need is already included.
Or could the shader itself be tied to game events like opening the menu? That way the HUD mod can be toggled separately from the menu in the case it needs to be toggled in game.
FYI, for anyone on keyboard, tying the HUD key to the pause menu makes it so the menu elements are visible when the button is pressed (Because HUD is turned back on) And then closing the menu turns the HUD off again. I believe "Is active on statup" must be on for this to work but haven't tested it.
Doesnt work via reshade menu
and please can you completely remove the stance/weapon/ghost stance meter (down left-right corner) on the F1 option?
Also keep the crosshair on F1 option
The only thing i actually need is the command prompt to interact with things and bow crosshair
I knew that it was the toggle HUD since the game work after removing it from the game folder
Thank you!