About this mod
I decided to balance the weapon damage by caliber, as it never made sense to me that one gun using 5.56 does 22dmg, yet another using the same caliber can do 36dmg. So to even it out I increased the dmg on all weapons to the highest dmg by weapon and caliber. This way they all become more viable weapons, without them becoming too OP.
- Requirements
- Permissions and credits
- Changelogs
7.62 start at 40dmg, maxed at 42.
DMR's I went a bit higher with 5.56 start at 50dmg, based on G28 DMR, maxed at 54.
7.62 start at 60dmg, based on Dragunov DMR, maxed at 64.
.338 start at 180, based on Cerberus SNR, maxed at 184
SNR's are all based on Ceberus SNR as they are all .338.
LMG's are the same as ASR's
SMG's .45 start at 26
5.56 at 35
7.62 at 40
9mm at 26
STG's, are start at 160, max at 164 based on M590A1
HDG's, are the same as the SMG's
I have not altered any other stats such as range or ROF, etc.
I have to thank @Nemesis from Tier 1 Imports Discord for helping me to understand where the damage values are in the Hex files
INSTALLATION: For those unfamiliar with the process
1. Unpack DataPC_patch_01.forge
2. Unpack 1_-_DBContainerEntry_0X104634F921.data
3. Drop the .GR_WeaponDBEntry files from the folders (just the files, DO NOT PLACE THE FOLDER IN HERE) into 1_-_DBContainerEntry_0X104634F921.data
4. Repack 1_-_DBContainerEntry_0X104634F921.data
5. Repack DataPC_patch_01.forge