Apparently I'm too dense for these detailed instructions:
Configure ATK: ok got that, no problem.
Unpack DataPC_patch_01.forge: I seems that Vortex File Manager has already done this or are you saying to do it again? Unpack 1_-_DBContainerEntry0x10... : I would but it doesn't exist. Copy the files from the folders you downloaded and paste them into 1_-_DBContainerEntry0x10... : what files and this folder doesn't exist.
If it helps, I tried this without Vortex, it destroyed my game. Had to uninstall reboot and reinstall. So, I decided to use Vortex because in theory it does all the hard stuff for you... except your mod isn't supported, at least not fully.
When Vortex got the mod, it placed a folder called More Enemies into the Game folder "D:\Steam\steamapps\common\Ghost Recon Breakpoint" which is where GRB.EXE is located on my system. Inside that is a folder DBContainer and a file "_folder_managed_by_votex". Inside DBContainer are a series of folders I assume are the modded files and another file "_folder_managed_by_votex". After that the instructions fail.
can you increase the number of enemies?! :D Im using this with fear the radio! nightmare on fear the radio mod..enemies..need..more...need that craziness! that says "Dont mess around" but is it possible to increase enemies at like road checkpoints and other outposts? I need to feel that sense of "dont get exposed" LOL
Is there a location in-game that's a good place to see if the mod is working? I've started getting the "A corruption of the game files was detected" because of this mod after reinstalling it to show my friends how to install. Game runs fine but I can never tell if the mod is on and working or not.
If you are still seeing civilians, for example engineers, office workers, scientists, the mod did not work. With my mod, these civilians no longer exist, only in missions.
''This mod replaces some civilians with enemies such as scientists, engineers, farmers and office workers.'' Mission civilians are not affected by the mod. If you still see the civilians I mentioned above that are not mission or info civilians, then the mod did not work. If the mod worked, you will no longer see these civilians except if they are mission and info civilians.
I got it working now, just had to reinstall. But like I said, the description doesn't specify "civvies only spawn during missions". As it's written now, it's says it replaces "SOME" civilians, and that "Not all bases, but most of them are full of enemies".
Can you make the Bodark Devestators wear more than just a Balaclava? Like give them a russian helmet, goggles, and vest or something ontop of the Gorka
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Configure ATK: ok got that, no problem.
Unpack DataPC_patch_01.forge: I seems that Vortex File Manager has already done this or are you saying to do it again?
Unpack 1_-_DBContainerEntry0x10... : I would but it doesn't exist.
Copy the files from the folders you downloaded and paste them into 1_-_DBContainerEntry0x10... : what files and this folder doesn't exist.
If it helps, I tried this without Vortex, it destroyed my game. Had to uninstall reboot and reinstall.
So, I decided to use Vortex because in theory it does all the hard stuff for you... except your mod isn't supported, at least not fully.
When Vortex got the mod, it placed a folder called More Enemies into the Game folder "D:\Steam\steamapps\common\Ghost Recon Breakpoint" which is where GRB.EXE is located on my system. Inside that is a folder DBContainer and a file "_folder_managed_by_votex". Inside DBContainer are a series of folders I assume are the modded files and another file "_folder_managed_by_votex". After that the instructions fail.
Little help?
Breakpoint uses a different way to mod, check out Anviltoolkit, its the main modding tool for Breakpoint.
I don't have any other mods installed.