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SgtPorkchop91 and Boris 4774

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SgtPorkchop91

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32 comments

  1. Patzi
    Patzi
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    Very good Reskin of the Bodarks Thanks for Sharing your Work 👍
  2. Is there a way to go back to vanilla bodarks and uninstall this mod without uninstalling the rest of my mods?
    1. LopesMdgInfo
      LopesMdgInfo
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      Go to the mod again, simulate installation but do not install, just remove the repack files and restart GRB
  3. midothepunisher
    midothepunisher
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    can you please upload the rifleman used Bodark mask E and D which can be used with other customizations
    sorry I am new to the game and don't know a lot about moding  XD
  4. How did you make urban variation appears with  camo cover 6B47 helmet?, I m using some of your file with the auroa faction overhauld Bodark and other changes that I did to the code but I didn't realize yet how to put camos to stuf just to swap it. I would like to put camo or change the solidcolor of TP_Helmet_ACH_Cover.
    1. SgtPorkchop91
      SgtPorkchop91
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      Theres your problem. Dont use auroa faction overhauls bec both use the same buildtables, but the buildtables have different contents. I dont know the contents of AFO buildtables, but i can tell you that afo camo code is different from my bodark code
    2. well I m using in this case your 3_-_VAR_Bodark_Urban.BuildTable file, but thats not the point, I m asking you if you can tell me how to make something appears with camo (you can tell me how you did it in your buildtables).
      As far as I know there are not such tutorials to learn to do that things, or they are not easy to find
    3. well I don't need help I found how to do what i wanted trying things.
      About your mod, you should delete Fullmask_Bodark_F codelines in the 5_-_HUNT_Y2E4_Bodark_Rifleman_Camo_Fullmask file, those are the ones that are causing cliping issues when some Seekers dies.
    4. SgtPorkchop91
      SgtPorkchop91
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      Dont just get one Camo buildtable get all of them. They are all connected. "Var_Bodark_urban" is just one camo buildtable connected to the main camo switch buildtable. The main table is Var_cloth_Bodark and it can be found inside the "TGT_Y2E4CQ0510_Executioner.data" Folder (Vanilla file) in DataPC
    5. SgtPorkchop91
      SgtPorkchop91
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      but that Mask is one of the original masks of the bodarks, I cant just delete it. If I do, then the mask lineups would not be complete as seen in GRFS
  5. Leight3r
    Leight3r
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    I get model stretching on the new seekers after they die.

    Image: https://imgur.com/a/Ccttn6x
    1. SgtPorkchop91
      SgtPorkchop91
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      can you recreate this in other missions? i have a feeling its only for the first mission
    2. Leight3r
      Leight3r
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      It happens whenever I kill them. I've been thinking... it could be a mod incompatibility maybe?
    3. RedFantech
      RedFantech
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      can you fix it for the seekers sir? :)
    4. SgtPorkchop91
      SgtPorkchop91
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      So i did a full play through its only for that particular mission since they spawn in mission fully cloaked after that mission I have not encountered similar problems in other missions
    5. Leight3r
      Leight3r
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      So does that mean anytime they are cloaked and die, they have stretching? I still see this if I kill them while they are cloaked, and continue to see this everywhere in the open world and all missions.

      Edit: What are the filenames for the seekers? I could probably just delete their files for myself if it's possible. I like the rest of the outfits.
    6. SgtPorkchop91
      SgtPorkchop91
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      which seeker head is causing this issue?? what is the mask that they have on? the masks that they wear are the same one players can get
    7. Leight3r
      Leight3r
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      The ones from the picture I uploaded in the OP. I think it's the same as the 8th picture in the gallery you uploaded.

      I did find the files that edited the mask and deleted it, so it's fine now.
    8. Fullmask_Bodark_F Is the one that cause that issue, delete it and problem is solved
  6. ZaraRoseweisse
    ZaraRoseweisse
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    The bodark looks cooler now thanks! really love the rifleman with the NVG too! btw is it possible to add the NVG to other Hostile NPC like Wolves or the Sentinel? thanks!
    1. SgtPorkchop91
      SgtPorkchop91
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      I did for the Wolf Sniper, kinda gave that NPC the lowered Echelon Goggles
    2. SgtPorkchop91
      SgtPorkchop91
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      I can try the Wolf Rifleman
    3. ZaraRoseweisse
      ZaraRoseweisse
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      Awesome! Looking forward for that
  7. wolfhonour
    wolfhonour
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    Do these cosmetics translate for the player too with the mask/helmets combo?
    1. SgtPorkchop91
      SgtPorkchop91
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      no, these are only for the NPCs
  8. Joeygraz33
    Joeygraz33
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    How do I make a mod like this?
  9. GratefulCynic
    GratefulCynic
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    Sorry, but to clarify where do the weapons files get installed?
    1. Tenabrea
      Tenabrea
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      Follow the same instructions from the Sentinel 2.0 mod. Specifically the Db container section for the weapon files
    2. GratefulCynic
      GratefulCynic
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      Gotcha, thanks!
  10. zSrTeusx
    zSrTeusx
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    Holy s#*!! This is sick!